Rockstar has released a selection of new shots from its upcoming adaptation of 1979 cult movie The Warriors.
As we've come to expect from the GTA and Manhunt publisher, The Warriors promises to feature plenty of gratuitous violence as the action follows a persecuted posse fighting its way home through hostile New York gang turf.
In addition to brainless brutality, there's also mindless miscreant mischief to be had in the form of looting, mugging and swiping car stereos.
We a little while
It's two months since we - and, today, we finally had the opportunity to play the free-roaming street brawler for ourselves.
Beat-'em-ups that provide players with the autonomy to wander around 3D environments have, traditionally, been a disaster. Whether it's the (now long-forgotten) PS2 fist-fest The Bouncer or the more recent Beat Down: Fists of Vengeance, it's a genre that has always sounded like a good idea in theory but left a lot to be desired in practice.
Thankfully, from what we've
Rockstar has unveiled a trio of new shots of its retro-fuelled fist-fest The Warriors, the ages-in-the making free-roaming fighter inspired by the cult movie of the same name.
While there is still little in the way of firm info known about the game, we're expecting it to have elements of prior Rockstar games like and , just with added bandanas.
For earlier screenshots, .
The Warriors will be released for PS2 and Xbox in
The Rockstar PR machine has kicked into life again today with the result of the first proper screenshots of The Warriors. However, in typically enigmatic fashion, the GTA publisher hasn't released any new information on the game.
What we do already know, however, is that the game's storyline is set before the cult classic (and entirely cheesy) 1979 gang flick, which follows New York gang The Warriors as they attempt to escape from the enemy turf of the Upper Bronx back to their home territory
After hearing whispers of Rockstar's take on cult movie The Warriors for what seems like years, we've finally got hold of some solid details of what the PS2 and Xbox title will entail.
Not only that, we've also uncovered the first ever shots of the game in action (albeit in dodgy scanned-in-from-a-magazine stylee).
The shots in question have been hosted by a Warriors fan site and are taken from the new issue of US mag Game Informer.
The images aren't of the highest quality but they do
The much-loved obscure Japanese game We Love Katamari is to be co-published in the UK next year by Electronic Arts and Namco.
The Redwood giant, mostly known for its glossy brands such as FIFA and Need for Speed, has decided to pick up and put out the weird Namco-developed title, despite the original having never appeared over here.
Fusing and confusing Super Monkey Ball with Marble Madness and a wodge of Plasticine, the game revolves around rolling over and collecting pretty much everything
A trio of trademark applications have appeared in Japan rekindling hope that the Katamari series may make a return. For last month developer Namco Bandai registered three new names: Beautiful Katamari Damacy, Katamari Damacy Tres Bien and Katamari Damacy-kun.
And while our hopes have been raised again, the names can't be taken as proof of the existence of new games because applications can also cover potential TV shows, movies, fluffy dolls, sweets and just about anything
Let the haters and the old ladies complain about how those newfangled video computer games teach us to be killers; we've always taken the view that violent games are a pressure valve for blowing off steam in a harmless way. Don't believe it? Play something fierce and bloody the next time you're in a really bad mood, and then try telling us you didn't feel better afterward.
But why stop there? If games can keep you from climbing a clock tower and expressing your inner pain in the form of
Thursday 20 April 2006
Keita Takahashi, the man behind the Katamari Damacy games on PS2, isn't as impressed with Nintendo's Revolution as most developers appear to be.
"I'm not really interested in it. I don't think a controller should have that much influence on the enjoyment of games," Takahashi told publication Game Developer. "I see what [Nintendo is] trying to do, but it's putting such emphasis on the controller, and I'm thinking, 'are you messing with us?'"
We've heard the odd industry
Last week, the official website for Namco's ingenious ball-rolling collect-'em-up, Katamari Damacy, closed its virtual doors. And, yes, Namco has followed up the move with an announcement that the team behind the game has been disbanded, and there are no more Katamari games planned for the future.
The Katamari Damacy franchise is just three games strong, but that's been enough for it to worm its way into many more hearts than plenty of other, longer-running brands. The series has had two