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			<title>GamesRadar - Marc Ecko&#039;s Getting Up: Contents Under Pressure</title>
	    	<link>http://www.gamesradar.com/ps2/marc-eckos-getting-up-contents-under-pressure/g-20051220173737137079</link>
	    	<description></description>
	    	<language>en</language>
	   	
		
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    					<title>Games take over corporate logos (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/ps2/f/games-take-over-corporate-logos/a-20080904101014910024/g-20051220173737137079</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/09/Videogames%20take%20over%20products/Art/Finished/090308_famousbrands_obs10_v2--article_blog_image.jpg" /&gt;&lt;br /&gt;&lt;p&gt;I literally sat at my desk for hours trying to come up with some kind of witty or insightful introduction to this article. I tried to play up our shared history as gamers, that we play so many of these damn things it&amp;#8217;s easy to picture game names in place of everyday brands. ...&lt;/p&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
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    								Sep 4, 2008
    							
    						
    					
    				
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    					<title>59 levels to play before you die: M - S (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/ps2/f/59-levels-to-play-before-you-die-m-s/a-2008031816338234098/g-20051220173737137079</link>
				    
				
				
				    
    				
						
					    
					    	<description>Bloc Party&#039;s song &#034;Helicopter&#034; can make anything amazing, but it didn&#039;t have to work too hard during the tram-ride sequence in Getting Up. Say what you will about the game, but frantically leaping between four aerial cable cars and shimmying around their edges to spray paint a single giant message - all while dodging machinegun fire and tossing riot cops - felt overwhelmingly badass the first time we did it. ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>feature</category>
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    								Mar 21, 2008
    							
    						
    					
    				
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    					<title>GamesRadar's potentially annual Platinum Chalice awards 2006 (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/ps2/f/gamesradars-potentially-annual-platinum-chalice-awards-2006/a-20061222102721204040/g-20051220173737137079</link>
				    
				
				
				    
    				
						
					    
					    	<description>It&#039;s the end of another great year for gamers. Two new systems launched. Two handhelds waged bloody battle. And next gen gaming got a big kick in the pants - thanks to a year of lonely rule by the Xbox 360. PC gaming fought fire with nukes, waging its battle against the console-based onslaught. In short, it ruled.

How do we handle this? We&#039;re handing out our gleaming Platinum Chalice to those games and systems which gave us the business. No boring list of 37 different strategy games, divided ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>feature</category>
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    								Dec 22, 2006
    							
    						
    					
    				
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    					<title>Ecko eyes up Revolution (News)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/ps2/marc-eckos-getting-up-contents-under-pressure/news/ecko-eyes-up-revolution/a-20060404125812421019/g-20051220173737137079</link>
				    
				
				
				    
    				
						
					    
					    	<description>Tuesday 4 April 2006
Marc Ecko, the designer behind - you guessed it - Marc Ecko&#039;s Getting Up: Contents Under Pressure, has hinted that a Revolution-specific Getting Up graffiti game could be a distinct possibility.

When it was suggested that the urban artwork antics of Getting Up would lend themselves perfectly to Revolution&#039;s unique controller, Ecko admitted in an interview with GameDaily.com that he was &#034;all over it&#034; - suggesting that some serious thought has already been given to the idea ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>news</category>
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    								Apr 4, 2006
    							
    						
    					
    				
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    					<title>Marc Ecko's Getting Up: Contents Under Pressure (Review)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/ps2/marc-eckos-getting-up-contents-under-pressure/review/marc-eckos-getting-up-contents-under-pressure/a-20060302181153252098/g-20051220173737137079</link>
				    
				
				
				    
    				
						
					    
					    	<description>By all rights, Marc Ecko&#039;s Getting Up: Contents Under Pressure should be terrible. The latest in a long line of mostly dismal &#034;urban&#034; games, it&#039;s packed full of brand logos, but still aims for a guerilla image. It&#039;s been delayed for years. And if that weren&#039;t enough, it&#039;s the brainchild of a fashion designer.

So it&#039;s a shocker that Getting Up not only does its &#034;street&#034; atmosphere up right, but actually puts together a competent beat-&#039;em-up/graffiti experience. Playing like an inner-city Prince ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>review</category>
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    								Mar 2, 2006
    							
    						
    					
    				
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    					<title>Marc Ecko's Getting Up: Contents Under Pressure (Preview)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/ps2/marc-eckos-getting-up-contents-under-pressure/preview/marc-eckos-getting-up-contents-under-pressure/a-200512201912301098/g-20051220173737137079</link>
				    
				
				
				    
    				
						
					    
					    	<description>It probably won&#039;t do for graffiti what the Tony Hawk games did for skateboarding, but Marc Ecko&#039;s Getting Up: Contents Under Pressure has gotten a pretty bad rap lately. A game about a graffiti artist living in a police state where tagging is a capital crime, it&#039;s been called everything from a celebration of vandalism to a gang-recruitment tool. But regardless of what its critics say, Getting Up takes an interesting spin on the urban-crime genre and, if done right, could be a lot of ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>preview</category>
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    								Feb 7, 2006
    							
    						
    					
    				
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   						<title>Marc Ecko&#039;s Getting Up FAQ/Walkthrough (FAQ)</title>
    				
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/ps2/marc-eckos-getting-up-contents-under-pressure/faq/g-20051220173737137079/c-243633</link>
				    
				
				
				    
   						<description>Go to GamesRadar to see the FAQ ...</description>
    				
    				
				    
				
				<category>FAQ</category>
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    							    Jun 5, 2008
    							
    						
    					
    					
    				
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   						<title>Marc Ecko&#039;s Getting Up FAQ (FAQ)</title>
    				
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/ps2/marc-eckos-getting-up-contents-under-pressure/faq/g-20051220173737137079/c-12471</link>
				    
				
				
				    
   						<description>Go to GamesRadar to see the FAQ ...</description>
    				
    				
				    
				
				<category>FAQ</category>
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    							    Mar 29, 2006
    							
    						
    					
    					
    				
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   						<title>Cheat Codes (Cheat)</title>
    				
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/ps2/marc-eckos-getting-up-contents-under-pressure/cheats/g-20051220173737137079#5168</link>
				    
				
				
				    
   						<description>Go to GamesRadar to see the Cheat ...</description>
    				
    				
				    
				
				<category>Cheat</category>
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    							    Mar 6, 2006
    							
    						
    					
    					
    				
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