Manhunt


Dave Meikleham - GamesRadar
By Dave Meikleham posted 1 year, 6 months ago

Mario and Luigi. Abbott and Costello. Sunny and Cher. All fine double acts, no doubt. But you know the thing each of them were missing? Good old fashioned slaughter to really solidify their partnerships. That’s where the grizzly duos inside come into play. Inspired by our recent playthrough of Kane & Lynch 2: Dog Days, we’ve decide to document some of gaming’s recent, really homicidal pairings. Two murderers are better than one, after all.


Wait. It's not as boring as it sounds. We've taken half-a-dozen video game franchises and turned them into frankly awesome spin-off products that we would absolutely definitely buy. Who wouldn't want to have a jar of NBA Jam on their breakfast table in the morning? It makes perfect sense.


Incestuous. That’s the best way to explain the ongoing relationship between horror films and games. First games stole from films in early licenses like Halloween and Texas Chainsaw Massacre, then horror films stole from games, most obviously in the ‘works’ of Uwe Boll like House of the Dead and BloodRayne.

 



Generally, the first rule when it comes to rescuing hostages is ‘don’t let everybody get horribly done in.’ But sadly, this proves too much of a stumbling block for many game heroes. Be it accidentally killing geriatrics with a killer virus or letting the damsel in distress get crushed by a cow, the following rescue missions all get botched. Spectacularly.

 

Dave Meikleham - GamesRadar
By Dave Meikleham posted 2 years, 11 months ago

Some characters are just doomed to die in games. It seems the Nazis were born to wear sharp uniforms and chow down on your bullets like a tasty bratwurst. Cops are always destined to get blown up by your rocket launcher a day before retirement. And the sole purpose of videogame zombies is to have Piñata-style heads that explode with the slightest contact – just replace the tasty treats with festering bits of frontal


Justin Towell - GamesRadar
By Justin Towell posted 2 years, 11 months ago

Pain, eh? Nature's way of saying 'this'll learn ya' when you do something stupid like fall on your keys in a nettle patch made of razor wire. With salt on it. Videogame-wise, however, there's virtually no chance a game will be able to physically cause you pain. Thankfully, there's a much more cathartic alternative - you get to inflict it instead.


Promoted as the hardest thing since Chuck Norris’ forehead, the following collection of grizzled marines, legendary soldiers and black-hearted school children cut imposing figures. Break past the Duke Nukem tough veneer, though, and you’ll actually find most of these hard men are really as daunting as the Wii’s processing power.

If over-pronounced bouts of masculinity are a sign of insecurity, then these boys must all


Justin Towell - GamesRadar
By Justin Towell posted 4 years, 10 months ago
Working as a games journalist has its good points. There's the fame, the money, the endless barrage of adoring, screaming women who follow you whenever you walk down the street... oh, wait a minute, that's being a rock star. Um... ok, well at least there's still the free stuff we get sent 'most every day. The quality varies considerably, but there are some real gems of PR merchandising that would probably be worth loads of money on eBay. Of course, by contract we're not allowed to sell them,
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