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Mercenaries: Playground of Destruction




5 Sep 2008
PS2 Feature | Mercenaries: Playground of Destruction
A few days before the Aug. 31 release of Mercenaries 2: World in Flames, we received the following question from one of our forum posters:Seems like an obvious answer, right? Of course the PS2 version, made for a console that’s been obsolete for three years, isn’t going to be as good as its current-gen cousins. That doesn’t mean it can’t be a good game on its own, though; after all, it’s ... » Read More
27 Mar 2007
PS2 Feature | Mercenaries: Playground of Destruction
The funny thing about inventing a genre of videogames is that, until it becomes completely played out, every game that emulates your formula is going to be attached to your name. Games that feature a wide-open, freely explorable world, for example, will have a hard time avoiding the label of "Grand Theft Auto clone," especially if their worlds are littered with vehicles to steal and drive. In the six years since Grand Theft Auto III, a slew of games have tried to become "the next GTA," but so ... » Read More
16 Mar 2004
PS2 Feature | Mercenaries: Playground of Destruction
LucasArts have just unveiled the first details of combat-action outing Mercenaries - and below you'll find our first impressions and an interview with the game's producer Peter Hirschman. We also have the first shots of both the PS2 and Xbox versions. Mercenaries is a third-person combat-action title in the open-ended mould of Grand Theft Auto. LucasArts are conscious of the genre-defining achievement of the GTA series and see Mercenaries as the first game to apply the go-everywhere and ... » Read More
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Mercenaries: Playground of Destruction

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