Killer 7


Carolyn Gudmundson - GamesRadar
By Carolyn Gudmundson posted 1 year, 7 months ago



Killer 7 is a divisive game, in large part because of its bizarreness. Its unusual, highly stylized on-rails shooter/puzzle gameplay was offputting at best to many critics, and even those who rate Killer 7 highly would agree that its visual style surpasses its actual gameplay.

So with all that emphasis on Killer 7's strikingly artistic visuals, it's easy to forget how its soundtrack also played a part in shaping its world and characters.

Two contrasting tracks embedded inside!


In a medium full of perfect teeth, washboard stomachs and breasts that have their own gravitational pull, it’s rare to see characters with disabilities. But they do exist… and they’ve done some badass things. Be it killing gods, eating hardened soldiers or even creating the Nintendo universe; being physically challenged never got in the way of this bunch’s fun.

The End

Disabled and deadly in: Metal Gear Solid 3:


Nathan Irvine - GamesRadar
By Nathan Irvine posted 2 years, 11 months ago

Amongst the games, press releases and bulging envelopes of cash curiously marked '9/10, yeah?' that we receive from publishers each day we also get clothing. Mainly T-shirts of random ill-fitting sizes. And they fall into three categories: Outdoors, Indoors, and Bin.



By NGamer UK posted 3 years, 10 months ago
The eccentric games developer and Grasshopper Manufacture CEO Goichi ‘Suda51’ Suda has found fame for his last two big-name games - No More Heroes and Killer 7 - but as a producer, he’s got a list of innovative hits as long as an elephant’s nasal spray. These include Michigan: Report from Hell, which takes place entirely behind a film crew’s camera, and soon-to-be-DSed adventure game The Silver Case. He’s

By GamesRadar UK posted 3 years, 11 months ago
Legions of exasperated gamers whined that Kratos' escape from the bowels of Hell - complete with rotating columns of bladey cartilage, platforms of bone and two huge towers of spinning blades - was 'stupid', 'cheap' or 'toohardIwantmymummy!' but we loved it.

Mikel Reparaz - GamesRadar
By Mikel Reparaz posted 4 years ago

On some level, roughly 95 percent of games have always been about assassination: go to point A and kill prominent entity B, fighting your way through goons C through Z to get there. Most games tend to come up with a morally justifiable pretext for all the violence, but more and more, we're seeing games that drop the act and let you be what you've secretly known yourself to be all along: a remorseless killing machine bent on destroying your targets.


At one time, the curiously-titled Killer 7 was a hot property in the video game world. New trailers created either curiosity or excitement in gamers and journalists wondered loudly whether we were about to see the worlds first post-modern game, one that would infuse life in the shooter genre and exist purely as “art” because of its bizarre cel-shaded graphics. Maybe they wondered a little too loudly ‘cause once the game hit retail, the review scores were low - mainly due to

By GamesRadar US posted 6 years, 11 months ago
Killer 7 is not only one of the most visually sumptuous games ever conceived, it's also one of the weirdest. With its blend of first-person shooting, obscure puzzle elements, point-and-click interface and a narrative that actually makes less sense the further through the game you progress, it's almost revolutionary in its sheer originality (not to mention what looks to be its complete lack of commercial appeal). We recently caught up with Killer 7 producer Hiroyuki Kobayashi to find out how he
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