While not quite the Halo-killer Sony hoped it would be, Killzone looks killer and delivers a tense, slightly deeper experience than the average first-person blastathon.
Release date:
Nov 2, 2004
Developed by: Guerrilla Games
You know you're onto something when you're taking screenshots of a game and you begin imagining how great it's going to look on the page. When you're pressing the 'grab' button on the 'grabber' and every frame it lifts and tucks away on the hard-drive is a work of art. Killzone is one of those games. We have, in the past, spent hours trying to make some games look anything other than s**t, but with Killzone we just press the button... Perfect. Press again. Perfect. It's impossible to make this ...
We go hands-on with the much-vaunted FPS. But is it really Sony's answer to Halo... or something...
Sep 9, 2004
Summer 2003 and the internet is awash with rumours of a PS2 game that is supposedly Sony's answer to Halo. By mid-July, a , while Sony and developers Guerrilla remain resolutely schtum. Come the end of that month, the of the title is finally made and we learn that the near-future FPS will be squad-based (although players only control one character at a time), that the game will be structured around a number of set pieces and that the title takes major twentieth century theatres of war as its ...
» Read Full Killzone preview