You know that friend nobody likes? The one that keeps showing up because no one’s told him to buzz off? That’s what water levels are to videogames. Upon arrival, they kill the mood and alienate anyone who was on the fence about staying or leaving. In short, they tend to ruin the entire flow of a game that’s otherwise just fine, and very few titles have been able to do liquid environments right. ...
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THE INFO BOX
Post date: September 25, 2009
T-Dar 70 length: 2:25:29
Quote of the week: “Anything you says, aaaaaaaah does!”
Intro song by: Anamanaguchi
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Have a seat, children… Now, I know you thought Mickey, Ariel and Pinocchio would last forever, but the harsh reality of gaming is that all characters must eventually die. Often it seems like God is being cruel, yet it’s a fact that anything with a health bar will eventually perish. ...
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We hear you kids in the back: “Disney is nothing but kiddy bullshit! There’s no way Kingdom Hearts can be hardcore with Mickey Mouse in it.” Really, mister? Then you have no sense of history and you’re about to get some. Wipe away those knee jerk images of princesses and dancing cats - we’re about to expose the bloody, black powder underbelly of Disney’s hardcore legacy of sheer brutality! ...
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There’s an ancient and oft cited survey floating around the web that claims that Mario is more popular than Mickey Mouse. Sure, sounds believable. Even if the source of the poll has gone unaccredited since 1990. So, in order to present the following article in terms our audience can understand: Mickey is basically the Mario of everything else. ...
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The internet is often thought of as a well of information, but that’s a flawed metaphor. It’s much more like a worldwide network of networks, if you follow my logic. And as the internet ages, it’s becoming littered with servers, and those servers are becoming littered with old data. ...
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It seems a lot like Disney and Square-Enix are on different wavelengths as far as developing games goes, what with a Warren Spector project in the works and Final Fantasy XIII well on the way. But there was a time when these two juggernauts of adolescent entertainment teamed up to make sweet, sweet video game love in the form of Kingdom Hearts. ...
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Licensed games come and go, so most of us don’t bat an eye when titles based on movies and TV shows fall into obscurity. Today, they’re ephemeral by nature, seemingly designed with an expiration date only as far off as the coinciding property’s DVD release date. ...
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We suppose our regular readers, weaned on the violent acts of Marcus Fenix and Solid Snake, deserve an explanation. Why has GamesRadar devoted five whole days to anthropomorphic rodents and smile time gags on the week Halo 3: ODST hits shelves? It’s partially due to poor scheduling (not necessarily on our part!) and a lifetime of love for The House of Mouse. ...
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The Week of Disney: You’re soaking in it! Go ahead and pretend these characters mean nothing to you. Once you’re done lying to yourself, pretending you don’t have no connection with the likes of Mickey, Donald and Goofy, let’s marvel at just how astounding it is that almost every person in the world born in the last century shares some familiarity with these characters of unrivaled legacy. ...
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Ever wondered what it would be like to have video game characters in your Pokemon party? Why choose boring old Bulbasaur when you can choose a beautiful Kasumi? Or a level 50 Sackboy?
We've given 21 game characters the Pokemon treatment, with four moves to choose from and some evolutionary states too.
Who would you choose? ...
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If you examine the history of console gaming, from its nascent years on low-end computers to the present, you’ll find one strange constant: Santa Claus. Much more than just another holiday mascot who gets rolled out once a year to irritate us with awful ads and horrible dancing toys, Santa is a beloved-enough icon to have appeared in seemingly dozens of videogames (not to mention books and movies) that persist long after Christmas is over ...
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Nothing's perfect. Stare closely enough at anything - even a masterpiece - and you're bound to find flaws sooner or later. They might be small. They might be insignificant. They might not detract from the overall quality of the piece at all...
Except when they really, really do. With these seven games, in fact, you don't need to stare. Their flaws are so huge, so obvious, so frustrating and so effing obnoxious that you can't help but ...
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