By
Edge_
posted January 6, 2005
If this preview merely discussed the new TimeSplitters' Mapmaker it would fill you with joy, excitement and yearning. PC gamers have long been able to intensify their appreciation of a given game with editing tools and suites, but while a few console games have provided map editors there's been nothing to rival Future Perfect's suite of design tools. It's incredible.Of course, this is Free Radical's third version, but it now appears to be the real deal. Memory-saving fixes enable users to build
By
PSM2_
posted December 16, 2004
It's rare for a game like Project Snowblind to appear on PS2. The plodding strategic combat and crouch-creep gameplay is far more suited to a PC mouse-and-keyboard setup than your favourite console. We're startled that Crystal Dynamics have even had the guts to attempt such a game on PS2. As to the fact that it looks like it could be something outstanding, well, we're positively shocked. But in a good way.Maybe it's the way that it toys so successfully with familiar FPS convention? Our first
By
PSM2_
posted December 10, 2004
Not one for sea-sickness sufferers, this. Hop up onto the deck of your zombie-infested whaler ship and the screen shunts back and forth like an electified wrinkly in a rocking chair. Creep along the starboard (see, we know all the lingo) and you're showered by waves the size of a holy sneeze. Cold Fear's nautically-themed gameplay certainly knows how to unsettle a sensitive gut or two and it does it in such an inventive manner that such 'horror-game' staples as splurged intestines are rarely
Dante is one cool guy. You might not have thought it while playing the slightly disappointing Devil May Cry 2, but this game will reaffirm everything you thought you knew about him.Like something out of The Matrix, Dante can shoot six monsters dead while spinning cartwheels. He can spin around a pole faster and faster, kicking anyone who gets in his way in the mush . He can even - get this - knock out an enemy then use them as a surfboard to plough down all the others. And it all looks as great
By
PSM2_
posted December 1, 2004
The Punisher could be the most violent game ever. None of that boy-next-door Spider-Man crap, but proper Kill Bill limb-mincing, heads-popping-like-corks, epic type. You want blood, you got it. To put it in its context, The Punisher is like the shady gent in the back alley with the long overcoat, the double-barrelled shotgun and the belt of shrunken skulls and cut-off pinkies round his waist. Essentially, it plays a lot like Max Payne. It's an intense, bloody, third-person action adventure full
By
PSM2_
posted November 26, 2004
"Monkeys will be reappearing." That breaking news comes straight from the mouth of Free Radical's David Doak, who spotters may know better as the character Dr Doak from Nintendo 64 classic GoldenEye. Doak may not be making a cameo appearance in TimeSplitters: Future Perfect, but the return of gun-wielding chimps is just what the doctor ordered, and will be greeted with jubilation by fans of the series. Now in the hands of EA, and following the current trend away from the numbers, Future Perfect
By
PSM2_
posted November 22, 2004
Much of the recent news about GT4 has focused on disappointment - the promised online mode has been deleted. For now. Sad, but don't get too caught up in that. There's plenty to celebrate. No other driving game - possibly no game full stop - has ever been created with such scope, depth and ambition. It's huge. It will be huge. And, for the first time since the series began, a lot of it is genuinely new.All previous GTs had the same physics model (with a few tweaks), but GT4's has been built
Normally when GM gets hands-on with a preview, that's literally it, 'hands-on'. But when we went to see Tekken 5 we were more fingers, hands, legs and bums-on. You see Tekken 5 doesn't come on some tiny sliver of a silver circle; it arrives in the colossal arcade-shape of a sit-down, two-player, widescreen, wide-seated cabinet. Which did make it harder to lug back into the office without everyone wanting a go.But size isn't the only reason that Namco's named kicker counts as a big game - there
Time can be a right git. You can be stuck in a really boring geography lesson for what seems like hours then look at your watch and find you've only been there for 30 seconds. Gah! Time always catches up with you, and if you've been mucking around with it like the Prince of Persia, the payback's always going to be harsh.Which indeed it is. By meddling with time he's attracted the attention of a Dahaka - a monster sent to kill him in order to repair the rift in time he's created. And when we
By
Edge_
posted November 8, 2004
DMC3 is the kind of action game that would pause to preen itself in front of a mirror during a gunfight: in fact, it wouldn't be surprising to catch the game's young and hungry Dante doing just that as he whoops and pouts his way through his debut devil-hunting performance. There's a winning lack of self-consciousness to its style - or 'stylish crazy action', to use the proper invented term - careening as it does between camp, cheese and music-video cool with machinegun rapidity.An apparent