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Onimusha: Dawn of Dreams

You want big-ass swords? We got big-ass swords

Your enemies aren't all that bright, either, but their patterns of attack are varied enough that you can't get away with button-mashing for long. New opponents are introduced with clockwork regularity, keeping you on your toes, and the outlandish (and challenging) boss battles have you fighting everything from a crab-like insect with a tail full of rotating blades to a room-filling, gas-spewing plant. It's possible to level up and just skate through on sheer brawn alone, but it's far more fun to get to know each boss' pattern of attack. However you choose to proceed, beating Dawn of Dreams' convoluted stages always feels like an accomplishment, with each talkative interlude bringing you closer to facing the emperor.

You can also go back and replay each area, if only to level up or take newly available teammates back to grab goodies you couldn't previously reach. Each character's unique fighting style goes a long way toward keeping the carnage fresh and addictive, and timed "Test of Valor" killing challenges give you incentive to really master the controls. You've can also control the camera most of the time, which is new for the series. But doing so is more tedious than it should be, and you'll sometimes find yourself stuck in a corner with an awkward straight-down view.
 
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Onimusha: Dawn of Dreams

Genre: Adventure
Expected release date: 03/14/2006
Published by: Capcom
Developed by: Capcom
Designer: Keiji Inafune
8 GREAT
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