Guilty Gear XX Accent Core Plus


By Joe Newman posted 2 years, 2 months ago

There’s something very special about the process of old-fashioned, frame-by-frame, 2D animation. In the old days, the only way to get your animated character to wave his or her arm was to spend hours upon hours painstakingly crafting each frame and constantly readjusting your work to make sure everything flowed correctly. Now you just set a couple of keyframes and let a computer do it all for you.


To clarify, this isn’t about dialog captions, which are also referred to as “subtitles.” This is about the wastes of ink which game publishers love printing after game names. Take “Halo 3: ODST,” for example. “ODST.” What is that? It’s some letters that provide no information other than, “Hey, this isn’t the original Halo 3, it’s actually something a bit different.”

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