Abe Lincoln. Charles Darwin. Edge. Between them they’ve mastered the realms of politics, science and writing about overweight Italian plumbers. And, more importantly than any of that, they’re now all 200. Yep, the long-running and respected games mag has just reached its 200th issue, celebrating the landmark event by publishing 200 unique covers.
So if you’re mad for Master Chief, delirious over Deus Ex or want to dip
The relationship between games and movies has always been a tense one. There's something almost violently alchemical about the way the two media usually react to each other. It's like getting hit by a yellow, piss-soaked snowball. Either element can be unpleasant enough on its own, but put them both together and something far more horrible happens.
Games of movies, movies of games, they're both usually about as much fun as the death of a clown at a ten year-old's birthday party. But still we
We sort of thought the Guinness Book of World Records was a collection of definite, measurable achievements. Like, that's pretty much everything it represents... or not - the latest edition of the Guinness Gamers' Edition contains a list of the top 50 game series, not by total sales or anything factual like that, but as determined by a poll. It's horrific.
See the whole list inside...
Let the haters and the old ladies complain about how those newfangled video computer games teach us to be killers; we've always taken the view that violent games are a pressure valve for blowing off steam in a harmless way. Don't believe it? Play something fierce and bloody the next time you're in a really bad mood, and then try telling us you didn't feel better afterward.
But why stop there? If games can keep you from climbing a clock tower and expressing your inner pain in the form of
Unless you work in a kitten factory, then I seriously doubt you're going to see anything that's more awwwwwwdorable than this collection of Capcom characters. Yes, baby panda, they're even cuter than you.
The relationship between games and movies has always been a tense one. There's something almost violently alchemical about the way the two media usually react to each other. It's like getting hit by a yellow, piss-soaked snowball. Either element can be unpleasant enough on its own, but put them both together and something far more horrible happens.
Games of movies, movies of games, they're both usually about as much fun as the death of a clown at a ten year-old's birthday party. But still we
The relationship between games and movies has always been a tense one. There's something almost violently alchemical about the way the two media usually react to each other. It's like getting hit by a yellow, piss-soaked snowball. Either element can be unpleasant enough on its own, but put them both together and something far more horrible happens.
Games of movies, movies of games, they're both usually about as much fun as the death of a clown at a ten year-old's birthday party. But still we
The relationship between games and movies has always been a tense one. There's something almost violently alchemical about the way the two media usually react to each other. It's like getting hit by a yellow, piss-soaked snowball. Either element can be unpleasant enough on its own, but put them both together and something far more horrible happens.
Games of movies, movies of games, they're both usually about as much fun as the death of a clown at a ten year-old's birthday party. But still we
Sony's annual E3 press conference opened with what could have been the biggest reveal of the entire show if it hadn't been leaked last week: the new $499 price of the PS3, as well as the introduction of a new $599 model that comes with an 80GB hard drive and a copy of online-enabled dirt racer Motorstorm. This left biggy-wig Jack Tretton (who began the event speaking through his character in the PS3 virtual world Home) to launch right into the publisher's game-centric, four-part
Brace yourselves, Sims fans - beginning tomorrow, an exhibition of art inspired by the venerable life simulator will open at the Chelsea Art Museum in New York City. Titled "The Sims: In the Hands of Artists," the exhibit is a joint effort by Sims publisher Electronic Arts and New York art school Parsons The New School for Design. Featuring work by Parsons students, the exhibit will showcase machinima, toys, paintings, drawings and interactive installations, all based around the