With so many games nowadays wearing
ambition like a crown of thorns, a
single-minded focus on just one core idea is
as good as a change. And so it is with
kill.switch: you take cover behind some crates
or a corner, enemies scuttle in from the
distance taking up their own defensive
positions, and a stuttered firefight ensues.
And repeat. It's real-Time Crisis.Things are initially good. Bullets are
pinpoint, and aiming is smooth and accurate.
The Blindfire option is neat,
as is the Halo-esque ...