_______________________________________________________________________________ "What do you say to one last showdown?" - Ocelot __ __ _ _ ___ ___ _ _ _ ____ | \/ |___| |_ __ _| | / __|___ __ _ _ _ / __| ___| (_)__| | |__ / | |\/| / -_) _/ _` | | | (_ / -_) _` | '_| \__ \/ _ \ | / _` | |_ \ |_| |_\___|\__\__,_|_| \___\___\__,_|_| |___/\___/_|_\__,_| |___/ +-------------------------------------------------------------------+ | S U B S I S T E N C E | +-------------------------------------------------------------------+ +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ |O|f|f|i|c|i|a|l| |S|u|r|v|i|v|a|l| |H|a|n|d|b|o|o|k| +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ Metal Gear Solid 3: Subsistence - FAQ/Walkthrough Playable on the PlayStation 2 Gaming Console Written By: SamuraiX- (MetalGear781(at)Yahoo.com) 79 Characters Per Line Format - Font/Style/Size: Courier New/Regular/10 Copyright İ 2006 Raul Copaciu Version: 1.00 ============================================================================== ------------------------------------------------------------------------------ ============================================================================== Here are some helpful tips concerning the use and distribution of this guide. * Have any contributions? Don't hesitate to send them in! You can send in anything that you feel will be of any use to this guide. However, please keep in mind that I will only accept submissions that I am actually able to read and understand without too much trouble. Just remember to proof read your contribution before sending it in. Also, be sure that what you are trying to contribute isn't already somewhere in the guide. * Want to host this guide on a website? No problem! Just remember to ask for my proper consent before taking action. I will only refuse the hosting of this guide in other locations on very rare occasions. Primarily to people and/or websites who I've known to steal other people's work without any consent from the author. * Please be sure to take the time and make an effort to look through the entire guide before actually e-mailing me to ask for help. If you e-mail me about something that you don't understand or need help with, when it is clearly stated in the guide, I will not respond to your e-mail. I am not trying to be disrespectful, but I just have a low tolerance for laziness. ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ V e r s i o n H i s t o r y ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ Version 1.00 | April 14, 2006 | 235 kb Guide submitted. The walkthrough covers the entire Virtuous Mission portion of the game. The Game System section is nearly complete. I have also created a basic outline for displaying the information in the Encyclopedia and New Additions section of the guide. I hope to have more updates coming sometime in the near future. ============================================================================== ------------------------------------------------------------------------------ ============================================================================== ___________________________________________________________________ -- -- -- -- -- -- -- -- -- -- -- -- T a b l e o f C o n t e n t s -- -- -- -- -- -- -- -- -- -- -- -- 01) Introduction [01INTD] ----------------------------------- Introduction [01INTD] Contact Information [01CTIN] 02) Game Basics [02GMBS] ----------------------------------- Controls [02CNTR] Game System [02SYST] Actions [02ACTN] Close-Quarters Combat [02CQCT] Infiltration Techniques [02INFT] 03) Walkthrough [03WLKT] ----------------------------------- Virtuous Mission [03VRTM] 04) Encyclopedia [04ENCL] ----------------------------------- Weapons [04WPNS] Equipment [04EQPM] Camouflage and Face Paint [04CMFP] Food [04FOOD] Boss Strategies [04BSST] Secrets and Easter Eggs [04SCRT] Fun Stuff [04FNST] Radio Frequencies [04RDIO] Kerotan Frogs [04KERO] Characters [04CHRC] Previous Operations [04PRVS] Metal Gear Soild 3 Timeline [04TMLN] Music Lyrics [04MUSL] Frequently Asked Questions [04FAQS] 05) New Additions [05NWAD] ----------------------------------- Disc 1 - Subsistence [05SUBS] Disc 2 - Persistence [05PERS] Disc 3 - Existence [05EXIS] Metal Gear Saga Vol. 1 [05MGSA] 06) Plot Summary & Analysis [06PLSM] ----------------------------------- 07) Conclusion [07CNCL] ----------------------------------- Legal Disclaimer [07LGDS] Acknowledgements [07AKNW] ___________________________________________________________________ -- Guide Navigation -- This guide is divided up into sections, sub-sections, and so on. Each of the primary sections focuses around one general concept. As you read more into each section, you will notice that there will be many other different kinds of categories, but everything will continue to focus on the same subject. For your benefit, I have provided a fast and efficient method that you can be used to access each of the specific sections and categories in the guide. The procedure is quite simple. First, highlight the search code for the particular section you wish you locate. Next, right click on the highlighted text and select the "Copy" option. Now, click on the "Edit" tab at the top of your internet broswer and select "Find" option. After a small window appears, right click in the small text box and select the "Paste" option. Finally, select the "Find Next" option in the window and that should automatically take you to your desired location. Another, faster and even more efficient option is to highlight the code, press Ctrl+C, then Ctrl+F, followed by Ctrl+V, and press the "Enter" key. Both are, more or less the exact same method. The primary walkthrough for the Snake Eater game is also divided up into separate parts so that you can locate a specific area much easier. Simply use the Part Descriptions information below to locate the particular area you are search for, copy and paste the code of the part that has that area within it, and use the Find option to automatically arrive at your destination. You will, of course have to scroll through the other areas accordingly to arrive at the specific area that you are searching for. _____________________________________________________________________________ ---------- Part Descriptions ------------------------------------------------ Virtuous Mission : Covers the Virtuous Mission. ============================================================================== ------- Section 01 : Introduction ------- [01INTD] ============================================================================== In "Metal Gear Solid 3: Snake Eater," the mission was jungle survival and the game was set in the year 1964, during the Cold War, a time when spies were at their most active. Building upon the success of Snake Eater, additional game modes and widely-anticipated online battle mode have been added to MGS3 to give us the complete edition: "Metal Gear Solid 3: Subsistence." Subsistence refers to "survival" - you have to stay alive long enough to attempt the harsh battles that wait you. Metal Gear Solid 3: Subsistence has added a 3rd Person View Camera. The low-angle camera provides players an even deeper stealth-action experience through the jungle. In the online mode, players can choose Team Battle or Snake vs. Enemies and carry out missions cooperatively or competitively. Subsistence still offers the classic MGS elements, such as the cardboard box disguise, infiltration, sniping, and close-quarters combat (CQC). Metal Gear Solid 3: Subsistence also contains original versions of the games "Metal Gear" and "Metal Gear 2: Solid Snake," which were previously only released in Japan. Subsistence also features new and enhanced game modes, including Duel Mode, Demo Theater, and Snake vs. Monkey, plus all the features that were previously exclusive to the European Version of Snake Eater. MGS3: Subsistence is the must-have game package for all MGS fans. All the original MGS staff were involved in this production to take MGS3 to the next level. The game is directed and produced by Hideo Kojima, with executive producer, Motoyuki Yoshioka, and line producer, Yoshikazu Matsuhana, along with Yoji Shinkawa, the art director for the entire MGS series. Subsistence is the final chapter of MGS3, providing a glimpse of what lies in store for MGS in the next generation. -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Contact Information *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- If you have any comments, corrections, suggestions, or contributions then just send them in to the e-mail address that I provided below. Please remember to keep your messages relevant, primarily to comments, corrections, suggestions, or contributions. For your convenience, I have included a list of what TO do, and what NOT to do when e-mailing me. As long as you abide by the guidelines that are provided below, I don't think we'll have any problems. :) E-Mail : MetalGear781(at)Yahoo.com - DO - ŻŻŻŻŻŻ - Write legible sentences - Include good grammar and decent spelling - Inform me of errors related to spelling, grammar, gameplay, story, etc. - Provide me with tips or strategies in relevance with aspects of the game - Ask for help with things that are not already covered in this guide - Scan through the guide and be sure that your question isn't already answered - DO NOT - ŻŻŻŻŻŻŻŻŻŻ - Spam me - Insult me - Send me viruses - Use excessive profanity - Send irrelevant e-mails - Add attachments to your e-mails - Write in 1337 talk, e.g. "h0w d0 1 g37 pa5t d1s p4rt?!" - Write in funky text colors, e.g. yellow font with a light-green background - Ask questions that are already answered in this guide =============================================================================== ------- Section 02 : Game Basics ------- [02GMBS] =============================================================================== S T E A L T H G A M E Sneak in withiout being seen by the enemy Infiltrate and avoid detection Metal Gear Solid 3 is a 3D action-adventure game that lets you experience the thrill of sneaking past the enemy without being seen. You play the role of Snake, who must infiltrate enemy territory and carry out a top-secret mission. If the enemy sees you, they'll call for reinforcements and things are bound to get rough. You'll want to avoid battle whenever possible. Knowing how to survive in hostile territory will be crucial. In this mission, your top priority will be staying alive in a combat zone. Raid provisions warehouses to get supplies for maintaining stamina and treat wounds to keep Snake in fighting condition. The game is a work of a fiction. Any resemblance to actual persons or groups, living or dead, is purely coincidental. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<>-<----- Controls ----->-<>-<>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[02CNTR]<><><><><><><><><><><><><><><><><> Metal Gear Solid 3 offers quite a complex and interactive layout of controls. Most of the buttons are assigned a variety of functions. The function of a button will sometimes change, depending on the current circumstances that are presented. Some of the buttons are context sensitive, and will have a different effect, depending on the amount of pressure that is applied to the button. This section will show you a basic outline of the control configuration in the game. Triangle Button - * Action button * Climb trees * Open lockers * Go up / down ladders * Climb onto platforms * Hang Circle Button - * Punch button / CQC button / Enter button * Punch * Execute CQC * Knock on walls (when pressed against a wall) Cross Button - * Crawl button / Cancel button * Switch between standing, crouching, and crawling positions Square Button - * Weapon button * Use your currently equipped weapon START Button - * Enter the Survival Viewer SELECT Button - * Enter the Radio Screen R1 Button - * Enter First Person View (FPV) R2 Button - * Weapon Window button * Select, equip, and un-equip weapons (Third Person/Normal View) * View, Peek (Corner/First Person View) L1 Button - * Aim button * Lock aim in one direction (Normal View) * Center camera (Third Person View) * Shoulder aim (First Person View) L2 Button - * Item Window button * Select, equip, and unequip items (Third Person/Normal View) * View, Peek (Corner/First Person View) Directional Pad - * Move character (stalking movement) * Look around (First Person View) Left Analog Stick - * Move character (Third Person/Normal View) * Look around (First Person View) * Navigate menus Right Analog Stick - * Adjust camera L3 Button - * Interrogate enemy (when enemy is in CQC hold) R3 Button - * Switch between Third Person and Normal View NOTE: The initial control scheme CANNOT be altered. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<------ Game System ------->-<>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[02SYST]<><><><><><><><><><><><><><><><><> -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Survival Viewer *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- Begin by pressing the START button to open the Survival Viewer. The Survival Viewer contains everything that Snake will need to survive in the jungle. Use the viewer to adjust settings, eat food, apply camouflage, heal wounds, place or remove weapons/items, or view the map. __________________________________ ------- CAMOUFLAGE --------------- The "CAMOUFLAGE" option is divided into two sub-categories: "UNIFORM", for clothing, and "FACE", for face paint. Simply select either of the two options to choose your desired camouflage pattern. Select "FACE" from the "CAMOUFLAGE" screen. Then, choose your desired face paint pattern and press the Circle button to apply your selected choice. When applying face paint, remember to select the most appropriate face paint pattern that is best suited for Snake's current environment. Select "UNIFORM" from the "CAMOUFLAGE" screen. Then, select the desired uniform and press the Circle button. As with selecting face paint, you should probably choose the camouflage uniform that conceals Snake the best in his current environment. The effectiveness of each face paint and uniform in a given environment is expressed as a percentage number, located in the top right corner of the screen. This percentage number is known as the Camo Index. When selecting a particular face paint or uniform, notice the number that is expressed at the far right side in the rectangular box of the selected uniform. This number tells how much your Camo Index will rise or lower, depending on the type of camouflage you apply. It should be fairly obvious that numbers with a "-" sign next to it will lower your Camo Index, while numbers with a "+" sign next to them will raise it. ________________________________ ------- BACKPACK --------------- The backpack an entirely new storage system that has been incorporated into Metal Gear Solid 3. If you have played previous titles in the series you would know that most of the weapons and equipment that are available in the game are procure-on-site acquisition. The primary purpose for the incorporation of the backpack is to allow the player to select only the most necessary weapons and items to place in his inventory, where he may have quick access to them. Newly acquired weapons and items will be stored in the backpack. To use them, Snake needs to take them out of his backpack and carry them with him. Open the "BACKPACK" window in the Survival Viewer to ready weapons and items for use. A list of currently equipped weapons and items will appear when the "BACKPACK" window is opened. Select "WEAPON" from the "BACKPACK" screen. Then, choose the weapon for Snake and press the Circle button. To put a weapon back in the backpack, choose the corresponding weapon and press the Circle button. Use the same process, except select "ITEM" from the "BACKPACK" screen, when exchanging items from the backpack. You are restricted to a maximum of eight weapons and items that can be carried in their corresponding inventories. An easier method of placing weapons and items back into the backpack is by first opening the "ITEM" or "WEAPON" window when accessing the "BACKPACK" window. Then, hold down the corresponding window button - L2 or R2 and press the Circle button to return the selected weapon or item to the backpack. Each weapon and item has a specific weight classification. The heavier the total weight of the weapons and items that Snake is carrying on him, the faster he will burn off stamina. If Snake is running low on stamina or food, put items back into the backpack to aid in conserving stamina. ____________________________ ------- FOOD --------------- When the Stamina Gauge runs low, use the "FOOD" option to eat something. To replenish the Stamina Gauge, you must find and capture food. You can obtain food from plants and animals in the jungle as well as from enemy rations. The process of gathering and capturing plants and animals in the jungle is called "food capture." Plants and animals can be turned into food rations by attacking them with basic hand-to-hand attacks (using the Circle button) or weapons attacks (using the Square button). The type of food an animal produces when captured depends on what type of attack is used. Animals captured using knives or guns are stored as raw meat. Because of this, they will spoil after a certain period of time. Animals captured alive using tranquilizer guns and mousetraps are kept alive in cages and will not spoil. Snake can caputre up to three lives animals and store them in cages. To eat food, choose the desired food item from the "FOOD" window and select "EAT" to consume the selected food item. To dispose of food, choose the desired food item from the "FOOD" window and select "DISPOSE" to throw it away. Each food item that you obtain will be cateogorized into one of four statuses: -- Food Status -- * Live Capture - Food will not spoil. * Normal Capture - Ready to eat. * Spoiling - There is a chance that Snake will get sick if he eats this item. * Spoiled - This food item will make Snake sick if he eats it. There are several different types of food properties. These properties affect how food is used and the effects they have in the game. Different types of good differe in quality - some taste good, others taste bad. How good a food item tastes can be gauged by Snake's reaction after ingesting it. The more delicious it is, the more the Stamina Gauge will be replenished. In some cases, even bad-tasting foods can become palatable if Snake eats them repeadtedly and develops a taste for them. If Snake eats food that is poisonnous or rotten, he will become ill. This condition can be cured by using the "CURE" option in the Survival Viewer to administer antidote or stomach medicine. Some foods have additional effects besides replenishing the Stamina Gauge. When Snake finds a new type of food, there are many ways to find out what it does. He can be brave and just eat it, for exmaple, or call Para-Medic on the radio for a description of its porperties. Rotten and poisonous foods can be used to Snake's advantage in battle by getting enemies to eat them. Go to "WEAPON" on the "BACKPACK" screen to equip a food item as a weapon and press the Square button to throw it. Be sure that the food item will land in a close radius of your desired enemy target. Also keep in mind that enemies will only make an attempt to eat thrown food items if they are famished from not eating in awhile. For the enemy to become so hungry, you must destory a food storage shed. ____________________________ ------- CURE --------------- When Snake is attacked by the enemy or poisoned by plants or animals, he can recover faster by administering medical treatment. If Snake is wounded, the maximum value of the LIFE Gauge will decrease unless the wound is treated. Use the "CURE" option in the Survival Viewer to heal Snake if he is poisoned or wounded. When Snake recovers from a wound, his maximum LIFE Gauge will increase as well. There are two types of treat, medical and surgical. Each has its own uses in treating different types of injuries or sicknesses. Use the L2 button to access medical treament, and the R2 button to access surgical treatment. There are a variety of medical items at your disposal when you want to perform treatment. You must use only the specific medical items that are required if you wish to fully treat Snake. -- Medicinal Treatment Items -- * Serum - Injected to neutralize poison from snake bites. * Antidote - Taken orally. Used to neutralize ingested poison. * Cold Medicine - Taken orally. Used to cure colds. * Stomach Medicine - Taken orally. Used to cure stomach aches. -- Surgical Treatment Items -- * Splint - Applied locally. A fastener used to treat broken bones. * Suture Kit - Applied locally. Used to sew up cuts. * Bandage - Applied locally. Used to treat cuts, burns, gunshot wounds, and broken bones. * Survival Knife - Used to treat gunshot and bolt wounds. The knife is used to dig out the bullet/bolt. Can be used an unlimited number of times. * Cigar - Used to burn off leeches. Can be used an unlimited number of times. * Ointment - Liniment. Used to treat burns. * Disinfectant - Liniment. Used to treat cuts and gunshot wounds. * Styptic - Applied locally. Stops bleeding. Used to treat cuts and gunshot wounds. Now, let me explain the treatment process. First, use the Left Analog Stick to move the Treatment Cursor to the affected area of Snake's body. The type of aliment will appear when the Treatment Cursor is moved to the affected area. Next, press and hold the L2 button or the R2 button, use the Left Analog Stick to select medical items, and press the Circle button to confirm your selection. The circle surrounding the affected area will shrink if the treatment was successful and will disappear entirely if the area is completely healed. Items used in treatment are consumed in the process (with the exception of the knife and cigar). NOTE: Be sure to keep a good supply of medical items so that treatment can be performed at any time. Enemies carry medical supplies as well. Snake is able to acquire these medical items from enemies either by shaking down their bodies or holding them up. _______________________________ ------- OPTIONS --------------- By selecting "OPTIONS" from the Survival Viewer, you will be allowed to adjust your in-game settings to better suit your specific preferences. O=======================O====================================================O | Vibration | Turn the vibration ON / OFF. | O=======================O====================================================O | Blood | Turn blood display ON / OFF. | O=======================O====================================================O | Dolby Pro Logic II | Turn the Dolby Pro Logic II ON / OFF. | O=======================O====================================================O | Own View | Select First Person View control type. | O=======================O====================================================O | Camera Mode | Select Camera Mode. | O=======================O====================================================O | Camera Up / Down | Set up/down controls for 3D Camera Mode. | O=======================O====================================================O | Camera Left / Right | Set left/right controls for 3D Camera Mode. | O=======================O====================================================O | Captions | Turn the captions ON / OFF. | O=======================O====================================================O | Language | Select language. | O=======================O====================================================O | Screen Adjustment | Adjust screen position. | O=======================O====================================================O | Brightness Adjustment | Adjust screen brightness. | O=======================O====================================================O | Exit | Return to the previous screen | O=======================O====================================================O ___________________________ ------- MAP --------------- Select "MAP" from the Survival Viewer to display a map of the area that Snake is currently occupying. The map displays useful information that can help you during the mission. Pay attention to special symbols that may appear on the map. These symbols will provide valuable information about your surroundings. The meanings of the possible symbols that you might see include: - Snake's Position [represented by gray triangle with a line underneath] - Enemy's Position [represented by a medium sized, red square] - Eva's Position [represented by a medium sized, yellow square] - Item Box [represented by a small sized, gray square] - TNT [represented by a gray "T" shape] - C3 [represented by a gray target shape] - Claymore Mine [represented by a gray "C" shape] - Mousetrap (Empty) [represented by a large sized, hollow gray square] - Mousetrap (Occupied) [represented by a large sized, filled gray square] - Destination Point [represented by a large sized, gray "X" shape] When the map is displayed, use the Triangle and Square buttons to zoom in and out and the Left Analog Stick or Directional Buttons to change the map display position. If an arrow is displayed at the edge of the map, move the Left Analog Stick in the direction of the arrow and press the Circle button to switch to a map of the neighboring area. If there are multiple floors, use the R1 and R2 buttons to switch between them. NOTE: Most of symbols that can appear on the map can only be obtained by the method of interrogating enemies. -=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Gauge Types *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=- __________________________________ ------- LIFE GAUGE --------------- This gauge represents the amount of LIFE that Snake currently has. You will need to pay specific attention to this gauge throughout the game. If the tan colored bar is completely depleted at any time during the game, Snake will die. Remember to always try to manage a strong LIFE Gauge. This is particularly important when you expect an intense battle sometime in the very near future. Snake's LIFE will recover naturally over time. However, the speed at which it recovers depends on how full the Stamina Gauge is. The higher Snake's stamina, the faster his LIFE will recover. LIFE will also recover more quickly when Snake is in a crouching or proning position. If Snake falls from a high place or is hit by a powerful atttack, he will be wounded. When Snake is wounded, a red meter will be displayed in the LIFE Gauge. Select "CURE" from the Survival Viewer to treat wounds. To note, most wounds will heal naturally after a set period of time even if left untreated. However, certain types of wounds will not heal without treament. During the mission, Snake may be poisoned or become sick. Leaving poison untreated will cause the LIFE Gauge to decrease, while leaving colds or leeches untreated will drain the Stamina Gauge. Select "CURE" from the Survival Viewer to treat these conditions. Saving the game and quitting for a while will give Snake a chance to get some rest. LIFE, wounds, and disease will all recover over time until the game is loaded again. _____________________________________ ------- STAMINA GAUGE --------------- = The second most important gauge is the Stamina Gauge. This is what determines Snake's performance in the game. Depending on whether you have a high or low Stamina Gauge will affect many of the factors related to Snake's performance. These include how much his weapon will shake when he's aiming in First Person View mode, the rate at which your LIFE Gauge recovers, and how the amount of the Grip Gauge and the 02 Gauge you will have when in Hanging Mode or under the surface of water. Almost every action that you take will have a direct effect on your Stamina Gauge. Things like walking, running, climbing, hanging, and so on will all contribute in the depletion of your Stamina Gauge. To replenish the Stamina Gauge, you can hunt for local flora and fauna. These can be used as food whenever you have a low Stamina Gauge.You will want to have at least three of the four bars in your Stamina Gauge at any time. If the gauge is reaching or drops below two of the four bars, then be sure to eat something so that you can recover. Remember that some foods will have a stronger effect than others when it comes to replenishing your Stamina Gauge. __________________________________ ------- GRIP GAUGE --------------- The Grip Gauge is displayed when Snake is in a hanging position. The gauge is meant to represent the amount of time Snake can hold onto the ledge from which he is hanging. The longer you are in a hanging position, the more the gauge will drop. As the gauge decreases, Snake will gradually loose his grip on the ledge from which he is hanging. When the gauge depletes completely, Snake will fall. Be sure to not let this happen too often. Snake may or may not suffer from any injuries when falling depending upon how high the surface from which he fell was. Press the Action Button to bring Snake back up from a hanging position onto a solid surface. Remember that the duration of the Grip Gauge directly corresponds to the amount of your Stamina Gauge. A low Stamina Gauge will result in a low Grip Gauge and a low 02 Gauge. If you are planning on staying in Hanging Mode for an extensive period of time, then remember to eat a quick meal before attempting this. ________________________________ ------- 02 GAUGE --------------- When Snake dives underwater, the amount of time that he can hold his breath is represented by the 02 Gauge. As with the Grip Gauge, this gauge will continue to decrease, at a moderate speed the longer you exhaust it. In this case, the longer you hold your breath while underwater, the more the gauge will deplete. When the gauge is completely depleted, and you are still underwater, then your LIFE Gauge will begin to deplete as the 02 Gauge did. If your LIFE Gauge is completely depleted, Snake will die. Try to manage your 02 Gauge accordingly based on your present situation so as to not meaninglessly waste any LIFE. -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Difficulty Levels *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- When starting a new game, you will be asked to select from one of several difficulty settings. Each difficulty level will provide you with a different experience when playing through the game. Depending on which difficulty setting you decide on, the game will prove to be either easier or harder for you. The selectable difficulty levels are as follows: * Very Easy - For beginners. If you do not have any past experience with games of the stealth or action genres, then this would probably be the prefered difficulty for you. The guards may as well be blind, deaf, or just plain mentally disturbed. Enemies will be scarce in most areas. They will deal little damage to you, while you will deal a lot of damage to them. Caution, Evasion, and Alert phases will very short, and they will end when you exit the area you are in and enter a different one. * Easy - For non-action experts. Some very minor increases in difficulty from Very Easy. Enemies are still just as blind, deaf, and stupid as in the previous difficulty. There may be an extra guard added to a couple of the many areas. There's really not much of a change at all between Very Easy and Easy. * Normal - Standard difficulty level. The intended difficulty level for most casual gamers who have not played any of the Metal Gear Solid titles. Everything is well-balanced to fit the specific preferences of the player. All the elements from the easier difficulties are taken up a notch. This is the difficulty that most people will start out on. The main walkthrough is based off this specific difficulty level. * Hard - For condifent players. Most hardcore Metal Gear fans will initially choose this difficulty when they play through the game their first time. You will notice another drastic change in difficulty when playing on Hard. This is the difficulty level that sets off the transition of the odds being stacked against you. All of your enemies are now * Extreme - For action game experts. The difficulty that needs no introduction. The one difficulty that all MGS veterans just can't get enough of. Everything in this difficulty level has been enhanced to the maximum level. Enemies will be able to see and hear you from far away distances. It only takes a few shots/hits from the enemy to kill you, and many bullets from you to take them down. The initial amount of enemies in all areas reaches maximum capacity, not including the alert team guards. Everyone is nearly equal to you in terms of vision, hearing, and intelligence. The perfect difficulty level for any hardcore MGS fan. * European Extreme - Game ends when being seen by the enemy. This is as close to reality as MGS will get, which isn't too far away. All of the enhancements from Extreme are incorporated into European Extreme. The two levels are basically equal in terms of difficulty. The only real difference between them is that in European Extreme, if you are seen even once, the game will end right then and there, forcing you to either continue or exit. Well, in other words: this difficulty is only meant for the possessed or insane. There are many factors of which each of the difficulty levels differentiate in. Depending on which of the difficulty levels you choose, you will notice either an increase or decrease in the following: - Range of vision of enemies - Range of hearing of enemies - Intelligence level of enemies - Amount of damage taken from enemies - Amount of damage dealt to enemies - Accuracy and precesion of enemies - Duration time that enemies stay unconscious - Duration time needed for a tranquilizer to take effect - Duration time of Caution, Evasion, and Alert phases - Amount of reinforcements called in - Amount of trembling while sniping - Duration time needed to recover LIFE - Duration time needed to recover from wounds - Amount of Stamina restored after eating a meal - Duration time of Stamina Gauge, Grip Gauge, and 02 Gauge - Amount of damage taken when falling from a high distance - Duration time needed of exposure to catch a cold - Amount of Backpack storage space - Maximum capacity of weapons, items, and ammunition - Availability of weapons, items, and ammunition boxes <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<>-<----- Actions ------>-<>-<>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[02ACTN]<><><><><><><><><><><><><><><><><> This section will cover all the various actions that are available to you in the game. It will explain, in detail from the most simple concepts of walking and running, to the more complex techniques, such as CQC. ___________ / BEGINNER / ŻŻŻŻŻŻŻŻŻŻŻ _______________________________________ ------- WALKING/RUNNING --------------- Press the left analog stick in the direction you want to move to start heading in that direction. There are two movement speeds depending on how far the left analog stick is pressed. Press it lightly to walk or harder to run. Also, use the directional button to perform stalking that is slow, but noiseless. ________________________________ ------- CRAWLING --------------- Press the left analog stick while ctouching or lying down to crawl. There are two types of movement, normal (making noise) and stalking (not making noise), depending on how far the left analog stick is pressed. __________________________________________ ------- CROUCHING/STANDING --------------- Press the X button to switch between standing, crouching and lying down. Press the X button twice rapidly or hold it down to instantly switch from standing to lying down or from lying down to standing. _________________________________________ ------- FIRST PERSON VIEW --------------- Hold down the R1 button to change to First Person View. While in First Person View, the left analog stick controls the viewing direction. It is also possible to attack in First Person View with the Square button. Press the First Person View Button to switch to the First Person View. In First Person View, you can look at your surroundings through your own eyes. The Overhead View's range is limited. If you plow ahead using only the Overhead View, you put yourself in danger of running into an enemy without even realizing he was there. Make regular stops, and check your surroundings with First Person View. The First Person View Attack attack is a fundamental part of gunfighting. It allows you to aim in directions impossible to hit with the overhead view like shooting enemies that are above or below you. It also makes it possible to aim for your enemies' weak points. When you need to take an enemy out in one shot, use a First Person View attack and aim for the head. ________________________________________ ------- ACTIONS ON TREES --------------- Press the Triangle button in front of any tree with vines attached to start climbing it. It is also possible to hang down from nearby branches by getting close to one and pressing the Triangle button. ______________________________ ------- AIMING --------------- Press the L1 button in First Person View with certain weapons to improve the accuracy over regular aiming. It is also possible to lock the direction you are facing by pressing the L1 button in overhead view. ________________________________ ------- SWIMMING --------------- Press the X button while above the surface of water to dive under. It is possible to stay under as long as the O2 Gauge is not empty. Use the left analog stick to determine the direction you are facing and repeatedly press the X button to swim in that direction. Let go of the X button to stop. Press the left analog stick up to swim up and down to dive down. The Stamina Gauge will affect the length of the O2 gauge. Rapidly press the Triangle button to head for the surface. ________________________________________________ ------- ROLLING (ROLLING ATTACK) --------------- Press the X button while running to roll in the direction of movement. With rolling, it is possible to clear some small obstacles. ______________________________________ ------- INTRUSION VIEW --------------- You will enter and move in intrusion view automatically when you crawl under desks, into ducts or any other constricted spaces. If you crawl into areas of tall grass, you will also enter and move around in intrusion view. _______________________________________________ ------- OJECTS/LADDERS CLIMBING --------------- Press the Triangle button in front of objects of a certain height to climb up on them. Also, press the Triangle button in front of a ladder to climb or descend it. _______________ / INTERMEDIATE / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________________ ------- HANGING --------------- It is possible to hang down from cliffs, branches and other high places. When there is a railing, face the edge and press the Triangle button to jump over it and hang down. If there is no railing and the edge faces a long drop that might result in injury, you will automatically hang down when you walk over the edge. If it is a long drop, then you will only hang down if you approach the edge walking or stalking. Use the left analog stick to move along the edge, hanging. Press the L2 button and R2 button at the same time to do a pull-up and peek over the edge. The Grip Gauge will continue to decrease while hanging and you will fall if it runs out. Press the X button to let go and drop down while hanging. ____________________________________ ------- QUICK CHANGE --------------- Quickly press the L2 button or R2 button to unequip and re-equip the current weapon or item. A weapon will automatically reload if it is unequipped, so use this technique to reload in the heat of battle. ____________________________________________ ------- CQC THROW (KNOCKOUT) --------------- Use the left analog stick and the Circle button while near an enemy soldier and while equipping a CQC-ready weapon to throw the enemy. THe enemy will be knocked unconscious after being tossed. _______________________________________ ------- CQC (CHOKEHOLD) --------------- Use the Circle button while near an enemy soldier and while equipping a CQC- ready weapon to put the enemy in a chokehold. From the chokehold, several further options are available. ______________________________________ ------- CQC (THREATEN) --------------- Press the L3 button while holding an enemy soldier in a chokehold to threaten them with a knife and get some information out of them. _________________________________________ ------- CQC (SLIT THROAT) --------------- Press down the Circle button firmly while the enemy is in a chokehold to slit their throat. __________________________________________ ------- CQC (HUMAN SHIELD) --------------- Quickly press the Square button after grabbing the enemy in a chokehold to use them as a human shield, leaving you free to fire. __________________________________________ ------- CQC (THROW/HOLDUP) --------------- Hold down the left analog stick and press the circle button while the enemy is in a chokehold to throw them. If you bring your gun up to the enemy soldier after throwing them, you can hold them up. _____________________________________________ ------- CORNER VIEW (PEEKING) --------------- Continue to hold the left analog stick in the direction against hallway corners or tree trunks to press up against them and enter into a reverse fading corner view. Press the R2 and L2 button to peek out left or right respectively. You can also use the right analog stick to change the point of view and get a clearer picture of your surroundings. _______________________________________ ------- ACCURATE FIRING --------------- The lower the position, the less your hands will tremble and the more accurate shooting will be. Crouching is better than standing and lying down is better than either position. ___________ / ADVANCED / ŻŻŻŻŻŻŻŻŻŻŻ _______________________________________________ ------- CORNER JUMPOUT SHOOTING --------------- With certain weapons like a handgun in corner view, it is possible to make a jumpout shot to the left or right with the Square (Weapon) button. The corner technique is useful when you are in a shootout with enemy soldiers. ____________________________________________________ ------- ACTIONS IN FIRST PERSON VIEW --------------- Press the L2 button or R2 button in First Person View to sidestep left or right. This is only useful for probing your surroundings when there is some cover to press against. Do this action in front of a door to open the door slightly and peek through the opening. You can also press the L2 button and R2 button at the same time to stand on your tiptoes and check the surrounding area. _____________________________________ ------- HANGING SHOTS --------------- While hanging, press the Square button with certain weapons like a handgun to fire it one-handed. ____________________________ ------- DRAG --------------- Press the Square button near a downed enemy while you are unarmed to pick their body up. If you move while holding the body, you can drag it along with you. There are occasions when items will fall from the enemy soldier if the body is dropped. _____________________________________________ ------- ENEMY'S HEAVY WEAPONS --------------- Press the Triangle button near any gun emplacements or anti-aircraft cannons to hop in and start using them. ____________________________________ ------- MAKING NOISE --------------- Press the Circle button while up against a wall to knock on it and attact the enemy's attention. If you distract an enemy, you can occasionally make your way around them and infiltrate while avoiding combat. __________________________________________ ------- RIGHT ANALOG STICK --------------- Use the right analog stick in overhead view to shift the camera view. Hold down the right analog stick in any direction and press the R3 button to lock the view in place. This is very useful for keeping track of what is up ahead in the direction of movement. Move the right analog stick or press the R3 button again to free the view lock. _________________________________ ------- DISARMING --------------- Shooting the right hand of an armed enemy soldier will make them drop the weapon they are carrying. It is also possible to shoot and destroy the radios that enemy soldiers are holding. If the radio is destroyed, the soldier will be left without any way to call for backup. ______________________________ ------- HOLDUP --------------- Bring your gun up to an enemy's back while in close proximity to hold them up. Use stalking movement to move within range of the enemy. You cannot perform a holdup during Alert Mode. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<------- Close Quarters Combat -------->-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><>[02CQCT]<><><><><><><><><><><><><><><><><><><> In actual battle, it is used in the jungle, bushes, and indoors when you cannot use a gun. It is also used when terrorists with hostages are in a facility or an airplane. The technique has been developed for when you have to fight multiple enemies that are very close to you, or when you don't know from where you will be attacked. It is a total combat technique, studied by actual special forces, used when you are close to enemies and you have to be able to fight with your bare hands, knife, and gun accordingly. - Motosada Mori, MGS3 Military Advisor Snake can only use CQC when he is unarmed or holding a weapon, such as the survival knife or a handgun, that leaves his right hand free to grab and pull the enemy toward him. Weapons that are compatible with CQC are dsignated with a red "CQC" mark on the weapon icon. _____________________________________________ ------- CQC SUPPORTED WEAPONS --------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Survival Knife - EZ Gun - Mk22 - M1911A1 - Fork - Cigar Gas-Spray - Handkerchief ______________________________________ ------- CQC TECHNIQUES --------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The key to CQC is getting close enough to the enemy without being detected. One way to do this is to sneak up from behind by stalking. To perform stalking, use the directional buttons. Each of the letters that follow the specific technique name correspond with the letters in the "CQC Progression" section below. The letters basically represent the next available "actions" that you have, depending on which of the specific CQC situations you are currently in. -= DIRECT THROW (A) =- Press and hold the Circle button when in close proximity of an enemy while simultaneously moving the left analog stick. Snake will throw the enemy to the ground. This will knock the enemy out instantly. -= GRAB (B) =- Press and hold the Circle button when in close proximity of an enemy without moving the left analog stick. Snake will then grab the enemy and put him in a chokehold and hold him prisoner Be sure not to press the Circle button too hard otherwise Snake will slit the guard's throat. -= INTERROGATE (C) =- Press and hold the L3 button (push down on the left analog stick) when hold an enemy prisoner. Snake will threaten the enemy with his knife and interrogate him/her. Interrogated enemies can provide hints on strategy and other valuable information. -= SHIELD (D) =- Press the Square button while holding an enemy prisoner. Snake will use the captured enemy as a human shield while pointing your currently equipped weapon at other enemies. A simple method of placing your grip back on the enemy is by first pressing and holding the L3 button to interrogate the enemy, releasing pressure on the Square button, applying pressure to the Circle button again, and then finally releasing pressure on the L3 button. -= THROW AFTER CAPTURE (E) =- Release pressure on the Circle button and then immediately press the Circle button again while simultaneously moving the left analog stick. Depending on which direction you moved the left analog stick in, Snake will throw the enemy to the ground either in front of him or towards the side of him. Remember to aim your weapon at the enemy, by pressing with the Square button once he hits the ground. Snake will automatically lock onto the enemy with the the weapon that is currently equipped, and instruct him to lie still. -= SLIT THROAT (F)=- Press the Circle button down hard, applying more pressure to it while holding an enemy prisoner. Snake will slit the enemy's throat with his knife. -= CHOKE/SNAP NECK (G) =- Rapidly tap on the Circle button repeatedly while holding an enemy prisoner. Snake will throttle the enemy, eventually knocking him out. If you continue to tap the Circle button, Snake will eventually break the enemy's neck. -= DRAG (H) =- Move the left analog stick in any desired direction while holding an enemy prisoner. Snake will move around with the enemy in his grip. Continuing to drag the enemy around will eventually knock him out. _______________________________________ ------- CQC PROGRESSION --------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ To begin with, you will need to be within close proximity of an enemy to be able to execute close quarters combat. Once you are within range of an enemy, there will be two basic approaches that you can take when performing CQC. 1 - Approach an enemy and execute technique Letter (A). Next available actions : None 2 - Approach an enemy and execute technique Letter (B). Available actions : C, D, E, F, G, H 2-1. Execute technique Letter (C). Next available actions : C, D, E, F, G, H 2-2. Execute technique Letter (D). Next available actions : D, E, F, G, H 2-3. Execute technique Letter (E). Next available actions : None 2-4. Execute technique Letter (F). Next available actions : None 2-5. Execute technique Letter (G). Next available actions : E 2-6. Execute technique Letter (H). Next available actions : C, D, E, F, G, H <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<------ Infiltration Techniques ------->-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><>[02INFT]<><><><><><><><><><><><><><><><><><><> ___________________________________________ ------- ALWAYS ANSWER CALLS --------------- Radio CALLs are an important source of information. CALL messages usually contain explanations of game controls, gameplay hints, and other vauable information. CALLs accompanied by a read "CALL" sign are automatically answered, but you should also try to answer CALLs with a white "CALL" sign whenever they come up. In addition, if you become stuck or are unsure about something, do not hesitate to use the radio to ask your contacts for advice. ________________________________________________________ ------- AVOID COMBAT AS MUCH AS POSSIBLE --------------- If the enemy sees Snake and initiates combat, they will call their comrades and attack. Even if Snake manages to win a one-vs.-many battle, he will likely suffer serious damage. To avoid being seen by the enemy, use caution and stay hidden as you proceed. Even if Snake is spotted by the enemy, he can still prevent the enemy from calling for reinforcements by destroying the enemy's radio, putting him to sleep, or swiftly taking him out. The key is not to panic, and to take immediate action. ________________________________________________________ ------- KEEP AN EYE ON THE STAMINA GAUGE --------------- When Snake's Stamina Gauge is depleted, his abilities suffer. The LIFE Gauge recovers more slowly, and Snake's hands shake more when he handles a gun. Always keep the Stamina Gauge and Snake's food supply in mind. Scout each area carefully and capture the plants and animals you find to ensure that Snake always has the food he needs. _______________________________________ ------- PROCURING ITEMS --------------- In a sneaking mission, the weapons and equipment you need to survive are generally procure-on-site. Not all Item Boxes are found out in the open. Some are hidden inside hollow trees, in lockers, and under tables. Use First Person View to investigate suspicious-looking locations. Another good way to get items is by stealing them from enemies. ____________________________________________ ------- AVOID ENEMY SENTRIES --------------- Tranquilizer guns can be used to put a target to sleep. By equiping a suppressor and launching a surprise attack, Snake can proceed without engaging in combat. The time it takes for a tranquilizer round to put a target to sleep depends on which part of the body is hit. To achieve the best results, use the First Person View mode. =============================================================================== ------- Section 03 : Walkthrough ------- [03WLKT] =============================================================================== -- The Story of MGS3 -- In the aftermath of the Second World War, the world was torn in two between East and West. It was the beginning of a new era - the Cold War. October 16, 1962. The President of the United States received word that the Soviet Union had deployed nuclear missiles in Cuba. The world trembled in fear as the prospect of nuclear war loomed ever closer. After days of tense negotiations, the Soviets finally agreed on the 28th to withdraw their missles from Cuban soil. With the resolution of this incident, later to be known as the Cuban Missle Crisis, it seemed that humanity had survived yet another threat to its existence. However, there was a secret condition in the deal that put an end to the crisis. Nikolai Stepanovich Sokolov, a Soviet scientist who had defected to the West, was to be sent back to the Soviet Union. The U.S. government agreed to this stipulation, and returned Sokolov to his native land. Little did they know that Sokolov was to be the designer of a nightmarish weapon. Now, with Sokolov back in their hands, the Soviets are ready to resume its development. If this weapon is completed, it will mark the beginning of a new age of fear. August 1964. Realizing at last the urgency of the situation, the CIA forms a plan to recapture Sokolov. They dispatch the covert FOX unit to Sokolov's research facility, located to the south of the great Soviet fortress of Groznyj Grad. Led by former SAS member Major Zero, FOX is a next-generation special-forces unit that operates both as a specialized combat group and as a covert intelligence outfit. The FOX unit's modus operandi is to send a single agent, backed by radio support from afar, into enemy territory to carry out solo sneaking missions. August 24. Alone soldier swoops down from out of the blue. The man's code name is Naked Snake. -- Player Character -- Snake A disciple of the legendary hero The Boss, he joined FOX after serving in the CIA and spending several years as a Green Beret. His code name for this mission is Naked Snake. Snake specializes in covert operations and is a seasoned combat veteran, proficient in all types of military equipment and weaponry. He is also a master of CQC (Close-Quarters Combat), a close-range fighting technique he developed along with The Boss. This walkthrough was written based upon the Normal difficulty setting. There may be some slight alterations if you are playing on a different difficulty setting. However, considering that Normal is the standard difficulty level, there shouldn't be too many differences concerning the factors of gameplay. For reference information: North will always be toward the top of the screen. East will be toward the right of the screen, West toward the left of the screen, and South toward the bottom of the screen. You will need to remember this information, as I will be using the above terms to guide you throughout the vast environments of the game. As a side note, just please remember to tell me if you see any type of error in the walkthrough. Mistakes can come up quite oftenly, believe it or not, so just try to report any incorrect information that you might happen to come across. -- What's up with the questionnaire at the beginning of the game? -- Well, its not really important, but you will experience a slightly different introduction to the game, depending on which of the options you choose. "I'm playing the MGS series for the first time!" - Choosing this option will provide you will the regular introduction, nothing special. "I like MGS1!" - Choosing this option will cause your Stamina Gauge to drop slower during the Virtuous Mission. "I like MGS2!" - Choosing this option will show a "Special Opening" to the Virtuous Mission. "I like MGS3!" - Choosing this option will unlock the Extreme and European Extreme difficulties, all the cut-scenes in Demo Theater, all the Snake vs. Monkey levels, the Secret Theater on the Persistence disc, and Duel Mode. In addition, you begin the game with game with every single extra camouflage uniform and face paint that are exlusive to to Subsistence only. ______________________________________________________________________________ ------------------------------------------------------------------------------ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ________________________ - Virtuous Mission - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________________ ________________/ Dremuchij South \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Survival Knife Fake Death Pill Giant Anaconda Mk22 Revival Pill Magpie Directional Microphone Cigar Reticulated Python Binoculars Russian False Mango Motion Detector Russian Oyster Mushroom Active Sonar Siberian Ink Cap Anti-Personnel Sensor ========================================================================= Face Paint: Woodland -- Uniform: Tiger Stripe/DPM -- Enemies: 0 ========================================================================= ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ To begin with, choose either the north path, leading you under a fallen log, or the path to the east, which will lead you through a path of tall grass. If you wish to obtain some food, you can find some SIBERIAN INK CAP mushrooms at the base of various trees in this area. You can find some RUSSIAN OYSTER MUSHROOMS on the fallen tree to the west. There are also a couple of wandering RETICULATED PYTHONS in the west area, as well as in the north area. When hunting for snakes, remember to look in areas with tall grass. To acquire the various plants and animals in the jungle, simply use your survival knife or a punch, punch, kick combo. Once you are finished, proceed to either of the primary routes that I first suggested above. If you chose the east path, you will notice that it leads you up a small hill of tall grass. At the top of this hill there will be three MAGPIE wandering around in the patch of grass that breaks off from the main path. These birds will fly away the moment they sense danger, so you may have to wait until you are better equipped before hunting these pesky critters. Both routes will ultimately lead you to the same location. There is a large tree in the middle of this area. You will notice that your backpack is stuck on one of it's lower branches. To climb the tree, simply stand in front of it and press the Triangle button. Move across the branch using either the left analog stick or the directional buttons. Once you are standing over the area of the branch where your backpack is hanging, press the Triangle button to drop down into a hanging position to retrieve it. Snake will automatically drop down from the branch and receive a call from his superiors. The next portion of the game is followed by an extensive radio conversation, introducing a few of the main characters of the game. Now that you have all your equipment, take some time to experiment with the Survival Viewer and become acquainted with it. If you proceed near the base of the ivy covered tree, face it the ivy as if you were going to climb it, go into First Person View mode, look up, and then to the slightly to the left, you should notice a batch of RUSSIAN FALSE MANGOs hanging from the branches of the tree that is adjacent to the one you are standing in front of. If you proceed north, toward the exit of this area, you should also notice a GIANT ANACONDA slithering around on the earthy area, just outside of the patch of tall grass surrounding the ivy tree. When hunting for live animals, or plants that are too high for you to reach, I recommend using the Mk22 tranquilizer pistol to acquire these foods. As there are no enemy patrols in the current area, take this time to explore your jungle surroundings, familiarize yourself with the control configuration, and become acquainted with the new, third person camera system. When you're ready, head North to proceed to Dremuchij Swampland. _____________________________________________ ________________/ Dremuchij Swampland \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Grenades Bug Juice Baltic Hornet's Nest Mk22 Bullets Mk22 Suppressor Golova Ointment Indian Gavial Magpie Reticulated Python Tree Frog Siberian Ink Cap ========================================================================= Face Paint: Woodland -- Uniform: Tiger Stripe/DPM -- Enemies: 0 ========================================================================= ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This area is clear of enemy sentries as well. Continue to become familiar with the game system as you progress through these earlier stages of the game. Proceed northward through the path of tall grass. You will notice a tree in the middle of the path of grass ahead. You will be able to find a few MAGPIE around the front area of this tree. Along with several TREE FROGS around a circular radius of the tree. They are very small, so you will have to look hard to spot one in the tall grass. As you proceed north, toward the swamp, you'll be able to find a SIBERIAN INK CAP mushroom at the base of the tree near the outside of the swamp, to your left. Take note that your current area is infested with INDIAN GAVIALS. These giant suckers won't take lightly to trespassers. Proceed along the east path, following the outer area of the swamp. You will come to a patch of grass with an Indian Gavial using the leafy undergrowth as camouflage. If you look more closely, you should be able to find some BUG JUICE hidden among the plants. Continue to head eastward, coming to another growth of similar green plants. As with the last growth patch, there will be a hidden Gavial lurking about within the grass. If you look clsoely, you should be able to find some GRENADES hidden within the grass patch. From this area, you can try to make a run to the small island located in the the north-eastern portion of the swamp. Just take take of the two Indian Gavials crawling around the small surface of the island. Before actually going making your way toward the island, I recommend that you shoot down the BALTIC HORNET'S NEST that is hanging from one of the lower branches of the lone tree on the island. Always remember to take these nests out from a distance, as the hornets inside will not appreciate you destroying their home. Now you can proceed to the island. When you arrive on the small area of land, avoid the Indian Gavials while you collect the BALTIC HORNET'S NEST, and the OINTMENT that dropped along with it. Near the base of the tree, hidden in the grass, you can also find some MK22 BULLETS. You may now choose to either head north or west. North will lead you toward your next destination, while proceeding west will bring you to another area of land, outside of the swamp. If you proceed west, you will be able to find an MK22 SUPPRESSOR in immediate area of the Indian Gavials. Once you have finished with exploring and acquiring items, you may proceed north. Along the north path you will find a GOLOVA on the ground, with some more hanging from a tree branch just above it. You can also find a RETICULATED PYTHON slithering around in the patch of grass to the east. Once you are finished in this area, head up north to enter Dremuchij North. _____________________________________________ ________________/ Dremuchij North \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Grenades Bug Juice Giant Anaconda Stun Grenades Thermal Goggles Golova SVD Reticulated Python Siberian Ink Cap Sunda Whistling Thrush Tree Frog Yabloko Maloko ========================================================================= Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 4 ========================================================================= ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Once the cut-scene has ended, proceed north, taking a slightly curved path to the east. Once you have hit the nearest wall, move along it to the west until you arrive at a tree that is slightly connected with the wall. The sentry will not be able to spot you as long as you stay behind this tree. Use the Tree Bark uniform to better camouflage yourself when pressing against the tree. Wait for the sentry to walk past you and dispose of him in whatever manner you like. Just remember to always hide the bodies of fallen sentries so that you won't attract any attention from additional, patrolling sentries. If you proceed to the East, you will discover a hidden location that can easily be missed. If you move down to the southern portion of this area, you will find an SVD DRAGUNOV SNIPER RIFLE. As with all newly acquired weapons, you can find the SVD in the "weapons" section fo your backpack. You can also find a couple of RETICULATED PYTHONS slithering about in the tall grass that covers the area. Return to the previous area where you had taken care of the first sentry, near the tree. Take your SVD out of your backpack and look to the North. Crouch down and zoom in with the first magnification. Wait until you see another patrolling sentry step into your sights. Take him out with a shot to the head so as he doesn't cause any trouble. Now, before you proceed to hide his corpse, you can find a canister of BUG JUICE in the hollowed log to your left. As you proceed northward, you should take note of the first patch of grass you come to, that is separated from the further patch of grass from a trail that leads to the East. In this specific location of tall grass, you can find a SUNDA WHISTLING THRUSH moving about very carefully through the green growth. If you wish to capture it without too much trouble, I recommend keeping your distance just outside the patch of grass, and using your Mk22 to target the little bugger. Once you are finished here, you will notice that there is a fork in the road, with a path going North and another going East. Head East. As you are moving along the eastern path, you should notice another tree with ivy growth along it's base to it's upper branch. If you look up, you should be able to find some GOLOVAS hanging from the branches of the patch of thin trees that are further East and adjacent to this climeable tree. From this position, you should be able to see a fallen tree just to your right. Proceed to climb over this obstacle with the Action Button, and you will find some STUN GRENADES hidden on the other side of the log. Begin to head out of the hidden, but stop at the nearest, standing tree that is connect with the fallen tree you climbed over. Crouch down and take out your SVD again and wait for another patrolling sentry to come into view. You will notice that the sentry is moving slowly eastward. Wait for him to get as far down the hill as possible, and take him out whenever you feel the time is right. You can find some SIBERIAN INK CAP mushrooms at the base of the tree from which you were sniping from. Proceed North to the big patch of grass, toward the fallen sentry. As you move through the grass, you should be able to find a GIANT ANACONDA slitering around, and also three SUNDA WHISTLING ThRUSHES in the other large growth of tall grass. Remember to change your camouflage accordingly, whether you are moving through the grass, on soft soil, or through mud. As you proceed northward, head a bit to the east, where there is a fallen tree connected with a sort of hollow tree trunk. You can find some MK22 BULLETS if you look within the hollow trunk. From this position, look to the North-West and you should be able to see an enemy sentry on patrol. You can either choose to take him out with the SVD, or you can take this opportunity to pratice your CQC. You could also try to do some long-range pistol sniping with your Mk22, if you feel like you're up to the challenge. Before you proceed further, you can pick up a pair of THERMAL GOGGLES in the hollow log just behind the hollow tree trunk, where you found the Mk22 bullets. Once the sentry is taken care of, head North and instead of going to the next area, proceed West to the area where you would have ended up if you took the North path at the fork earlier. If you look up in the trees, you should be able to find some YABLOKO MALOKOS. Also, if you proceed further west, you should be able to find another hollow tree trunk with some GRENADES hidden within it. When you are finished, head back East and proceed North into Dolinovodno. _____________________________________________ ________________/ Dolinovodno \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Mk22 Bullets Ointment Baltic Hornet's Nest XM16E1 Pentazemin Siberian Ink Cap Tree Frog Yabloko Moloko ========================================================================= Face Paint: Woodland -- Uniform: Leaf -- Enemies: 4 ========================================================================= ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After entering the area, be sure to switch to the LEAF pattern camouflage, and crouch down in the tall grass just by the ledge of the small cliff you are on. Take aim at the BALTIC HORNET'S NEST just above the patrolling sentry's head with your Mk22. It might be a little hard to make out, so you can use your binoculars or your newly acquired thermal goggles to find it if you need to. Just remember to be quick about it. You need to take out the nest within ten to fifteen seconds tops when entering the area. If you do this, the bees in the nest will attack the patrolling sentry, which will cause him to run across the bridge toward his comrades. This results in the two sentries patrolling the bridge to be attacked and run away with the other sentry. The final sentry may or may not run away, depending on how long did took you to shoot down the nest. Once you have shot the nest, and sent the sentry running, you can run after him to the North. Before proceeding, you should take note of the TREE FROGS moving about in the grass patch you are standing in. You can also locate some more YABLOKO MOLOKOS in the tree branches right next to you, to the right. When you are finished, jump down and collect the BALTIC HORNET'S NEST that you shot down, along with the OINTMENT that has provided. Run across the bridge in the direction the enemy sentries were headed in. When you make it to the other side the rope bridge, you can find a some SIBERIAN INK CAP mushrooms at the bases of the trees in this area. If you look up, you can also find another BALTIC HORNET'S NEST hanging from tree branches above. Head North, and then West, following the winding path until you come to a small fork in the road. The western path will lead you into the next area, which is where the sentries ran off too, and the southern path will lead you down to a cliff ledge and a nifty new weapon. I would recommend heading South, down the path that leads to a cliff. You will notice that the ledge becomes very narrow as it turns to the left. Press your back against the wall and move toward the hidden cove in the cliff. You can also choose to enter hanging mode and shimmy across the ledge if you wish. Here, you will find the trusty XM16E1, some MK22 BULLETS, and a container of PENTAZEMIN. When you are have collected the weapons and items, head back across the cliff and back to the fork that you came to. If you were fast enough, you should still have time to head North without the sentries returning from their little episode with the hornets. If you took too long exploring and collecting items, you may need to resort to hiding the grass and either sneaking by them without being noticed or taking out the one sentry that patrols the path leading to the small cliff that you came from. Either way, once you have are finished, proceed North up the path into Rassvet, where Sokolov is being held. _____________________________________________ ________________/ Rassvet \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= M37 Life Medicine Rat Mousetrap XM16E1 Suppressor Reticulated Python XM16E1 Bullets Siberian Ink Cap Sunda Whistling Thrush ========================================================================= Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 6 ========================================================================= ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Once the cinematic has finished, remember to wear your TIGER STRIPE uniform around this area for the best camouflage. From your position, crouch behind the tree so that you have a view of the sentry to the North. Equip your SVD and wait for him to start moving, as there is another sentry facing him at this time and will notice if you drops dead. Once the nearest sentry is just past the tree near the brick wall, take aim with your SVD and silence him with a bullet to the head. Move forward past the two parallel brick walls and crouch next to the nearest tree on your left. You should spot another patrolling sentry between the trees to the North. Take him out accordingly with the SVD or sneak up behind him, hold him up, steal some of his items, and CQC him. Just keep in mind that there are many possible scenarios when taking care of enemy sentries. I just try to provide to most efficient way in dealing with them. If you proceed toward the fallen sentries, you can find a RETICULATED PYTHON slitering around in the patch of grass near the brick wall. Head back toward the South-Eastern direction and proceed East along the barb-wire fence. When the fence turns, follow it to the North, and enter the prone position once the fence stops and turns again to the East. Crawl over to the two oil drums in front of you. Wait for the sentry ahead to get into a good position where the barrel is lined up with him. Once the sentry is parallel to the lone tree in the middle of the area, that is adjacent with the building, stand up and press the Action Button to roll the barrel in his direction. If done correctly, the left side of the barrel should just clip him, hurling him to the left and leaving him unconscious. I would recommend putting a tranquillzer dart into his head, so as he doesn't cause any trouble for the remainder of the time that you are here. When you are finished with the sentry, head North and climb that ladder that is on the far end of the brick wall, near the corner of the building. On the roof, you can find a couple of SUNDA WHISTLIG THRUSHES perched on the tiles in front of you. Walk to the western end of the roof and look down to find a sentry patrolling the room below. You can either wait for him to stand adjacent with the stack of boxes in the middle of the room, and the wall to that is connected to the roof, and jump down, kocking him out, or you can just jump down to the adjacent room at the South end of the roof, sneak up behind him and CQC him. Either way, remember to take him out so he doesn't cause trouble. This can be done by a grab, throw, and hold up manuever, sliting his throat, or putting a traquillizer dart in his head. Proceed toward the North end of the room, and hide behind the stacked crates in the middle of the area. Look the the West and wait for another patrolling sentry to appear. Wait for him to turn in the opposite direction, and take him out with a tranquillzer shot to the head. To your right, you can find some LIFE MEDICINE between two perpendicular shelves. If you proceed out of the hole in the wall where you took out the last sentry, you can move South along the western wall and hide behind the tree with the oil drums next to it. Wait for the final sentry to come into view, and watch him until he turns in an opposite direction. You may take this sentry out in whatever manner you wish. If you proceed up the metal staircase in the south-western section of the compound, you can find an XM16E1 SUPPRESSOR on the top floor, along with some XM16E1 BULLETS. If you drop down off the southern portion of the top floor, and proceed a little to the south and then take a quick turn to the left, you can find an M37 SHOTGUN behind some creates in the lower south-western area of the compound. The weapon probably won't be too useful to you at this point, but if you wanted to collect everything in the area, you can pick it up. Now, proceed to your objective point in the north-eastern section of the compound - the room that was adjacent to the previous room where you ended up after jumping off the roof. If you want, you can crawl under this room to find some RATS and a couple of RETICULATED PYTHONS. Anyway, when you are finished with everything, proceed through the door, in the north-eastern section that leads to Sokolov's room. After the cinematic, you can find a MOUSETRAP on Ocelot by picking his body up with the Weapon Button when no weapons are equipped, and dropping it. This is a technique known as "shaking out items." You can use it in the future when you you're running low on bullets or suppressors and such. Just remember that you can procure more items when shaking down enemies that are alive, while you can only find a couple if you try it on a dead enemy. Once you are finished in this area, head back to Dolinovodno. _____________________________________________ ________________/ Dolinovodno Riverbank \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= None None None ========================================================================= Face Paint: Irrelevant -- Uniform: Irrelevant -- Enemies: 0 ========================================================================= ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Considering his current physical condition, Snake is left imobile at the moment because of his serious injuries. This is the perfect opportunity for you to become acquainted with the Cure system. Begin by opening your Survival Viewer and select "CURE" from the list. At this time, you only have to worry about treating several cuts and broken bones that Snake has suffered from. Below is a chart that shows what you need to use when curing each injury. -- Broken Bone -- * Splint * Bandage -- Cut -- * Disinfectant * Styptic * Suture * Bandage Snake has suffered from a series of four cuts, and two broken bones. You should have plenty of supplies to treat him. Once you are done with the treatment, you will be shown another series of cinematics. After the watching the cut-scenes, you will be asked whether or not you want to save the game or not. And that's it! You've completed the Virtuous Mission! Now, onto Operation Snake Eater. [ TO BE CONTINUED! ] =============================================================================== ------- Section 04 : Encyclopedia ------- [04ENCL] =============================================================================== <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<>-<----- Weapons ------>-<>-<>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04WPNS]<><><><><><><><><><><><><><><><><> -=-=-=-=-=-=-=-=-=-= -= Survival Knife =- -=-=-=-=-=-=-=-=-=-= Location : Virtuous Mission - Initial Weapon Operation Snake Eater - Initial Weapon Weight : 0.5kg Magazine : N/A Capacity : N/A CQC Capable : Yes Suppressor : N/A Fire Rate : N/A Description : A large-bladed knife for field operations. Can be used to defeat enemies without making a sound. -=-=-=-=-= -= Fork =- -=-=-=-=-= Location : Groznyj Grad Torture Room Weight : 0.1kg Magazine : N/A Capacity : N/A CQC Capable : Yes Suppressor : No Fire Rate : N/A Description : A fork. Used for eating. Can be used in place of the survival knife. Plants and animals nabbed using the fork can be eaten on the spot. -=-=-=-=-=-=-=-=-=-=- -= Cigar Gas-Spray =- -=-=-=-=-=-=-=-=-=-=- Location : Graniny Gorki Lab B1 West Weight : 0.3kg Magazine : N/A Capacity : Very Easy & Easy = 50 Normal = 25 Hard & Extreme = 15 CQC Capable : Yes Suppressor : No Fire Rate : N/A Description : A sleeping gas pistol shaped like a cigarette. The gas it sprays puts enemies to sleep. -=-=-=-=-=-=-=-=-= -= Handkerchief =- -=-=-=-=-=-=-=-=-= Location : Graniny Gorki Lab B1 West Weight : 0.1kg Magazine : N/A Capacity : Very Easy & Easy = 120 Normal = 60 Hard & Extreme = 36 CQC Capable : Yes Suppressor : No Fire Rate : N/A Description : A handkerchief soaked in anesthetic. Can be used to put enemies to sleep after grabbing them with CQC. -=-=-=-=-=- -= Torch =- -=-=-=-=-=- Location : Chyornaya Peschera Cave Branch Weight : 0.5kg Magazine : N/A Capacity : N/A CQC Capable : No Suppressor : No Fire Rate : N/A Description : A torch made from white birch soaked in turpentine. Press the Circle button to swing it around as a weapon. Press the Square button to light/extinguish the torch. -=-=-=-=-= -= Mk22 =- -=-=-=-=-= Location : Virtuous Mission - Initial Weapon Operation Snake Eater - Rassvet Weight : 0.8kg Magazine : 9 Capacity : Very Easy & Easy = 81 rounds Normal = 41 rounds Hard & Extreme = 25 rounds CQC Capable : Yes Suppressor : Yes Fire Rate : Semi-Auto Description : A modified special ops version of the Mk22, a suppressor-equipped tranquilizer gun being developed by the Navy. Because it uses a slide lock mechanism for added suppression capability, it can only be fired once before reloading. Open the window and press the Circle button to attach/detach a suppressor. -=-=-=-=-=-= -= EZ Gun =- -=-=-=-=-=-= Location : Initial Weapon (after achieving Markhor Rank in previous game) Weight : 0.5kg Magazine : Unlimited Capacity : Very Easy & Easy = Unlimited Normal = Unlimited Hard & Extreme = Unlimited CQC Capable : Yes Suppressor : Yes Fire Rate : Semi-Auto Description : The EZ Gun. A suppressed tranquilizer gun developed especially for FOX. The suppression function is built into the gun itself. Also equipped with an internal laser sight. When equipped, causes stamina to recover faster and keeps the Camo Index high. Also eliminates footstep noise. Note: The EZ Gun can also be unlocked without achieving the Markhor Rank. Simply begin a new game on the Very Easy difficulty and it will be in your inventory after you have retrieved your Backpack. -=-=-=-=-=-=- -= M1911A1 =- -=-=-=-=-=-=- Location : Virtuous Mission - Initial Weapon (VE/E/N difficulties only) Operation Snake Eater - Rassvet Weight : 1.0kg Magazine : 7 Capacity : Very Easy & Easy = 71 rounds Normal = 36 rounds Hard & Extreme = 22 rounds CQC Capable : Yes Suppressor : Yes Fire Rate : Semi-Auto Description : The M1911A1. A .45 gauge automatic pistol that boasts high reliability and massive stopping power. Magazine size is 7 rounds. Open the window and press the Circle button to attach/detach a suppressor. -=-=-=-=-=-=-=-=-=-=-=-= -= Single Action Army =- -=-=-=-=-=-=-=-=-=-=-=-= Location : Initial Weapon (after completing the game) Weight : 1.0kg Magazine : 6 Capacity : Very Easy & Easy = 60 rounds Normal = 30 rounds Hard & Extreme = 18 rounds CQC Capable : No Suppressor : No Fire Rate : Semi-Auto Description : The Single Action Army. A .45 caliber, six shot revolver. Equip in First Person View and press the L1 button to aim precisely. Can also use the right analog stick to do tricks. Note: To obtain the SAA in your next game, you must have chosen the weapon box on the RIGHT, just before your final duel with Ocelot in the WiG in your previous game -=-=-=-=-=-=- -= Patriot =- -=-=-=-=-=-=- Location : Initial Weapon after completing the game once Weight : 1.5kg Magazine : Unlimited Capacity : Very Easy & Easy = Unlimited Normal = Unlimited Hard and Extreme = Unlimited CQC Capable : No Suppressor : No Fire Rate : Full Auto Description : The Patriot. An assault pistol developed for The Boss. Uses 5.56mm x 45 ammunition. The feeder mechanism insdie the drum magazine forms an "infinity" shape. -=-=-=-=-=-=-= -= Scorpion =- -=-=-=-=-=-=-= Location : Groznyj Grad Weapons Lab: East Wing Weight : 1.3kg Magazine : 30 rounds Capacity : Very Easy & Easy = 201 rounds Normal = 101 rounds Hard & Extreme = 51 rounds CQC Capable : No Suppressor : No Fire Rate : Semi-Auto <-> Full Auto Description : The Scorpion. A Czechoslovakian-made submachine gun. Uses 32ACP ammunition. Magazine size is 30 rounds. Equipped with a laser pointer. Open the window and press the Triangle button to switch between semi-auto and full-auto fire. -=-=-=-=-=-= -= XM16E1 =- -=-=-=-=-=-= Location : Virtuous Mission - Dolinovodno Operation Snake Eater - Graniny Gorki Lab Exterior: Inside Walls Weight : 2.9kg Magazine : 20 rounds Capacity : Very Easy & Easy = 201 rounds Normal = 101 rounds Hard & Extreme = 61 rounds CQC Capable : No Suppressor : Yes Fire Rate : Semi-Auto <-> 3-Shot Burst <-> Full Auto Description : The XM16E1. A state-of-the-art assault rifle currently being field-tested by the U.S. Army. Uses small caliber, high muzzle velocity 5.56 x 45 ammunition. Magazine size is 20 rounds. Features several modifications geared toward jungle combat. Open the window and press the Circle button to attach/detach a suppressor; press the Triangle button to switch between semi-auto, full-auto, and 3-shot burst fire. -=-=-=-=-=- -= AK-47 =- -=-=-=-=-=- Location : Rassvet Weight : 3.5kg Magazine : 30 rounds Capacity : Very Easy & Easy = 301 rounds Normal = 151 rounds Hard & Extreme = 91 rounds CQC Capable : No Suppressor : No Fire Rate : Semi-Auto <-> Full Auto Description : The AK-47. A Soviet-made assault rifle. Reliable, durable, and highly precise. Uses 7.62 x 39 ammunition. Magazine size is 30 rounds. Equip in First Person View and press the L1 button to aim from the shoulder. Open the window and press the Triangle button switch between semi-auto and full-auto fire. -=-=-=-=- -= M63 =- -=-=-=-=- Location : Svyatogornyj East Groznyj Grad Northwest Weight : 4.5kg Magazine : 100 rounds Capacity : Very Easy & Easy = 1001 rounds Normal = 501 rounds Hard & Extreme = 301 rounds CQC Capable : No Suppressor : No Fire Rate : Full Auto Description : The M63. An American-made system weapon. Belt-fed light machine gun version. Uses 5.56mm x 45 ammunition. Magazine size is 100 rounds. -=-=-=-=- -= M37 =- -=-=-=-=- Location : Virtuous Mission - Rassvet Operation Snake Eater - Chyomaya Peschera Cave Weight : 2.9kg Magazine : 4 rounds Capacity : Very Easy & Easy = 41 rounds Normal = 21 rounds Hard & Extreme = 13 rounds CQC Capable : No Suppressor : No Fire Rate : Semi-Auto Description : The M37. An American-made shotgun. The stock and barrel have been sawed off to reduce the weight. Carries four 12-gauge shells. -=-=-=-=- -= SVD =- -=-=-=-=- Location : Virtuous Mission - Dremuchij North Operation Snake Eater - Ponizovje West & Sokrovenno South Weight : 4.6kg Magazine : 10 rounds Capacity : Very Easy & Easy = 101 rounds Normal = 51 rounds Hard & Extreme = 31 rounds CQC Capable : No Suppressor : No Fire Rate : Semi-Auto Description : The SVD. A Soviet-made automatic sniper rifle known for its high precision. Uses 7.62mm x 54 rimmed cartridges. Magazine size is 10 rounds. Press the L1 button to use the scope. Press the Triangle button to change the magnification ratio on the scope. -=-=-=-=-=-=-=-=-= -= Mosin Nagant =- -=-=-=-=-=-=-=-=-= Location : Sokrovenno North Weight : 4.4kg Magazine : 5 rounds Capacity : Very Easy & Easy = 51 rounds Normal = 26 rounds Hard & Extreme = 16 rounds CQC Capable : No Suppressor : No Fire Rate : Semi-Auto Description : The Mosin Nagant. A tranquilizer sniper rifle, and The End's weapon of choice. Adapted by The End from the M1891/30, a bolt-action sniper rifle used by the Soviet military during World War II. Uses special 7.62mm x 54R tranquilizer rounds. Magazine size is 5 rounds. Note: The Mosin Nagant will appear in Sokrovenno North after you have defeated The End by means of depleting his entire Stamina Gauge. It will be located in the exact same location where The End died. -=-=-=-=-=- -= RPG-7 =- -=-=-=-=-=- Location : Krasnogorje Mountainside Weight : 6.3kg Magazine : 1 round Capacity : Very Easy & Easy = 50 rounds Normal = 20 rounds Hard & Extreme = 10 rounds CQC Capable : No Suppressor : No Fire Rate : Semi-Auto Description : The RPG-7. A state-of-the-art Soviet portable anti-tank rocket launcher. The rocket-propelled grenade warheads are loaded with HEAT, a plastic explosive. Press the L1 button to use the scope. -=-=-=-=-=-=- -= Grenade =- -=-=-=-=-=-=- Location : Various areas Weight : 0.3kg Magazine : N/A Capacity : Very Easy & Easy = 40 Normal = 20 Hard & Extreme = 3 CQC Capable : No Suppressor : No Fire Rate : N/A Description : A Soviet-made blast fragmentation grenade. Deals damage to enemies with both the blast and the ensuing shrapnel. -=-=-=-=-=-=-=-= -= WP Grenade =- -=-=-=-=-=-=-=-= Location : Various areas Weight : 0.8kg Magazine : N/A Capacity : Very Easy & Easy = 40 Normal = 20 Hard & Extreme = 3 CQC Capable : No Suppressor : No Fire Rate : N/A Description : A Soviet-made incendiary grenade. The intense flames created by the white phosphorus inside cause all living beings in the area of effect to suffer severe burns. -=-=-=-=-=-=-=-=-= -= Stun Grenade =- -=-=-=-=-=-=-=-=-= Location : Various areas Weight : 0.5kg Magazine : N/A Capacity : Very Easy & Easy = 40 Normal = 20 Hard & Extreme = 3 CQC Capable : No Suppressor : No Fire Rate : N/A Description : A flash-bang type grenade developed by the Soviet Union. Upon detonation, produces an intense flash of light and a loud bang, disorienting and even knocking out human targets in the area of effect. -=-=-=-=-=-=-=-=-=- -= Chaff Grenade =- -=-=-=-=-=-=-=-=-=- Location : Various areas Weight : 0.8kg Magazine : N/A Capacity : Very Easy & Easy = 40 Normal = 20 Hard & Extreme = 3 CQC Capable : No Suppressor : No Fire Rate : N/A Description : An electronics jamming grenade developed by the Soviet Union. Upon detonation, scatters a large quantity of metal fragments into the air, jamming radio signals and rendering electronic devices inoperative. -=-=-=-=-=-=-=-=-=- -= Smoke Grenade =- -=-=-=-=-=-=-=-=-=- Location : Various areas Weight : 0.5kg Magazine : N/A Capacity : Very Easy & Easy = 40 Normal = 20 Hard & Extreme = 3 CQC Capable : No Suppressor : No Fire Rate : N/A Description : A Soviet-made smake grenade. Upon detonation, releases a cloud of white smoke, blocking the enemy's field of vision. -=-=-=-=-=-=-= -= Magazine =- -=-=-=-=-=-=-= Location : Backpack Weight : 0.1kg Magazine : N/A Capacity : Very Easy & Easy = 100 Normal = 100 Hard & Extreme = 100 CQC Capable : No Suppressor : No Fire Rate : N/A Description : A used ammo magazine. Press the Square button to throw it. Note: This weapon will appear in your backpack after you have emptied a magazine from any of the various guns that you can use. Performing a tactical reload will not reward you an empty magazine. -=-=-=-=- -= TNT =- -=-=-=-=- Location : Various areas Weight : 1.6kg Magazine : N/A Capacity : Very Easy & Easy = 16 Normal = 16 Hard & Extreme = 16 CQC Capable : No Suppressor : No Fire Rate : N/A Description : Trinitrotoluene (TNT). A military-grade explosive euipped with a remote-controlled detonator. Press the Square button to plant the bomb, then press the Circle button while equipping TNT to detonate the planted bomb. -=-=-=-= -= C3 =- -=-=-=-= Location : Tikhogornyj: Behind Waterfall Weight : 1.6kg Magazine : N/A Capacity : Very Easy & Easy = 4 Normal = 4 Hard & Extreme = 4 CQC Capable : No Suppressor : No Fire Rate : N/A Description : A Western-made, military-grade plastic explosive obtained from EVA. Composed of 77% RDX and 23% plasticizer. -=-=-=-=-=-=-=- -= Claymore =- -=-=-=-=-=-=-=- Location : Various areas Weight : 1.6kg Magazine : N/A Capacity : Very Easy & Easy = 16 Normal = 16 Hard & Extreme = 16 CQC Capable : No Suppressor : No Fire Rate : N/A Description : An American-made anti-personnel directional mine. Modified by Soviet technicians to automatically detonate when it detects a moving object within the trigger areas to its front and rear. -=-=-=-=-= -= Book =- -=-=-=-=-= Location : Various areas Weight : 0.1kg Magazine : N/A Capacity : Very Easy & Easy = 20 Normal = 10 Hard & Extreme = 5 CQC Capable : No Suppressor : No Fire Rate : N/A Description : A picture book for "gentlemen." Full of stunning photos of young, female models. -=-=-=-=-=-=-=- -= Mousetrap =- -=-=-=-=-=-=-=- Location : Various areas Weight : 0.4kg Magazine : N/A Capacity : Very Easy & Easy = 16 Normal = 16 Hard & Extreme = 16 CQC Capable : No Suppressor : No Fire Rate : N/A Description : A trap equipped with bait to lure small animals and capture them alive. Press the Square button to set the trap. It will automatically capture small animals alive. Crawl over a trap to pick it up. -=-=-=-=-=-=-=-=-=-=- -= Directional Mic =- -=-=-=-=-=-=-=-=-=-=- Location : Virtuous Mission - In your inventory after retrieving your Backpack Operation Snake Eater - In your inventory when you begin Weight : 1.5kg Magazine : N/A Capacity : N/A CQC Capable : No Suppressor : No Fire Rate : N/A Description : A high-performace directional microphone. Picks up sound in the direction it is pointed. Can be used to pick up the footsteps of distant enemies and other sounds normally too faint to hear. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<------- Equipment -------->-<>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04EQPM]<><><><><><><><><><><><><><><><><> -=-=-=-=-=-=-=-=-=- -= Life Medicine =- -=-=-=-=-=-=-=-=-=- Location : Various areas Weight : 0.2kg Capacity : Very Easy & Easy = 999 Normal = 10 Hard & Extreme = 3 Description : Developed by the USSR. Restores LIFE. Press Circle button in window to use. -=-=-=-=-=-=-=-= -= Pentazemin =- -=-=-=-=-=-=-=-= Location : Various areas Weight : 0.1kg Capacity : Very Easy & Easy = 20 Normal = Hard & Extreme = Description : Benzodiazepine anti-depressant. Serves as muscle relaxant, treats automatic imbalance. Use with Circle button in window. -=-=-=-=-=-=-=-=-=-=- -= Fake Death Pill =- -=-=-=-=-=-=-=-=-=-=- Location : Initial equipment Inside jail cell Weight : 0.1kg Capacity : 1 Description : Espionage pill developed by the CIA. Can fake death temporarily. Use with Circle button in window. -=-=-=-=-=-=-=-=-= -= Revival Pill =- -=-=-=-=-=-=-=-=-= Location : Initial equipment Weight : 0.0kg Capacity : 1 Description : Espionage pill developed by the CIA. Can wake up from fake death. Use with Circle button in window. -=-=-=-=-=- -= Cigar =- -=-=-=-=-=- Location : Initial equipment Weight : 0.1kg Capacity : 1 Description : Highly addictive and hazardous to your health. -=-=-=-=-=-=-=-= -= Binoculars =- -=-=-=-=-=-=-=-= Location : Initial equipment Weight : 1.0kg Capacity : 1 Description : Military binoculars allowing long-distance reconnaissance. Zoom in with Triangle button, zoom out with Square button. -=-=-=-=-=-=-=-=-=-=- -= Thermal Goggles =- -=-=-=-=-=-=-=-=-=-=- Location : Virtuous Mission - Dremuchij North Operation Snake Eate - Rassvet Weight : 1.0kg Capacity : 1 Description : Visualizes heat source distribution. Allows one to see in the dark. Consumes battery power while used. -=-=-=-=-=-=-=-=-=-=-=-=-= -= Night Vision Goggles =- -=-=-=-=-=-=-=-=-=-=-=-=-= Location : Weight : 1.0kg Capacity : 1 Description : Electronically amplifies weak dim light for visualization. Allows one to see in the dark. Consumes battery power while used. -=-=-=-=-=-= -= Camera =- -=-=-=-=-=-= Location : Weight : 0.7kg Capacity : 1 Description : Press Circle button to take photos. Zoom in with Triangle button, zoom out with Square button. -=-=-=-=-=-=-=-=-=- -= Mine Detector =- -=-=-=-=-=-=-=-=-=- Location : Weight : 3.0kg Capacity : 1 Description : Makes sound upon detection of Claymores on the ground. Equip to use. Consumes battery power while used. -=-=-=-=-=-=-=-=-=-=- -= Cardboard Box A =- -=-=-=-=-=-=-=-=-=-=- Location : Weight : 0.6kg Capacity : 1 Description : Equip to wear. Says "To the Weapons Lab: East Wing" on the side. -=-=-=-=-=-=-=-=-=-=- -= Cardboard Box B =- -=-=-=-=-=-=-=-=-=-=- Location : Weight : 0.6kg Capacity : 1 Description : Equip to wear. Says "To the Weapons Lab: Hanger" on the side. -=-=-=-=-=-=-=-=-=-=- -= Cardboard Box C =- -=-=-=-=-=-=-=-=-=-=- Location : Weight : 0.6kg Capacity : 1 Description : Equip to wear. Letters on the side cannot be read. -=-=-=-=-=-=-=-=-=- -= Crocodile Cap =- -=-=-=-=-=-=-=-=-=- Location : Weight : 1.6kg Capacity : 1 Description : Equip to wear. -=-=-=-=-=- -= Key A =- -=-=-=-=-=- Location : Weight : 0.1kg Capacity : 1 Description : Card key obtained from Granin. Opens red door in the southeast of Ponizovje warehouse. -=-=-=-=-=- -= Key B =- -=-=-=-=-=- Location : Weight : 0.1kg Capacity : 1 Description : Key obtained from EVA. Opens door in the east of Krasnogorje mountain top. -=-=-=-=-=- -= Key C =- -=-=-=-=-=- Location : Weight : 0.1kg Capacity : 1 Description : Key obatined from EVA. Opens door to hangar at weapons lab main wing. -=-=-=-=-=-=-=- -= Bug Juice =- -=-=-=-=-=-=-=- Location : Weight : 0.7kg Capacity : Description : A bug repellent. Keeps away hornets & leeches while lasting. Apply with Circle button in window. -=-=-=-=-=-=-=-=- -= Monkey Mask =- -=-=-=-=-=-=-=-=- Location : Weight : 0.1kg Capacity : 1 Description : A mask that mimics a monkey. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<---- Camouflage Uniforms and Face Paint ---->-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04CMFP]<><><><><><><><><><><><><><><><><> -=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Face Paint *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=-=-=-=-=-=-= -= No Paint =- -=-=-=-=-=-=-= Location : Initial face paint Description : No face paint applied. -=-=-=-=-=-=-= -= Woodland =- -=-=-=-=-=-=-= Location : Initial face paint Description : For use in forested areas. -=-=-=-=-=- -= Black =- -=-=-=-=-=- Location : Initial face paint Description : Black face paint. -=-=-=-=-=- -= Water =- -=-=-=-=-=- Location : Ponizovje South Description : Effective when underwater. -=-=-=-=-=-= -= Desert =- -=-=-=-=-=-= Location : Ponizovje Warehouse Description : Effective in mountainous terrain. -=-=-=-=-=-=-= -= Splitter =- -=-=-=-=-=-=-= Location : Initial face paint Description : For indoor-ops. -=-=-=-=-= -= Snow =- -=-=-=-=-= Location : Bolshaya Past Base Description : For cold environments. -=-=-=-=-=-= -= Kabuki =- -=-=-=-=-=-= Location : Tikhogornyj Description : Face paint that mimics a Kabuki character. -=-=-=-=-=-= -= Zombie =- -=-=-=-=-=-= Location : Rassvet Description : Face paint that mimics a zombie. -=-=-=-=-=- -= Oyama =- -=-=-=-=-=- Location : Graniny Gorky Lab 1F Description : Kabuki's female role face paint. -=-=-=-=-= -= Mask =- -=-=-=-=-= Location : Initial face paint Description : Mask used for disguise. -=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Uniforms *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=-=-=-=-=- -= Naked =- -=-=-=-=-=- Location : Initial uniform Description : No uniform worn on the upper body. Does not provide much camouflage. -=-=-=-=-=-=-=-= -= Olive Drab =- -=-=-=-=-=-=-=-= Location : Initial uniform Description : Olive drab. Commonly known as OD. A single-color battle uniform for general infantry use. Does not provide much camouflage. -=-=-=-=-=-=-=-=-= -= Tiger Stripe =- -=-=-=-=-=-=-=-=-= Location : Initial uniform Description : Striped camo pattern resembling a tiger's coat. Effective in wooded and grassy areas as well as against soil and mud. -=-=-=-=-= -= Leaf =- -=-=-=-=-= Location : Initial uniform Description : Camo pattern developed to provide cover in forested areas. Effective in underbrush. -=-=-=-=-=-=-= -= Treebark =- -=-=-=-=-=-=-= Location : Initial uniform Description : Camo pattern designed with hunters in mind. Pasted with photos of tree trunks and leafy branches. Effective when pressed against trees. -=-=-=-=-=-=-=-= -= Choco Chip =- -=-=-=-=-=-=-=-= Location : Bolshaya Past South -- Graniny Gorki Lab 1F Description : Camo pattern designed to provide cover in the desert. Named for its resemblance to a chocolate chip cookie. Effective in desert and mountain environments. -=-=-=-=-=-=-= -= Splitter =- -=-=-=-=-=-=-= Location : Initial uniform Description : Camo pattern often used on German airplanes during World War II. Effective in urban environments. -=-=-=-=-=-=-= -= Raindrop =- -=-=-=-=-=-=-= Location : Dolinovodno Description : Camo pattern used extensively in Eastern Europe. Effective in the rain. -=-=-=-=-=-=- -= Squares =- -=-=-=-=-=-=- Location : Initial uniform Description : Camo pattern consisting of an array of squares. Makes it difficult to distinguish the silhouette of the wearer. Effective against brown backgrounds and brick walls. -=-=-=-=-=- -= Water =- -=-=-=-=-=- Location : Bolshaya Past Base Description : Camo pattern used extensively by the old German Defense Force. Effective when underwater. -=-=-=-=-=- -= Black =- -=-=-=-=-=- Location : Initial uniform Description : Black battle uniform. Effective in the dark. -=-=-=-=-=-=-=- -= Scientist =- -=-=-=-=-=-=-=- Location : Rassvet Description : A uniform worn by scientists. -=-=-=-=-= -= Snow =- -=-=-=-=-= Location : Chyornaya Peschera Cave Description : Camo pattern designed to provide cover in snowy environments. Effective against white backgrounds. -=-=-=-=-=-=-= -= Sneaking =- -=-=-=-=-=-=-= Location : Groznyj Grad Weapons Lab: East Wing Description : The latest battle uniform developed by the Soviet Union. Cuts all damage in half and reduces stamina consumption. -=-=-=-=-=-= -= Tuxedo =- -=-=-=-=-=-= Location : Initial uniform Description : Formal dress coat. NOTE: You must have already completed the game once to obtain this uniform. -=-=-=-=-=-=-=-=-=- -= Hornet Stripe =- -=-=-=-=-=-=-=-=-=- Location : Chyornaya Peschera Cave Description : The Pain's camo uniform. Wards off hornets, spiders, and leeches. Also allows wearer to tame hornets. -=-=-=-=-=-= -= Spider =- -=-=-=-=-=-= Location : Graniny Gorki South Description : The Fear's camo uniform. Gives wearer stealth capability at the cost of stamina. -=-=-=-=-= -= Moss =- -=-=-=-=-= Location : Sokrovenno South Description : The End's camo uniform. Gives wearer photosynthetic capabilities. Extremely effective in Svyatogornyj and Sokrovenno areas. -=-=-=-=-= -= Fire =- -=-=-=-=-= Location : Groznyj Grad Tunnel Description : The Fury's camo uniform. Reduces damage from flames and explosions by half. -=-=-=-=-=-= -= Spirit =- -=-=-=-=-=-= Location : Tikhogornyj: Behind Waterfall Description : The Sorrow's camo uniform. Eliminates footstep noise. Also allows wearer to drain stamina by choking enemies in CQC. -=-=-=-=-=-=-= -= Cold War =- -=-=-=-=-=-=-= Location : Groznyj Grad Weapons Lab: Main Wing Description : Volgin's camo uniform. Enemies from the Soviet side will hesitate to attack. -=-=-=-=-=- -= Snake =- -=-=-=-=-=- Location : Rokovoj Bereg Description : Snake pattern camouflage uniform. Provides the ultimate cover in any environment. -=-=-=-=-=- -= GA-KO =- -=-=-=-=-=- Location : Chyornij Prud Description : GA-KO pattern camo uniform. Wearing it enables you to hear Kerotan's calling. -=-=-=-=-=-=- -= Animals =- -=-=-=-=-=-=- Location : Chyornaya Peschera Cave Branch Description : An animal skin camo uniform. Wearing it removes any hand-shaking while aiming a gun. -=-=-=-=- -= Fly =- -=-=-=-=- Location : Graniny Gorki Lab 1F Description : A foul-smelling camo uniform. It smells so bad that it attracts flies, but it also makes enemies think twice before coming in for a proximity encounter. -=-=-=-=-=-= -= Banana =- -=-=-=-=-=-= Location : Initial uniform Description : A banana pattern camo uniform. It makes any food taste great. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<>-<------- Food ------->-<>-<>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04FOOD]<><><><><><><><><><><><><><><><><> [ COMING SOON! ] <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<------ Boss Strategies ------>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><><>[04BSST]<><><><><><><><><><><><><><><><> [ COMING SOON! ] <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<------ Secrets and Easter Eggs ------->-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04SCRT]<><><><><><><><><><><><><><><><><> [ COMING SOON! ] <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<------- Fun Stuff -------->-<>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04FNST]<><><><><><><><><><><><><><><><><> [ COMING SOON! ] <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<------ Radio Frequencies ------->-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04RDIO]<><><><><><><><><><><><><><><><><> [ COMING SOON! ] <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<----- Kerotan Frogs ------>-<>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04KFRG]<><><><><><><><><><><><><><><><><> Here is a really helpful link in locating all the Kerotan Frogs: - http://www.darthscreencapture.com/MGS3/k2.html If anyone continues to encounter problems with collecting certain frogs, then I'll probably post some extra strategies for those specific frogs. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<------- Characters ------->-<>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04CHRC]<><><><><><><><><><><><><><><><><> -=-=-=-=-=-=-=-=- -= Naked Snake =- -=-=-=-=-=-=-=-=- Codename : Naked Snake Real Name : Jack/John Gender : Male Age : 30s Nationality : United States Birthdate : Unknown Birthplace : Unknown -=-=-=-=-=-=-=-= -= Major Zero =- -=-=-=-=-=-=-=-= Codename : Major Zero Real Name : David Oh Gender : Male Age : 55 Nationality : United Kingdom Birthdate : 8/12/1909 Birthplace : Exeter, England -=-=-=-=-=-=-=-= -= Para-Medic =- -=-=-=-=-=-=-=-= Codename : Para-Medic Real Name : Unknown Gender : Female Age : 28 Nationality : United States Birthdate : 6/22/1936 Birthplace : Boston, Massachusetts -=-=-=-=-=-= -= Sigint =- -=-=-=-=-=-= Codename : Sigint Real Name : Unknown Gender : Male Age : 24 Nationality : United States Birthdate : 11/11/1939 Birthplace : Nashville, Tennessee -=-=-=-=-=-=-= -= The Boss =- -=-=-=-=-=-=-= Codename : The Boss Real Name : Unknown Gender : Female Age : 30s Nationality : United States Birthdate : 192X Birthplace : Unknown -=-=-=-=-=-=- -= The End =- -=-=-=-=-=-=- Codename : The End Real Name : Unknown Gender : Male Age : 100 Nationality : Unknown Birthdate : Unknown Birthplace : Unknwon -=-=-=-=-=-=-= -= The Fear =- -=-=-=-=-=-=-= Codename : The Fear Real Name : Unknown Gender : Male Age : Unknown Nationality : Unknown Birthdate : Unknown Birthplace : Unknown -=-=-=-=-=-=-= -= The Fury =- -=-=-=-=-=-=-= Codename : The Fury Real Name : Unknown Gender : Male Age : Unknown Nationality : Unknown Birthdate : Unknown Birthplace : Unknown -=-=-=-=-=-=-= -= The Pain =- -=-=-=-=-=-=-= Codename : The Pain Real Name : Unknown Gender : Male Age : Unknown Nationality : Unknown Birthdate : Unknown Birthplace : Unknown -=-=-=-=-=-=-=-= -= The Sorrow =- -=-=-=-=-=-=-=-= Codename : The Sorrow Real Name : Unknown Gender : Male Age : Unknown Nationality : Unknown Birthdate : Unknown Birthplace : Unknown -=-=-=-=- -= EVA =- -=-=-=-=- Codename : Eva Real Name : Unknown Gender : Female Age : 28 Nationality : Chinese Birthdate : 5/15/36 Birthplace : Meridian, Idaho -=-=-=-=-=-= -= Ocelot =- -=-=-=-=-=-= Codename : Ocelot Real Name : Unknown Gender : Male Age : 20 Nationality : Russian/United State Birthdate : 6/6/1944 Birthplace : Normandy, France -=-=-=-=-=-=- -= Sokolov =- -=-=-=-=-=-=- Codename : Sokolov Real Name : Nikolai Stephanovich Sokolov Gender : Male Age : Unknown Nationality : Russian Birthdate : Unknown Birthplace : Unknown -=-=-=-=-=-= -= Volgin =- -=-=-=-=-=-= Codename : Volgin/Thunderbolt Real Name : Yevgeny Borisovitch Volgin Gender : Male Age : Unknown Nationality : Russian Birthdate : Unknown Birthplace : Unknown -=-=-=-=-=-= -= Granin =- -=-=-=-=-=-= Codename : Granin Real Name : Aleksandr Leonovitch Granin Gender : Male Age : Unknown Nationality : Russian Birthdate : Unknown Birthplace : Russia -=-=-=-=-=-= -= Raikov =- -=-=-=-=-=-= Codename : Major Raikov Real Name : Ivan Raidenovitch Raikov Gender : Male Age : Unknown Nationality : Unknown Birthdate : Unknown Birthplace : Unknown <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<----- Previous Operations ------>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04PRVS]<><><><><><><><><><><><><><><><><> -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Metal Gear - The Outer Heaven Uprising *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- The year is 1995. Deep in South Africa, 200km north of Garzburg, Outer Heaven - an armed fortress nation, established by the legendary mercenary. He was feared in combat by both his friends and foes as a hero and a lunatic. The "Western" nations have found that a weapon of mass destruction capable of rewriting war history is under development at Outer Heaven. They have called upon the high-tech special forces unit FOX-HOUND to take care of the situation. In response to this order, Big Boss, the commander-in-chief of FOX-HOUND, sent Gray Fox, the man with the code name "Fox" which is given to the best member of the unit "Operation intrude N313" After a few days, his last message being "Metal Gear..." Gray Fox was missing in action. Taking the situation seriously, the top men of the "West" again called for FOX-HOUND. Big Boss selected Solid Snake, who had recently joined FOX-HOUND, as the agent and entrusted everything to him. Successfully making a solo infiltration to Outer Heaven, Snake got in touch with local resistance members Schneider, Diane and Jennifer. With their co-operation, Snake succeeded in rescuing Gray Fox. Gray Fox laid out the terrifying facts about "Metal Gear" Metal Gear was the development name of a nuclear warhead-equipped two-legged walking tank. It can walk through over the toughest terrains that would stop normal tanks. It can conduct local warfare by itself with unique weapons like its Vulcan-cannon and anti-tank missiles. It was indeed a new type of weapon that can conduct a nuclear attack against any place on the face of the Earth from any l and surface... With Metal Gear, Outer Heaven was trying to establish its military superiority over the entire world. In order to destroy Metal Gear, Snake rescued Metal Gear's chief engineer Dr. Pettrovich and his daughter, Elen, who was taken hostage to force her father to continue with his development. Snake hears from Dr. Pettrovich how to destroy Metal Gear. However, as Snake approached the heart of Outer Heaven and Metal Gear, well designed traps are set all around Snake- as if his actions are being leaked to the enemy... In the midst of the escalating battle, the leader of the resistance, Schneider, fell into the hands of the enemy, and Snake himself was injured through the deadly battles with Outer Heaven's best mercenaries. But Snakes indomitable spirit lead him to the 100th floor basement of the secret base where Metal Gear was developed. Evading the powerful defense system that wipes out all intruders, Snake ultimately succeeded in destroying Metal Gear. Snake tried to escape from Outer Heaven upon completing the mission. However, during the escape he was confronted by one man- FOX-HOUND's commander-in-chief Big Boss. Big Boss laughed at the astounded Snake and told him the truth behind his mission. While serving as commander-in-chief of FOX-HOUND Big Boss also ran a mercenary dispatch company utilizing his connections and capitals from his own years as a merc. He was planning on to build this company a larger military establishment, and he built Outer Heaven as its base. His purpose for sending the rookie Snake was to cause information confusion amongst the west. However, Big Boss miscalculated. He never thought Solid Snake would make it this far... Having lost Metal Gear, Big Boss activated the self-destruct system of the underground base. While the countdown to destruction continued, his screamed echoed in the emptiness "YOU HAVE GONE TO FAR. TOO FAR!!!" On the 100th floor basement, the battle between the 2 men commenced- free of ideology and politics. The armed fortress nation Outer Heaven collapsed. The impenetrable fortress made from the best military technology and occupied by the toughest mercenaries burned in flames. Behind him, the flames reached skyward, as Outer Heaven fell leaving Solid Snake all alone... -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Metal Gear 2: Solid Snake - The Zanzibar Land Disturbance *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- 1999, the world was facing an energy crisis. It was obvious that the petroleum would run out faster than what was expected. However, the development of an alternative energy resource is far from completion. The price of petroleum has skyrocketed and the w