Screenshots updated
Feb 8, 2008
After burning through the brief and deplorable Xbox 360 version of Jumper: Griffin's Story, we wondered if the cel-shaded PS2 iteration could be any worse (or any longer, for that matter). The answer to both queries is "no" - the full campaign still weighs in at about two hours in length, but the rest of the beat-'em-up experience doesn't fall quite as flat on its face for one obvious reason: it doesn't try as hard. ...