Mercenaries 2: World in Flames


A bad game port is just like an ageing beauty queen. Sure, you can tell she was kinda hot before the ravages of age crushed her looks and her spirit, but those qualities are pretty hard to see under all the cosmetic surgery and cheap mascara. The words we just done typed also relate to games… eh, just replace the reconstructive surgery with crippling slow down or terrifyingly bad pop-up. Just like the aforementioned imaginary GILF, these games were all once great. Well, until the botched facelift/half-assed ports.


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By Mikel Reparaz posted 3 years, 5 months ago

A few days before the Aug. 31 release of Mercenaries 2: World in Flames, we received the following question from one of our forum posters:

Seems like an obvious answer, right? Of course the PS2 version, made for a console that’s been obsolete for three years, isn’t going to be as good as its current-gen cousins. That doesn’t mean it can’t be a good game on its own, though; after all, it’s


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In the weeks that followed the release of Grand Theft Auto IV, most of its high-profile competitors - including Prototype and Saints Row 2 - had their release dates hastily and conspicuously pushed back to fall or later. Most of them, that is, except for Mercenaries 2: World in Flames. After a number of pre-GTA IV delays, the free-roaming soldier-of-fortune simulator is sticking to its August release date, with no sissy retreat in


By Andy Robinson posted 4 years, 6 months ago
At first glance Mercenaries 2 reminded us of a lot of other games; Just Cause, Crackdown or even (surprise, surprise) Mercs 1. But once we jumped into the carnage on Xbox Live, we discovered it's taken the best elements of the above to create possibly the next great free-roaming co-op game. The Venezuelan environment is a proper (cough, cough) playground of destruction, with choppers, tanks, petrol tankers and more at hand to send entire skyscrapers shaking to the ground, and you can do it all
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