By
PSM2_
posted July 19, 2004
Refreshingly, the third game in the stellar Devil May Cry series is a true sequel rather than a fumbling re-hash. The shiny new
graphics engine has been built from the ground up and the fact that it's a prequel means that a whole new plot is on offer. As
well as the dazzling new graphics, a major gameplay overhaul has been initiated - you can now tailor Dante to suit your
playing style by selecting one of several character classes. Firstly, the Gunslinger class lets Dante fire in all
It's hard now to remember, back in the grainy, sepia-toned days of 2001 when our steam-powered PS2s were all shiny and new, just how amazing the first Devil May Cry game was. Sure, you fought dead things, but you didn't have to turn in a tight circle like you did in Resident Evil. You carried a sword, but you could destroy enemies in a hail of bullets as well. You explored a gigantic castle, but you didn't have to wait ages for each room to load. In short, it took the clichZs of survival
Dante is one cool guy. You might not have thought it while playing the slightly disappointing Devil May Cry 2, but this game will reaffirm everything you thought you knew about him.Like something out of The Matrix, Dante can shoot six monsters dead while spinning cartwheels. He can spin around a pole faster and faster, kicking anyone who gets in his way in the mush . He can even - get this - knock out an enemy then use them as a surfboard to plough down all the others. And it all looks as great
By
Edge_
posted November 8, 2004
DMC3 is the kind of action game that would pause to preen itself in front of a mirror during a gunfight: in fact, it wouldn't be surprising to catch the game's young and hungry Dante doing just that as he whoops and pouts his way through his debut devil-hunting performance. There's a winning lack of self-consciousness to its style - or 'stylish crazy action', to use the proper invented term - careening as it does between camp, cheese and music-video cool with machinegun rapidity.An apparent
Most of the world is fixated upon Pokemon Diamond and Pearl. Does anyone remember Digimon these days? Seven or eight years ago they were pretty cool. Remember that one that looked like a dinosaur with a metal head? Yeah that was neat. What's that? There's a new RPG on the way? And on PS2? Wow that's a whole load of information that totally surprises and confounds all who hear it.
So there's this new Digimon Data Squad. It's based on the upcoming Jetix cartoon that starts later this year and
In the parable of the blind men and the elephant, several blind men are placed in a room with said proverbial pachyderm. Each touches a different part of the elephant and delivers a different report. The one who touches the trunk claims that the elephant is like a snake; the one who touches the tusk, like a spear; the tail, like a broom, and so on. Each was correct, at least in part. But if you bundle a snake, a spear, and a rope together, you sure as hell don't get an elephant.
Which brings
Our original preview for Dirge of Cerberus, based on the final Japanese version of the game, suggested - in the nicest possible way - that it might not be that hot. We admitted that it was "a fairly standard third-person run-and-gun adventure." We slid in the suggestion that "it could be argued that the gameplay is incidental to the characters and setting." The game's claim to fame is that it's a Final Fantasy VII spin-off, not that it's a top-shelf shooter, right? That much is obvious. After
It's hard firing up a game that promises close to 200 hours of tactical-RPG gameplay. We cruised through the first six hours and couldn't help but feel overwhelmed by the ocean of options at our disposal; loads of character classes, countless, customizable items for sale, a demonic congress filled with surly, mischievous senators... yeah, there's a lot going on. Then why did six hours seem like six minutes of sword-n-sorcery magic?
Because from the moment Adell, the last human in a world full
We all know that strategy games require a lot of time to plow through. Commanding an army through mission after mission, obliterating foes and discovering new weapons can easily take, oh, 50 hours or more. But tactical fans already know the ditzy demons of Disgaea 2 will offer double that. Easily.
The colorful, vibrant visuals may appear basic, but they hide a war zone that's deeper than anything else you'll touch on the PS2. Right from the start, you can create your own hellacious army of
Jan 2, 2008
Who has two hearts, ten faces and a screwdriver that could give your Wii a run for its money? Thats right were talking Doctor Who and the good news is the snappily dressed Time Lord will star in his own videogame next spring.
The game is being developed by Eidos with help from Top Trumps, using the classic card game as its template. The aim of each round is to outwit your opponent using memory, chance and your knowledge of the deck. As you progress, ability cards can be unlocked