Oh Lara Croft ... so hot, so brilliant, so starring in awful games for so long. The original Tomb Raider was an opus of Indiana Jones-style adventuring, puzzle-solving, dual-pistol wielding, and tank-top-staring that put Ms. Croft and the PlayStation on the map. But after Tomb Raider III, things got rough for our favorite feminine plaything. Cliches began to snake in, the baddies began to smack of caricature, while attempts at innovation had the distinct reek of gimmick. The nadir came with
Graffiti, explosions, golf karts, spazzing out, Classic mode, Bam Margera and - sweet mary, mungo and midge - a Matrix-style Focus mode [draws breath]... there's just sooo much in Tony Hawk's Underground 2 we don't know whether to applaud, or squirm like nostalgic curmudgeons. While the addictive, reflex-sizzling, combo-linking core gameplay remains, it has been layered with so much frothy pizzaz - endless whacky challenges, ker-raziness and hilarious fat men on skateboards - that the finished
Although they have two fewer wheels than cars, motorbikes are twice as hard to portray convincingly in virtual form.
Much of the complexity comes from the rider's direct physical input and the intricate effect this places on a bike's handling dynamic. Recreating this successfully is a considerable challenge, and one that only a handful of biking titles have managed.
The historically low success rate wouldn't appear to bother Polyphony. The developer recently used the Tokyo Motor Show to
As acclaimed as the Gran Turismo games have been over the years, something's been missing. The series has tried to cater to everyone from casual car enthusiasts to obsessive car modders, but motorcycle aficionados have been left out in the cold.
No longer. Due in April, Tourist Trophy: The Real Riding Simulator promises to finally bring GT's attention to detail and physics to the nuanced sport of high-speed motorbike racing. Instead of worrying about keeping all four wheels on the road,
Sod the modern fixation with irony. Back in the 80s the Transformers were the most exciting toy in the universe. With only the homoerotic stylings of He Man for company, nothing - nothing - seemed more alluring to young minds than a 20 foot (well, eight inch) robot that could fire pseudo-nuclear missiles and transform into a Lamborghini. It was brilliant. Until, er... you actually started playing and everything fell to shit. Most bots (well, Megatron) took ten minutes to transform, the rockets
Right, which incarnation of the robots in disguise are you aware of? If it was a cartoon you fitted in between MASK and The A-Team, the original '80s Transformers - you might feel a little disorientated by this game, as it is based on Transformers Armada, the new cartoon series, which, rather than carrying on from the old series or film, has established its own legacy of cross-dressing mechs. Now, for those who are not familiar with either, Transformers are huge alien robots that can
Licensed games have a bad enough reputation, but when they also happen to be movie tie-ins for potential summer blockbusters? Well, that type of game usually falls somewhere between dysentery and an autographed photo of Bob Saget on The List of Things Gamers Would Most Like to Acquire. That is to say, expectations generally arent too high. Fortunately, Transformers: The Game is being developed by Travellers Tales, the very same folks behind the well-received Lego Star Wars titles.
Supergiant Games' next project, Transistor, was playable at PAX East. Check out our hands-on with the game...