The best word to describe Nightshade is 'traditional', with 12 levels containing monsters to kill and scaffolding to negotiate, each culminating in a boss denouement. While 'traditional' need not be a dirty word, it's a shame that Sega also dredged up some design features that were perhaps best left in the Mega Drive era. It's not the boss battles - some of which can take upwards of 15 attempts to complete - that particularly infuriate, it's the instant deaths from falling that make Nightshade ...