Complete Walkthrough for GRAND THEFT AUTO: LIBERTY CITY STORIES (PLAYSTATION 2) Version 2.3 BY ERIC WAECHTER PLEASE VISIT THE EASY TO NAVIGATE WEBPAGE VERSION OF THIS WALKTHROUGH AT: http://www.northsearesearch.com/gtalcs *************************************************************************** DISCLAIMER/RELEASE OF RESPONSIBILITY *************************************************************************** Values and opinions expressed in this document are the sole property of the author of this document. Any website authorized to host this document can NOT and will NOT be held liable for anything expressed here. By reading beyond this point, you hereby release responsibility of any website listed in the authorized sites list for anything stated from this point forward within this document. Complaints or comments in regard to this document must be submitted to the author using the e mail address listed at the end of this document. Any correspondence transmitted by any means, to any of the authorized websites listed, as a result of statements made within this document can be constituted as harassment by the administrator of the authorized website and can be prosecuted to the fullest extent of the law. *************************************************************************** As of this date, June 27, 2006, this walkthrough contains all information necessary to acheive 100% completion of the game on the PS2. The only updates from this point forward will be corrections if necessary, a possible secrets section and eventually a FAQ, followed by a "Dumb FAQ" that acheived great popularity on my walkthrough for The Da Vinci Code. *************************************************************************** **ADULT CONTENT ADVISORY** THIS WALKTHROUGH DOES CONTAIN PROFANITY ON OCCASION. IT IS NOT RIDDLED WITH IT AND I HAVE NOT THROWN IT OUT EVERY OTHER WORD, IN FACT, THE GAME ITSELF IS MUCH WORSE THAN I AM, SO IF YOU’RE ALREADY PLAYING THE GAME, I DON’T THINK YOU’RE GOING TO MIND THIS WALKTHROUGH. IF YOU ARE UNDER AGE AND YOUR PARENTS DON’T APPROVE OF YOU BEING AROUND PROFANITY AND SEXUAL SITUATIONS, THEN YOU’VE BEEN SNEAKING ANYWAY AND I’M GONNA TELL YOUR MOM!! *************************************************************************** “Because we all dream of wiping our ass on quilts, don’t we?” “It’s the game that’s just like life! Just when you think you’ve won, someone blinds you with industrial solvents!” “Its not like those other licensed video games, because in this one, you don’t die of boredom, you die of ANTHRAX!” ************************************************************************* Copyright Notice ************************************************************************* This document is copyrighted © 2006 by Eric Waechter (author) This guide is for personal use only and may not be altered, printed or distributed for any commercial purposes. This guide may be printed for personal use providing it is not further distributed or sold. No part of this guide may be used without written consent of the author and the requester agrees to provide proper recognition. Violators of this copyright will be prosecuted to the fullest extent of the law. Grand Theft Auto and its contents is copyright © 2006 Rockstar Games, Inc, Rockstar Games, Rockstar Leeds and Rockstar North and Take Two Interactive Software. The only Internet sites that have permission to use this guide are: www.northsearesearch.com www.gamefaqs.com www.cheatcc.com www.cheatcodes.com www.ign.com www.gamerstemple.com www.1up.com www.supercheats.com www.neoseeker.com www.cheathappens.com www.gamesradar.com www.cheatplanet.com www.gamesolves.tk http://reviews.ofgods.com www.gameboomers.com www.playwalkthrough.com www.gamesover.com www.andrewswebsiteuk.com If this guide is found on any other sites, please contact the author. *********************************************************** Table of Contents *********************************************************** I. Version History II. Introduction III. Storyline Missions A. Portland 1. Vincenzo Cilli 2. Ma Cipriani 3. J.D. O'Toole 4. Salvatore Leone 5. Maria 6. Salvatore Leone Part 2 7. J.D. O'Toole Part 2 8. Vincenzo Cilli Part 2 9. Salvatore Leone Part 3 B. Staunton Island 1. Salvatore Leone 2. Donald Love 3. Salvatore Leone Part 2 4. Leon McAffrey 5. Church Confessional 6. Donald Love Part 2 C. Shoreside Vale 1. Salvatore Leone 2. Toshiko Kasen 3. Donald Love 4. 8-Ball 5. Donald Love Part 2 6. Salvatore Leone Part 2 IV. Side Missions A. Portland 1. Car Salesman 2. Bumps and Grinds 3. Slash TV 4. Wong Side Of The Tracks 5. Noodle Punk 6. RC Thrashin' 7. Scrapyard Challenge 8. Scooter Shooter 9. Red Light Racing 10. Low Rider Rumble 11. 9mm Mayhem 12. RC Triad Takedown B. Staunton Island 1. Go-Go Faggio 2. Demios Dash 3. Bike Salesman 4. Well Snacked Pizza 5. Torrington TT 6. Car-azy Giveaway 7. RC Ragin' 8. Karmageddon C. Shoreside Vale 1. Wi-Cheetah 2. Gangsta GP 3. AWOL Angel 4. RC Race 5. See The Sight Before Your Flight V. Avenging Angel Missions VI. Vehicle Specific Missions A. Vigilante Missions B. Fireman Missions C. Paramedic Missions D. Taxi Missions E. Trash Dash Missions VII. Unique Jumps A. Portland B. Staunton Island C. Shoreside Vale VIII. Hidden Packages A. Portland B. Staunton Island C. Shoreside Vale IX. Rampages A. Portland B. Staunton Island C. Shoreside Vale X. 100% Completion XI. Eric's Stats Upon Completion XII. Eric's $2 worth XIII. Cheat Codes XIV. Secrets XV. Contact Information *********************************************************** I. Version History *********************************************************** June 19, 2006 - Version 1.0 Initial draft, complete walkthrough of story- line missions only. June 23, 2006 - Version 1.1 Completed all Unique Jumps and Hidden Packages section. Began work on Side missions with completed 'Car Salesman' and 'Bumps and Grinds' missions. June 25, 2006 - Version 1.2 Completed all Rampage missions, Car-azy Giveaway, Paramedic and Vigilante Missions June 26, 2006 - Version 1.3 Completed Avenging Angel missions and added several more Portland side missions June 27, 2006 - Version 2.0 All side missions and vehicle specific missions completed. Small 100% completion note added to end. Walkthrough now contains all info needed to acheive 100% completion. June 28, 2006 - Version 2.2 Added Cheat Codes, Secrets, Eric's stats, and Eric's $2 Worth June 30, 2006 - Version 2.3 Webpage version completed and added *********************************************************** II. INTRODUCTION *********************************************************** I realize that many of you are reading this walkthrough as a result of my walkthrough for The Da Vinci Code, so allow me to thank you for coming to this walkthrough as a faithful fan. For those of you that are new to my walkthroughs, I can promise you this, if you get nothing else out of my walkthroughs, you’ll get a good time. I try to make the process of reading the walkthrough as much fun as actually playing the game, so if you like to laugh, keep on reading, I promise you will. I am sarcastic, blunt, and have no problem letting you know what is on my mind. Sometimes I am even insulting, but if it hurts your feelings, its probably because it relates to you and you deserved it anyway. I realize that when you go to most walkthrough sites, there are at least a dozen of them written for this game, however they were all written from the PSP version of this game. While this version is virtually identical, it does still contain some differences as I have noted in looking at some of the other walkthroughs. So far as I can tell, this is the first walkthrough thus far that is based 100% on the PS2 version of the game. I could cheat and use the PSP walkthroughs that are already online, but I believe that no longer makes it “my” walkthrough. If you are a return walkthrough reader, you are here because you enjoy the way I write, and it would be wrong of me to cheat my way past that. If you are a new reader (and you made it past the “hurting your feelings” thing above) then you will soon come to find that my walkthroughs are of only the very best quality. I know that you will settle for nothing less, and you have my word that the very best is what I am here to provide. If you find this walkthrough lacking in ANY way, please contact me at the e mail address at the end of the walkthrough. I have not played the PSP version, in fact, I have not even seen the PSP version, so if you write me to tell me that that “is not how it was on the PSP”, BITE ME . . . .I warned you ahead of time. This walkthrough was written as I played the game with my laptop in front of me, therefore everything in here was done at the time of the writing and was not drawn from memory in the hopes that I remembered it right. With that said, please enjoy the walkthrough and best of luck to you in the game. *********************************************************** III. STORYLINE MISSIONS WALKTHROUGH *********************************************************** A. Portland *********************************************************** **NOTE** For the sake of organization, the missions are grouped by character as much as possible. It is possible to do these missions in other sequences as long as they are available on your map. Please do not write to me and tell me that you don't HAVE to do them in this order for cryin' out loud. (I wouldn't have to say that if it hadn't been done!) Intro scene: Tony gets to Liberty City, makes a phone call and catches a cab to Mr. Leone’s office and is introduced to Vincenzo (Lucky). You get your first mission assignments from Lucky at Atlantic Quays. Your first objective is to drive Vincenzo to your newly acquired Safe House in Saint Marks, where you will change your clothes. You’ll learn about the garage where you can store your vehicles here and how to save the game. (You will not be able to save at this point yet.) You must now get back in the car and take Vincenzo to his warehouse. (**NOTE** At this time, you can not get a wanted level yet, so have fun on the way if you want!) Drive into the yellow marker and you’ll get a short cutscene where Vincenzo continues to be a wiseass and then you will be awarded $100 for having to listen to it. You will then be free to roam and Vincenzo’s missions will now be visible on your map indicated by a blue “V”. At this point you can go back to your safe house and save just so you don’t have to go through all that again. From this point forward, I will not tell you when to save. If you are playing this game, I’m going to assume you’ve played video games before, and also that you’ve played the other games in the GTA series. You should know when to save and when not to, and that saving after every mission is just good thinking. Now you may begin the story missions. . . . 1. VINCENZO CILLI MISSIONS *********************************************************** Slacker – You’ll be sent back over to Saint Mark’s to look for Vincenzo’s dealer. A new yellow marker will appear on the map. Grab a vehicle and head that way. When you get there, you’ll find the whiny dealer and then your objective will change for you to take him to work, and you’ll get a new marker in Chinatown. Get back in the vehicle and he will climb in (or on if you have a motorcycle) and off you go. When you get there, drive into the marker, the dealer will get off and you’ll be awarded $100 for your efforts. Dealing Revenge – After the rather disqusting cutscene, climb in a car. I recommend a car for this mission to make it as simple as possible. Head to the new marker in Chinatown, which just so happens to be where you dropped the dealer off in the last mission. After the cutscene, follow the instructions and beat up the dealer before he beats you up. You’ll be alerted that there are other Sindacco’s dealing in the area and you should take care of those as well. The simplest way to handle this is to climb back into the car, drive to each of the red dots on the map, and simply run them all over until they are dead. When you do, the mission will end and you will get $500. Snuff – You’ll first be sent to the Ammu-Nation in the Red Light District. Go there and you’ll be schooled on how to purchase weapons. You are given your first gun for free, so use the cash to buy some extra ammo and then head to the new marker in Hepburn Heights. When you enter the marker, you’ll be at the entrance to a construction site, and you’ll be instructed to take care of the Sindacco heavy at the rear of the site. Shoot down the two guards at the entrance to the tunnel. Go through the tunnel and there will be two more guards on the other side to take care of. Once they are out of the way, the Sindacco heavy is at the back end of the site behind his car. Kill him and then take his cell phone as proof that the job is finished. You’ll immediately get a call from J.D. O’Toole and find out that you’ve been watched (Gee Rockstar Guys, feeling nostalgic for Manhunter are we?). When the phone call is done, climb in the Sindacco’s car (indicated by the painfully obvious blue arrow) and take it to the Pay –N- Spray, which is fortunately on the street right in front of you when you get in the car. You’ll get a free introductory paint job, $500 for completing the mission, and J.D. O’Toole’s mission marker on the map, indicated by an orange “J”. Smash and Grab – After the cutscene, you’re instructed to grab a four seater car, and for your gaming convenience, there is one parked right outside. Get in it and drive to the new marker blue which is very conveniently located at the completely opposite end of town. (See a cop chase in your future?) When you get there, drive into the mayhem and let the four guys with those shiny blue arrows over their heads get in the car. You’ll now have a 3 star wanted level and you’ll be instructed to lose the cops. Remember that Pay –N- Spray in the last level? Check your map and pick the quickest route to get there, because the cops will be showing you no mercy on the way. Get in there, get the car painted and your warning level will disperse. Your instructions are then to take the gang to Vincenzo’s. Do that without getting a wanted level again, and you’ll be rewarded with $1000. Hot Wheels – You need to go get Vincenzo’s car which is nearby in Trenton, and bring it back to him. Sounds pretty easy, huh? Oh yeah, he forgot to tell you that the car is wanted by the police. As soon as you get in this very fast Banshee (this was my favorite car out of all of them from the original GTA III, but kind of a letdown this time), you’re going to get a 3 star wanted level and cops are going to appear around you in that magic way that can only happen in a video game. It’s going to be a bit more of a trick this time, but you’ve got to get the car to that same Pay –N- Spray. Use the map and plan a direct route. You can make it. You’ll then have to take the car to Vinnie’s lockup, which is on the next block from your safehouse to the east. When you get there, you’ll get a phone call from Vinnie, and you’ll be none too happy. After exchanging pleansantries, you’ll be instructed to take the car to the car crusher and dispose of it. Drive to the north end of town, park the car in the marker and get out. Watch your revenge on Vincenzo with a great big grin and get a grand total of $104 dollars for the scrap value. Yep, that’s it, $104. It’s not a typo. You’ll also get a call from Tony’s mom . . . .thats right, his mom. She will chew him a new one in typical Italian mom fashion, and now you’ll have yet another mission marker on your map. I like to call them the “Mommy Missions”, marked by a pink “C” on the map (for Mrs. Cipriani in case you didn’t catch that). You are done with Vincenzo now. 2. MA CIPRIANI MISSIONS *********************************************************** Go to Ma’s house (which if you remember GTA III, it was Toni Cipriani's house), to begin these missions. Snappy Dresser – You’re first instruction after the cutscene is to go back to your safehouse and get your camera. Head just around the block and do that. Once you’ve got it, your next destination is Casa’s Deli in Chinatown, so climb back in the car and head there (That Leone Sentinal isn’t too bad, huh?). When you drive into the marker, you’ll be told to follow Casa. Do so, but don’t get too close or he’ll get spooked. This isn’t too hard even though they don’t give you a marker to let you know where he is when you don’t have sight of him, and there is no Spook-o-Meter as in previous GTA releases. The chase will be brief as you are just going to another part of Chinatown. When you get there, Casa will pick up a couple of hookers and you’ll have to follow him a little bit more. Not too far to go this time either, as your just going up to Callahan Point. When you get there, you’ll get instructions for using the camera, so get out of the car and walk towards Casa’s little perverted gathering, but don’t get too close. You really don’t have to get all that close anyway because the zoom capabilities of this camera are rather impressive. Arm the camera, zoom in and take a snapshot of the diapered Casa. You’ll then be instructed to take the picture back to Ma, so go there. After you get over that sickening feeling from finding out that your Ma doesn’t find the diaper disturbing, you’ll be rewarded with $100 for finishing the mission. Big Rumble in Little China – The trick here is to take out some Triad gang members (remember these guys?!). One set of gang members is driving around in a delivery truck, which you must follow around and run into until you get it to stop. At that point, two gang members will get out and come after you on foot. If your vehicle has enough life left in it, just run them down. The other set of gang members is in the center of Chinatown in that area that is blocked off to vehicles. Well, fortunately for us, this isn’t GTA III anymore, and we now have motorcycles at our disposal. Find one, get on it, slide into that area and just mow them down with the motorcycle (I love it when I don’t have to buy ammo! If it makes you feel better, I got all 4 of these guys with one shot on the motorcycle and the mission was over.) I may have blinked too quick, but I don’t believe I got paid anything for completing this mission. Grease Sucho – Time for a race! Grab a car (The Leone Sentinal will suit this need very well) and head for the starting line (Sorry, they won’t let you bring a motorcycle. No bringing guns to knife fights.) This little pissing contest is being held down in Trenton. The race while seemingly stressful was relatively easy. I screwed up a couple of times and missed turns and I still beat them with a fairly wide lead. When you have one the race, you will be instructed to take out Sucho. Track him down by following the red blip on the map, and when you catch up to him, ram him until he gets out of the car. When he does, just run him down. You’ll be awarded $1000 for completing this mission and the Underground Street Races will be unlocked, and you’ll be informed that you’ll be contacted by challengers. Dead Meat – You’re instructed to go to Giovanni Casa’s Deli to persuade him to take a ride with you, so grab a car and off to Chinatown we go. When you get there, you’re going to pick Giovanni up and take him to the sawmill in Trenton. When you get there, you will pass through a gate and get another yellow marker behind the sawmill. Once inside, you are now going to have to hack Giovanni up with the axe provided for you. Whatever you do, don’t chase him. Wait for him to find a spot and crouch, figure out which way he is facing and then walk up behind him and smack him with the axe (WALK!! NOT RUN!!) He goes down pretty quick. It took me two tries to take him out. When you do, watch the twisted little cutscene, then climb into the van to take the “Giovanni Sausage” to his deli. You’ll have a two star wanted level, cops will be lined up outside the gate, and you’ll be driving that big clunky-ass van. If you know where a couple of wanted level stars are, hit those as fast as you can, otherwise, do what I did and head up the west side of the map to the Pay –N- Spray. Once you’ve done that, take the van up to Casa’s Deli and receive $500 for your tasty new style of sausage and the end of the mission. No Son of Mine – Oh crap! Your own Ma is trying to knock you off! Grab the shotgun and take care of all of her hitmen. These guys come in 4 waves of 4. When one group is gone, the next one comes. The last two groups are carrying machine guns, so be quick, or be creative. My health was wearing real thin by the last group, so I ran around the block and grabbed a delivery truck that just happened by. I saved some more ammo that way and just mowed them down with the truck. When they are all dead, the mission is over, you earn no money and you can no longer go see your Ma. 3. J.D. O’TOOLE MISSIONS *********************************************************** In order to begin these missions, you will need to go back to the safehouse and change into your casual clothes. JD will not acknowledge you while you are dressed in your suit. You can find these missions at Paulie’s Revue Bar (formerly known as Luigi’s in GTA III). Bone Voyeur – After this relatively disturbing cutscene, you will climb in a van with JD. This mission is pretty straightforward and pretty simple. You just have to drive around the red light district and stop near JD’s hookers to collect the money from them. You have to collect $700 which you will see on the right side of your screen and this mission is timed as you have to collect all the money before the girls’ shift ends. It’s really plenty of time, so you don’t have much to worry about. Basically take off straight ahead from where you get in a van, and drive around the Red Light District in a square pattern, and you’ll see the girls standing on the side of the road with a blue arrow over their heads. Stop near them and they will come up to you and hand over their cash. At one point, a pimp will be ripping off one of the girls and you’ll have to stop him. It’s pretty simple, just run him down with the van, get out, grab the money, get back in and carry on. When you’re all done, you just have to take JD back to the bar. The mission will end when you get him there, and you’ll get $500 for a job well done. Don in 60 Seconds – After the cutscene, quickly jump in the car with the blue arrow, as you have a 2 star warning level and the cops are already on the scene and shooting at you. You’ve got to get Salvatore out of there, and you’ve got to lose the cops. Pretty easy start, drive right around the block and into the Pay –N- Spray. It was so easy, in fact, it made me a little suspicious. Once the car is painted, you are told to take Salvatore home, back to the trusty mansion up in Portland Beach, where you first met the sultry Misty a few years ago. That’s it. When you get there, you get a brief cutscene, $1000, and a new set of missions from Salvatore. Micro SMG’s become unlocked at Ammu-Nation as well. A Volatile Situation – Time to go check out a casino. I recommend that you show up well armed with a machine gun and a PCJ 600 is the preferred vehicle. This mission was nothing short of a pain in the ass. It’s in St. Marks, 3 blocks south of your safehouse. When you get there and walk into the marker, you’ll get a phone call from JD telling you that there are a bunch of Sindacco’s coming after you. Guess its time to take care of them. There will be 3 waves of Sindacco’s. The first will arrive in one of those silly white station wagons. You have a choice here, you can either wait for them to get there and blast them when they get out of the car, or you can go after them before they get there on the PCJ and try to blow up their car before they arrive. The latter takes a LOT of ammo, so be prepared if that is what you decide to do. I found it easier just to wait on them and blast them when they get there. It’s riskier on your health, but if you just grab a car and park a little ways up the street facing the front door of the casino, wait for them to get there and then run them down when they get out of their car. If you let any get too close to the front doors of the casino for too long, they will plant a bomb and it goes off in only 3 seconds. Don’t be standing nearby, and two of them will fail the mission. The last wave arrives in a Patriot (I like the way they have made them big and beefy and mean now!). Take care of these guys and you will get a cutscene showing you a box truck headed your way. The truck has a bomb in it. Once again, you can take the PCJ and attempt to chase it down before it arrives, or you can wait for it to get there. The trick here is to make sure there are no cars cluttering the street before it gets there. When it arrives, it will slam into the corner of the building and the driver will run away. You now have 22 seconds to get in it and move it a safe distance from the casino. This distance will be indicated by a blue bar on the right side of the screen, and when it is far enough, you need to get out of the truck and get the hell away from it. Don’t let me forget to mention that the truck is stuck in first gear and barely moves, so have fun with that. If you manage to pull it all off, you get $1000 and a chance to save and go get a drink or something. Mostly because that level pissed me off. I needed a drink after that. Blow up ‘Dolls’ – This mission, when done the right way, is so easy its scary, which is definitely a nice break from the previous level. All you have to do is blow up the Sindacco Brothel/Casino. Capisca? Ok then, grab a car, any car will do, however if you just want to walk your way through this mission, find one of those silly ass white Sindacco station wagons. Take it up to 8 balls place. (You can find it, its been there for 5 years now) You will get it equipped with a bomb, because that’s what 8 ball does. He does it here, he did it in Vice City, and he did it in San Andreas. (That guy gets around!) Now all you have to do is drive it over to the Red Light District and park it in the garage of the brothel/casino. The guards there will make comments about you as you drive in, but as long as you are in the Sindacco car, they won’t mess with you . . . until you get out of course. When you’ve got it parked, you’ll be prompted to get out of the car. Get out, and I recommend running (to the right as you are looking OUT of the garage) and jumping over that wall onto the street. Keep running until you are prompted to set off the bomb. Do so, and you’ll get a pretty cool explosion cutscene and $1500 for completing the mission. 4. SALVATORE LEONE MISSIONS *********************************************************** I like Salvatore’s house -- he always has a shiny new PCJ sitting out front for me. The Offer – This one is fairly simple. Head down to the docks at Portland Harbor and meet with Jane Hopper. You’ll have a quick but rude meeting and then it will be your goal to escape the docks. What can I say. RUN! There’s a guy or two throwing Maltov Cocktails at you, so avoid them if you can. Run until you get almost to the exit and there will be a Bobcat sitting there. Climb in it and drive out the gate. Done. Mission over. $500 Ho Selecta! -- This one isn’t bad either. All you have to do is pick up hookers. (WHAT A JOB!) Ok, so you have to pick up 6 hookers and get them to the picket line at the entrance to Portland Harbor. You have about 5 hours to do this in (that’s 5 GTA hours, in reality, 3 or 4 minutes max). Its actually plenty of time if you work your way south from the first hooker in the parking lot of the gas station at the north end of town. You have to disrupt her “business transaction”, at which point you’ll have to take out the 4 guys she was . . .uh . . .transacting. If you’ve got a gun, this is pretty easy . . . because they don’t. Continue south to the next girl, who you will also have to disrupt. Theres only one guy to take care of there, so do so and move on. Get the third girl a little further down the street. She’s just hangin’ out, so just pull over and she’ll get in the car. Now, you’ll have to drop these three girls off at the picket line. Do so, and turn around and head over toward the Chinatown/Red Light District area. If you just turn left onto that main road there under the train bridge, you’ll be able to see two more girls right in front of you. Pick them up, drive about a block further and another will be standing just around the corner. When you’ve got all three, turn around, drop them off at the picket line, and you are done and $500 richer. Frighteners – Once again, simple. Head towards the red markers on the map and you’ll find the Union Bosses just driving around town. Ram them, shoot their cars, whatever you have to do, just get them to get out of their car, but whatever you do, don’t kill them. You just want to scare them. Some will fight back when they get out of their car, but most wont. Scare enough of them, and $1000 is yours and the mission is over. The Avenging Angel costume will be unlocked at the safehouse, and it was at this point that I got a phone call from Maria, opening up her missions now as well. Rollercoaster Ride – You’re starting off here with a short time limit, luckily, you don’t have far to go. You have to get to the radio station in Harwood before Hopper leaves. When you get to the radio station, kill the limo driver. You’ll end up in his uniform, at which point, get in the limo. You’ll get a short cutscene and Hopper will get in the limo and demand to be taken to the Harwood Ferry Station. You’re not going to do that. Your job is now to scare the hell out of her. Drive around real fast, hit stuff, take her over jumps and generally cause mayhem with the limo. The scare meter on the right side of the screen will soon fill, and you’ll be asked to take her to the ferry station picket line at the north end of town. Do so. When you get there, you’ll have to drive through a group of gangsters and drop her off in the yellow marker. Your mission will be complete at this point, and you’ll get $1000 and the chauffeur outfit at the safehouse. You’ll be done with Salvatore’s missions at this point. 5. MARIA *********************************************************** Shop Til You Strop – Take Maria to the shop as indicated on the map. I’m not entirely sure why she couldn’t walk her own ass down there since its only 1 block to the south, but oh well, here we go. Ok, so now we know why she couldn’t walk . . . because running from the cops in that skirt and heels is a BITCH! When she comes back out of the shop, you’ll have to take off and loose the cops. Being that it is only a 1 star warning level, this is pretty easy, especially since I decided to take her shopping on a PCJ. When you’ve lost the cops, she wants to go to another shop, so off you go. If you are thinking clearly at this point, make sure when you pull into this yellow marker, you have the car pointed north up the street. Of course, she doesn’t let you down again, and this time she manages to pull off a 3 star warning level. (My wife wonders why I won’t go shopping with her.) The REALLY funny part at this point, is that you’re not instructed to lose the cops, you’re instructed to take her home. Yeah right. If you did as I suggested and parked in front of the last shop facing north, by God, head north and get that car into the Pay –N- Spray. THEN take her sorry ass home and collect your miserable $100. Taken For A Ride – We’re going to take Maria to see her dealer. (Serious Misty flashbacks now) You pull in behind one of those silly ass Sindocci station wagons, and Maria climbs in it to make her deal. Something goes terribly wrong as things often do in drug deals with enemy families, and the Sindocci’s take off with Maria. You must now ram their car in order to get her back. When they do stop, you’ll have to kill the two Sindocci idiots that get out. When you do, Maria will get back in the car with you and now all you have to do is taker her home to collect your $500. She did mention something about coming up for “coffee”, but you turn her down. Apparently Hillary Clinton and Jack Thompson got to Tony Cipriani, and he’ll be having no “Hot Coffee” in Liberty City. (Bunch of censorship cowards they are! Rockstar is my HERO for having done it in San Andreas! They shouldn’t have let the government push them around, and the retail stores are WIMPS for taking it off the shelves! Soapbox completed.) Booby Prize – We’re going to race again, and this time we have no choice but to find a motorcycle, so grab up a PCJ 600 and let’s go! If you don’t find one right away, you know you can always find one in front of Salvatore’s house. Head down and enter the marker to start the race. It’s a fairly simple race, and if you’re good with the handbrake powerslide, you’ll have no problems winning this 2 lap race. Of course when the race is over, you earn no money, and Maria still takes off with the other dirtbag, however you open up the underground street bike races. Biker Heat – This one goes by pretty quick. Head down to Chinatown to meet up with Wayne and his gang. You’ll exchange a few uncivil words and Wayne will take off on his bike and leave you four goons to deal with. The best way to do this was to do what I did . . . .ignore the goons, hop on the bike sitting in front of you, and take off after Wayne. All you’ve got to do is make him be dead. If you’re still carrying around an automatic weapon compatible with a motorcycle . . . .this is GRAAAAAVY. Kill him, be done, get $1500 and get a phone call from Salvatore telling you he’s got some more stuff for you to do. If you're thinking about it, grab the PCJ 600 that Wayne was driving. It's bulletproof and the only time you will be able to get it throughout the entire game. Overdose of Trouble – Maria has overdosed on a color spectrum of pills, and apparently she needs a “zap” to get over it. She tells Tony that he’s square because he doesn’t know what a “zap” is. Apparently, I’m square too. At any rate, she says she left hers at the diner at Callahan Point. Of course, she has no idea what in the hell she’s talking about, but we’re going to grab a vehicle and take her there anyway. You arrive in the empty parking lot of the diner to find nothing but the yellow marker, but as is normal for this game, when you enter the marker 8 or 10 pissed off bikers with guns materialize in the parking lot like they’ve been sitting there since the place was built. Of course it occurs to Maria that this isn’t where you’re supposed to be (genius that she is) and now off you have to go to Hepburn Heights, with these hairy intellectuals chasing you. Since I know you’ll be stunned to hear that Hepburn Heights won’t be the right place to be either, Maria will change her drug addled mind once again and decide that the stuff has been at her apartment the whole time (she could have saved us a lot of trouble by coming to that conclusion to begin with, but what fun would that be). Off we go back to the apartment still trailing the unhappy ones. As seems to be standard procedure, that’s not right either, and now we head to Salvatore’s Mansion. When you get there and drive into the marker, Maria chews your ass for being such a twit and goes in to the mansion to service Salvatore. The mission is complete and you get nothing but an ass chewing from a crack whore for your troubles. Thankfully, you’re done with her. The Goodfella outfit is now unlocked at the safehouse. 6. SALVATORE LEONE PART DUE (That’s Italian for “two”, Doofus!) *********************************************************** “And another thing – I never met a girl with hydraulic underwear . . . .I was looking for a tramp, I married a slut!” -- Salvatore Leone Contra Banned – You need a 4 seater car to pick up some backup. Luckily for you, your at Salvatore’s house and he has a conveniently placed Leone Sentinal parked there for you. Drive around to the blue markers and pick these guys up. One of them is in the parking lot of Marco’s Bistro made famous in GTA III and after your first and only transcontinental flight in San Andreas. Once you have them all, you’ll have to head down to Portland Docks, so get moving. You’ll have to drive through some angry picketers at the entrance to the harbor, but just blast on through and head to your marker. When you get there, you’re in a familiar scene. Yet another deal gone bad with dirtbags at the docks. The cops show up and now you have to waste the drug dealers. If you manage to survive that ordeal, there is some armor there for you if you didn’t grab it during the gunfight. (This armor is now always here should you need to come get armor again later.) All you have to kill is the drug dealers, you can leave the FBI agents even though they are shooting at you. Once the dealers are dead, you have to jump in the Patriot indicated by the blue arrow, then get it out of there and lose the 3 star warning level. Make a beeline for the Pay –N- Spray. Once you pull that off, you’ve just got to get the Patriot to Salvatore’s lockup in St. Marks. Once you get it there, and in the garage, get out and claim your $1000 for completing the mission. You’ll get a phone call from JD, and once again open some more missions from him. Which is good, because you’re done with Salvatore’s missions again. 7. J.D. O’TOOLE MISSIONS PART DUE (Yep, its still Italian) *********************************************************** “Oh God! I feel like the day the FBI searched my hard drive!” --JD O’Toole Salvatore’s Salvation – Salvatore has been kidnapped by the Sindocci’s. First thing we’re going to have to do is tail one of these guys in a car. Follow the car without attracting attention. You’re not going far, so its not too bad. When you get to the destination, you’ll see that they have Salvatore in the trunk of a car, and they intend to take him to the car crusher. Now we have to get all superhero on their ass. Stop the car before it gets to the car crusher. Ram it, but don’t shoot it, or you’ll kill Salvatore and fail the mission. Once it stops, two Sindocci’s will get out and start shooting at you. Slaughter them and then get in the car that has Salvatore in the trunk (big blue arrow in case you are dense). Drive it to Salvatore’s mansion and into the yellow marker and Salvatore is saved. Be happy with your $1500. The Guns of Leone – Salvatore has lost it. Must have been the carbon monoxide fumes he inhaled riding around in that trunk. He’s coming down to kill every Sindacco he can find, and JD has beat feet out of there. Your job is to get up on the roof across the street and grab the sniper rifle. You’re going to keep Salvatore from getting capped. You’ll be able to nail the first 8 or 9 guys from the roof, but after that, you’ll have to head down to the street to help out. If you were thinking ahead, you grabbed the AK47 from the roof behind the strip club (under the water tower -- take the stairs in the alley where you knock on the door to meet JD). The last to show up is the cops, and you’ll have to kill a couple of them as well. When they’re all gone, Salvatore will run into the alley behind Paulies, and the mission will be over. A whopping $3000 for completing this mission. Calm Before The Storm – You’ve got one GTA hour to head up to Salvatore’s mansion. You’re going to follow a new heavy that Sal’s got that he is suspicious of. When you get there, enter the yellow marker. Just to make this interesting, this guy is going to be taking off in a helicopter, and you are going to have to follow it from the ground. It’s pretty simple as they give you a red marker on the radar, the guy flies REAL slow, and for some dumbass reason, the helicopter follows the streets. You’re not going far the first time. He’ll land in the construction site just to the west in Hepburn Heights. A short cutscene there, and he’ll take back off and you’ll have to follow again. Once again, he’s not going far, and will end up landing on a roof in Chinatown. When you get there, you’ll have to go into the alley of this building and climb the stairs to the roof for a closer look. After the cutscene you see that you have been spotted by the Triads. Time to do some shootin’! When all the Triads are dead, the mission is over and you’ll be rewarded with $1000 and the removal of whatever wanted level you acquired in the process. The Made Man -- You’ve got to drive JD to his ceremony to be “made”. Climb in the car. As any formal and important mob ceremony should be, its located at the car crusher in Harwood, so drive there. Apparently the Sindacco’s aren’t real thrilled about JD’s conversion, so they are going to attempt to take him out on the way to the ceremony. It’s up to you to get out of the car before they blow it up and shoot them before they accomplish their mission. There is one on a motorcycle and three in a car and they all show up together. It’s easiest to just run down the motorcycle moron, then get out and gun down the other three. Once they are disposed of, you can continue to the car crusher in relative peace. When you get there, you find out that the ceremony is so that JD can be “made dead”. Mickey caps him in the back of the head. (For you fans of “The Godfather”, this is ironically how the traitor, Salvatore Tessio was disposed of in that movie. I guess this time Salvatore gets to be the assassinatOR rather than the assassinatED.) Now that the car you’re in is good and screwed up, you have to run it through the Pay –N- Spray so you can get Mickey home in peace (instead of in pieces). Even that won’t work for long, and you’ll eventually get spotted by the cops and they’ll chase after you for DWCDG (Driving While Carrying Dead Guy). Get Mickey to his apartment across from the hospital and he’ll get out. Now its just you and Dead Guy. You’ve got to get the car to the river and dump it. You can try to respray the car again, but it won’t do you much good. You’ve got to get it over to the Boardwalk that runs up the west side of Portland and get the car into the river. Jumping out of a moving vehicle works, but it’s a bit picky about doing that. I just parked it nose first towards the river, got out, ran back over to the street, grabbed a passing vehicle (in this case a patrol car that was chasing me after I offed the cops), and rammed the back end of the car right into the river. Mission completed, $1500 and no more wanted level. Oh yeah, apparently there are no more JD missions. Vincenzo on the other hand, is feeling bad for being a douchebag, so he gives you a call and you once again have Vincezo missions. 8. VINCENZO CILLI MISSIONS PART DOS (Spanish – I’m multi-lingual now.) *********************************************************** “ . . . .if you pull any of that daddy bullshit, you’re a dead man.” --Tony Cipriani Back to Atlantic Quays we go . . . . The Portland Chainsaw Maquerade – You get a phone call from Vincenzo when you get there. He wants you to meet him on the freighter over at Portland Docks, so we’re going to head there. Use the ramp to get up on the ship and head to the stern (the stern would be the BACK of the boat, most likely the spot indicated by the yellow marker). I took a PCJ down here, so it made the trip a little quicker. When you enter the ship, you’re told to enter the Hull, which is pretty vague if you ask me, but they were kind enough to put another marker. Make sure you are armed and head that way. There is a magnum in a little hallway to your right on the way down in the event you need some deadly hardware. When you get down there, you’ll be met by 10 freaks with chainsaws, because when Vincenzo starts kissing your ass, nothing good can come from it. Work carefully with the magnum you picked up, each freak can be disposed of with one shot. When they are all gone, you get to wipe out Vincenzo. He is quite resilient, so it takes quite a few shots to take him out. It’s going to take whatever you have left in the magnum at a minimum. When he’s down and dead, you get a little cutscene where you kick him like you would a little dead bird you find in the road and then you are told to head for the exit. Replenish your health if you need to (I did) and head on out. (Theres armor in the hallway to your right on the first landing on the way up the stairs too) When you get to the exit, you’re back outside and the mission is over. You get $3000 and overalls at your safehouse. You are told that you can come back here wearing the overalls at night to play Slash TV! (Between 1800 and 0500) You also get a phone call and back to Salvatore’s missions we go. Oh yeah, no more Vincenzo missions in case you were wondering. 9. SALVATORE LEONE MISSIONS PART THREE (I’m getting lazy, that one was in English) *********************************************************** “What’s that smell? OH YEAH, Mid-Life Crisis!” --Maria Sindacco Sabotage – Sal has left you some armor and weapons in the garage under the house. (If you played the PC version of GTA III, this was a garage you could unlock with a downloadable trainer.) Grab them if you need them, and head off to the gang war down in Hepburn Heights. This seems like an impossible fight, but it can be done, at least, I did it the first time through. I only had two of my own family members left alive, but apparently that was all I needed. You just get several large waves of Sindocci’s coming at you and you’ve got to kill them all. There is health and armor laying around if you need it. I saved it until the fight was over so I would be fresh and new, but the armor was gone after the street war was over, so get it while you can. When its all said and done, you get $1500. The Trouble With Triads – You’ve got to head down to the warehouse in Callahan Point. (Remember taking the picture of “diaper man”? It’s down there.) You blew this place up in GTA III. Apparently its been repaired --- oh wait, never mind, the Triads blow it up again. Now you’ve got to collect all the cash that’s lying around before it goes up in flames. You’ve got 4 minutes to do so, which is plenty of time, but Triads are trying to shoot you at the same time, so you’ve got to deal with them as well. Don’t run through the flames. That’s just dumb and will only serve to help the Triads anyway, so just don’t do it. Once you’ve got all the cash, get out of there quickly and find a ride, because you’ve got to get the cash to Salvatore’s house and Triads will be chasing you. Unfortunately for them, they are chasing you in their big, slow fish trucks, so getting away from them isn’t that difficult, especially if you manage to happen upon a motorcycle. Get the cash to Salvatore’s house and the mission ends, awarding you $1500. (I don’t know if this is the norm, but when I got to the mansion, Salvatore’s banshee was smashed up against a tree in the driveway. It wouldn’t let me have it. The doors were locked. Driving Mr. Leone – When the cutscene ends and Salvatore has decided not to kill you, head down to the PCJ 600 in the driveway and get on. Salvatore will get on with you and you’ll drive him up to the ferry terminal on the north end of the island. Enter the yellow marker just outside the gate. The cops are there, and you are suddenly blessed with a 3 star warning level . . . . just for showing up. Thanks! Turn around quickly and beat it. A Pay –N- Spray will only help for a short while, so if you can skip it, head down to the Callahan Bridge. Drive through the cones blocking the bridge on the right side, lean over the handlebars to get some speed and you will jump over the gap in the bridge. FINALLY!! STAUNTON ISLAND!! When you are over and clear, Salvatore will tell you to go to your new safehouse. Head to this new safehouse in Newport and enter the marker. You’ll get the cutscene you’ve been playing for HOURS to get. Your intro and welcome to the now open Staunton Island. Of course, they do remind you that you still can’t get to Shoreside Vale. They do that just to rain on your parade. Claim your $4000, park your PCJ in your newly acquired (and quite large! Imagine my disappointment to find it only fit two cars. How damn BIG are the cars on this island anyway?!) garage and save your game. *********************************************************** B. STAUNTON ISLAND *********************************************************** 1. SALVATORE LEONE *********************************************************** You will get a phone call from Salvatore telling you to go to the payphone outside the courthouse for further instructions, so head there. Answering the phone there will take you to: A Walk In The Park – This mission is exactly what it says it is. Drive into the park in the center of the island (right across the street from you) and mow down the mayor. (Mow Down The Mayor . . . .that would have been a funnier name for this level) When he’s dead, grab his cell phone and you’ll have to take it to Salvatore, who is very conveniently located back at the safehouse. Get it there and claim your $1500. Salvatore’s next mission takes the form of a note on the table at the safe house, so go inside and read it. Making Toni – You’ve got to drive to the “meeting place”, whatever the hell that is. It’s a yellow marker on the south end of town in Bedford Point. Get in the car with Mickey and head there. Drive the car into the marker. You’re led into an alley where it looks like you’ve been set up for execution. As it turns out, you’ve been “made”. The cutscene ends, you actually get to be a passenger in a car for once, you get dropped off at the safehouse again and the mission is over. $2000 for you. It doesn’t get any easier than that! You get a phone call on your way into the safehouse. It’s Sal with a new assignment for you and the Donald Love missions open up on your map indicated by a red “D”. 2. DONALD LOVE *********************************************************** The Morgue Party Candidate – After a rather bizarre cutscene with your first view of Donald Love in this game, you are chucked back outside and instructed to intercept a hearse. Ok, whatever keeps them happy. It is starting out on the north end of town, opposite from where you are, naturally. Make your way up there. You’re on a new island now, so take this opportunity to test out some new vehicles. I found the V8 Ghost to be quite satisfying! Corner the hearse and steal it. Upon obtaining it, you get a 3 star warning level, and the cops are abusing you in this rather awkward vehicle. If you timed it right, you should have caught the hearse very close to your safehouse, which, using some forethought this time, they managed to put in the same alley with the Pay –N- Spray. How nice of them! Get the car fixed up and the wanted level gone, and you’re told to take the hearse to Donald’s garage. Head on up to Bedford Point and drive it into the garage under the building there. Get out of the hearse, exit the garage and claim your $1000. You get a phone call from your Ma! She’s all proud of her little boy now, and you no longer have to deal with the intermittent hit men she has sent out to blast you. (No more free body armor. Damn!) The Antonio outfit opens up at the safehouse. It also seems that you now have the “Church Confessional” on your map. You also get a phone call from Sal with a new place for you to meet him. Steering The Vote – You trade in the lovely V8 Ghost I showed up in for a stinking ugly blue van with speakers on it. Get in. Now you have yellow markers all over town that you have to drive through, and you need to drive through at least 5 of them. Sounds pretty easy, huh? Ok, after you drive through two of them, your competition puts out TWO vans, and they are trying to reclaim the markers you’ve already taken, and they will! You can chase them down and shoot them and they will blow up, but one at a time, they will put more vans on the street. You have to find a good balance between blowing up a couple of vans and getting a little breathing room, and learning where the markers are so you can get 5 of them. The more markers you have when you are done with this level, the more your reward will be. When you have at least 5 markers, the other vans will stop reclaiming your areas, but now you must get rid of them. Hunt them down and give them some drive-by action to get them out of the picture. You’ve only got a few GTA hours to get this done, so be as quick as you can, but it does give you plenty of time to at least get your 5 areas. When you have 5 areas and the opposing vans are destroyed, the mission is over and you can claim your bounty. With only the minimum 5 areas, I ended up with $1500, but I finished once with 6 areas and only had $1550, and there are only 9 areas total, so the extra $200 wasn’t really worth the effort to me. Cam-Pain – You’ve got to kill the oppositions campaign workers, and you’ve got 4 GTA hours to do it in. Luckily there are only 3, and they seem to have formed themselves in a straight line right up the middle of the island, so lets get to it. The first group is on top of a building just up the street from where you start. Head that way and go up FAR too many steps to get up to where they are. Kill all the weirdos those big glowy red arrows over their heads (I think there’s a shot for that). Head back down and head further north up the island. The next group is kind enough to be on ground level. If you drove a Patriot as I did, these guys can be road pizza in a heatbeat, and then we can move on to the last group. This little gathering is up on a patio once you go down into the school courtyard area. Run up there and wipe them out as well, and the $1500 prize is yours. Friggin’ The Riggin’ – You’ve got to head over to Phil Cassidy’s Gun Shop. Apparently Phil had enough of Vice City and moved back here to Liberty City. Head to the American Flag on the map, just up the street from where you are. Go on in (or drive in, I showed up on a PCJ) and walk into the yellow marker. Nothing is available in Phil’s inventory but the flamethrower, and Donald Love was kind enough to pay for that ahead of time. Get it, and now you’re instructed to go up to the warehouse to burn the Forelli’s ballot papers. This is up north in Fort Staunton just across from what was a big construction site in GTA III. When you get up there, you have to enter the warehouse and set fire to the pallets of ballots (now THAT’S funny!) and the printing machines. Of course its not just as simple as setting them ablaze and grabbing a bag of marshmallows, you’re going to have to intermittently kill people who are try to kill you while you’re trying to accomplish this. Get them all taken care of and then you’ll have to grab the van that has magically parked itself in the doorway of the warehouse, and chase down the two vans that left when you finished incinerating their crap. All you’ve got left to do is chase these guys around town and blow them up, much like you did when you chased the campaign vans back in “Steering The Vote”. Take care of them and the $1500 is yours to keep. Love & Bullets – This level went kind of quick and easy. You go for a ride with Donald in his limo and at some point during the trip, you are stopped by multiple shooters gunning for the car. Because he is a genius or something, Donald has a sniper rifle in the trunk for you. You get out and grab the rifle. By the way, just to make this that much easier, everything up to this point has been a cutscene. You get control when you are standing behind the limo with the sniper rifle, and now you have to take out all the guys shooting at the car before it gets destroyed. There is a handy little limo damage meter on the right side of the screen for you. There are two shooters in the alley, two on the roof and three on the bridge overhead. Pop all 7 of them and they’re done. You climb in the limo and now you have to drive Donald back to his building. More shooters come after you in pickup trucks, but their drivers were incredibly dumb and they were easily lost. Arrive back at the building and mission is completed. $2000 Counterfeit Count – You’ve got to catch up to and follow the ballot van now, which is a good ways north of you on the map. I managed to snag an Infernus outside the building and it served the purpose very well (steering is nice and tight and it sticks to the road well . . . not to mention, FAST). When you catch up to it, the van will pull over and meet with a courier, at which point you have to wait for the exchange. Once its done, you now have to get the ballots from the courier, and your target changes from a blue arrow to a red one. Act quickly before the courier gets in his car and you can simply run him over and take his ballots when he’s dead. If he makes it to the car, you’ll have to chase him down and kill him and that takes time, because you have to continue to follow the van to the next dropoff. You have to repeat this procedure at each stop, there are 4 stops, and you are only allowed to miss one of them, but they all work the same way. In the Infernus, I found this mission to be fairly easy. When you grab the last batch of ballots, the missions over. $2500 is yours, and, for now at least, you’re done with Donald Love. 3. SALVATORE LEONE: PART I DON’T EVEN KNOW ANYMORE *********************************************************** You’ve got to go all the way to the north end of Staunton Island now, and carefully look over the edge for a short pier. You’ll see your yellow marker down there. Caught In The Act – For the first time in Liberty City Stories, we’re on a boat and we’ve gone to harass the Mayor’s assistant. When you get control, you are manning a gun sight. This is one of those run and gun missions where you’ve got to take out everything that comes at you. There are guys standing on the sides of the water, boats and finally helicopters. Blast everything you can see before the boat takes too much damage. Once the final, and only helicopter is taken care of, you will get your finishing cutscene and $2000 for completing the mission. You’ll also get dropped off on the docks on the south east side of town, so I hope you didn’t leave a vehicle you liked back where you started. As you head back up to dry land, Sal will call you and give you another location to go to await another of his “landline” phone calls. You will also be told about someone else to meet named McAffrey, and now his missions will show up on the map as a blue “R”. Thankfully, there is a Banshee parked at the top of the pier. Search And Rescue – The Sindacco’s and the Forelli’s are at war with each other and Salvatore has found himself caught in the middle of a hit between the two. He wants you to pick up his bulletproof limo and pick him up. (I think I see a mission failure in my future, and a bulletproof limo in my garage.) EDIT -- Just tried the hide the limo and die trick. . . . .it doesn’t work. When you come back, the limo isn’t in your garage anymore. Once you have the limo, which is in the parking garage right next to your safehouse, you need to drive it up to Fort Staunton to what used to be the big construction site. When you arrive, you’ll find yourself blocked off by posts similar to the ones in the little area in Chinatown back in Portland, and you’ll have to get out and head in on foot. This is a serious death trap. You’ll be getting fired on heavily, and you have to get into an alleyway to get to Salvatore. The map won’t show you where he is until you’ve killed everybody you see with a red arrow over their heads. When you do find him, he’s hiding behind a box and two more guys are shooting at him. Take them out, and go get him. (You may choose to pick up hidden package #49 here which is behind the dumpster, so you don't have to come back for it later, just keep track so you don't come up short on your hidden package list later and lose where it was.) Now you have to get him back to the limo, and at this point, I had a 3 star warning level and all of the gang members had rematerialized, so the same battle on the way out, and you have to kill them ALL or Salvatore wont follow you. For God’s sake, just get to the limo in one piece and get you and Salvatore out of there. Ordinarily I would say to get to the Pay –N- Spray to lose the wanted level, but the garage you are taking the limo to, and the Pay –N- Spray are in the same alley, so head there and get the car in the garage. Get out, leave the garage and claim your $2000. I finished this level with just a HAIR of life left and the bar was blinking at me. I hated this one. Sal’s going to call again with his new phone meeting location. Of course THIS time, its actually important, he says. Taking The Peace – This mission is a riot! No weapons necessary. When you get on the phone, Sal will tell you to get in a van that is parked nearby. Head for the blue marker and get in. They’ve rigged up Paulie Sandocci’s car so that you can take control of it by satellite, and Paulie is on his way to make peace with the Ferelli’s. Instead what is going to happen is that you are going to take control of Paulie’s car and Paulie is going to run down all the Forelli’s and kill them. Shame on Paulie. Head for the red marker on the radar. They are all collected together in an alley. Drive back and forth through there killing them all before they blow up the car. When all the red markers are gone, the missions over, and you’re still sitting in the van with your $2500 laughing your ass off. You get a phone call from Salvatore letting you know where the next “spot” is. Shoot The Messenger -- Back in a boat again, but this time you get to drive. Jump in the boat Sal left you at the pier in Bedford Point. This one went pretty easy once the guy I was chasing decided to follow a straight line. I just got up beside him and let loose on him with some sub machine gun action until he blowed up. I said blowed, because my 8 year old came in and saw that happen, and that’s what he said. All done now. $3000, and it looks like Sal has decided to leave you alone for a while. 4. LEON McAFFREY MISSIONS *********************************************************** “What – no flowers?!” --Leon McAffrey “I didn’t know it was your funeral.” --Tony Cipriani Head to Leon’s marker at the pier on the west side of the island in Aspatria. Sayonara Sindaccos – Get in Leon’s Banshee, he wants you to drive up into Sindacco territory, so head towards the yellow marker now shown on your radar. When you drive into the marker, Leon is going to do something pretty crappy. He’s going to drop you off and take off with the car, leaving you standing there with a bunch of Sindacco’s. Whip out one of your weapons and start relieving these guys of their blood supply. When they are all dead, Leon will reappear. Now you’ll be manning a gun again just like you did on the boat, and you’ve got to take care of the pursuing Sindacco’s. This goes pretty well at the beginning as you barely have to move the target up or down for a while, just swing it left or right and most of these guys will blow up pretty quickly. At the end of this short (and for some reason, very SLOW) pursuit, you have to take down the helicopter that stays WAY to far away to be effective. When that is done, the mission is over and Leon gives you $1500 and leaves you standing there with your ass hanging out. We need to send this guy off to be with Vincenzo. The Whole 9 Yardies – We get to deal with the Yardies now for the first time since 2001. You have to go steal a bike from the Forelli’s, and you have to do it without killing any of them. Head down to the blue marker in Newport. When you get there, the Forelli’s will start shooting at you, but you can’t shoot back. Just jump on one of their bikes and start heading north to lead them into the kill zone. It’s way up at the very north end of town, but fortunately, its just one road that goes all the way up there. They will be close on your tail, which is where they are supposed to be, but as long as you don’t hit anything, you will be ok. When you get up there, drive into the yellow marker and you’ll get off the bike and have to help the Yardie’s kill the guys that followed you. 4 dead guys later and you are $2000 richer and the mission is over. Crazy ‘69’ – Well, you have to kill the 20 specified Forelli’s with a Katana (that’s a very nice sword, and expensive if you get a proper one). You also have to do it in 4 GTA hours. All 20 of these guys are collected (and covering) Belleville Park in the center of the island. Fortunately, they brought knives to a sword fight and this goes pretty quickly and smoothly without any problems. Start at one end of the park and just work your way to the other taking out the “red arrow head” guys on the way. When all 20 of them are decapitated, mission over, and $2000 for you, Grasshopper. The Dragon outfit also unlocks at your safehouse. Night Of The Livid Dreads – Time once again to back up the Yardie’s. The Sindacco’s are attacking because they want their turf back. Go to the marker in Newport behind the Ammu-Nation to give some backup. When you get there, you’ll cap 3 of them and one of the Yardie’s will tell you that he wants to get one of his boys to the hospital and that he is going to get the ambulance. Protect the rest of his boys until he gets back. About 5 more dead Sindacco’s later, and you’ll now have to clear a path for the Yardie’s to get to the ambulance. I had my son count for me on the way out, and he says 19 more dead guys will happen along the way. One will come at you on a motorcycle to try and run you down, and when you make it far enough, there is some armor in an alcove to your left. When they are all dead, head to the yellow marker to wait for the ambulance. I thought I was going to do some ambulance driving, but apparently not. When the cutscene is over, you are $2000 richer and the mission is over. You will get a phone call from Leon telling you that he has some news that Salvatore may appreciate, and the next car you get into will interrupt with a commercial explaining something vague about a “Mr. Big”. Munitions Dump – Now we have to stop some trucks full of guns from getting to Fort Staunton. Grab a vehicle and head towards the red markers on the radar. Your job here is to chase down two trucks with the weapons on them. These aren’t the wimpy ass vans you’ve been chasing, these are big 5 ton trucks with gunners on the back and backup shooters in sports cars when you “identify yourself” the first time. I found a Patriot quite useful for this mission as they are big, quick and sturdy. One truck goes up the center of the island and he is the furthest ahead, so handle him first. The other goes up the highway on the east side of the island. Once they are both taken care of, $2500 for you. Mission over. We’re done with McAffrey too. At some point in a little while, McAffrey will call you to confirm this. He says Salvatore has been caught and McAffrey wants you to know that “we never met!” 5. CHURCH CONFESSIONAL – FATHER NED *********************************************************** “Shit, the Devil’s hit pay dirt with you, Antonio.” --Father Ned These missions are in Bedford Point, in front of the Strip Club. (Don’t be stupid! In front of the CHURCH!) L.C. Confidential – Someone has been leaking unnecessary info about professional athletes and he is bringing it to the FBI. Your job here is to go to the crime scene in Newport, and drive this newly acquired vehicle to the meeting point in 2.5 GTA hours. Sure, no sweat. Get to the crime scene as quickly as possible. The FBI car is indicated by the blue arrow. If you’ve got the time and the armor, there’s a good amount of cash laying here. I think I got it all and I ended up with an extra $1500 in my wallet. Grab the FBI car. Apparently, those FBI guys are particular about who drives their cars, so you’ll have a 3 star wanted level. Get over to the meeting place quick, there is no time for Pay –N- Spray and they wouldn’t do a government vehicle anyway, so just get to where you’re going. When you drive into the new marker, your target will get in the car and soon discover you are not who he was expecting and he will run. Now you have to chase him down and kill him, and the FBI has you cornered as well. Get past them all and kill the informant and you’ll have to grab his report. Once you’ve got the report, you’ve now got to get it to Liberty Tree. If you’ve got the stones, head to the Liberty Tree, if you just want to survive, grab the closest car (I had to run 3 blocks before anyone drove by!) and head to the Pay –N- Spray to lose the wanted level. The yellow marker is in a big parking area off the main road in Bedford Point (I remember some kind of big gang war here in GTA III). Drive into it and the mission is over. $1500 more for you, for a total of $3000 if you grabbed all the cash at the crime scene! The Passion Of The Heist – You’ve got to retrieve a briefcase full of cash and kill all the gang members involved. All this is going down in Rockford at the very northern tip of the island near the ferry. You will meet with some resistance when you arrive. By some, I mean about 10 guys with AK47’s and a helicopter with 4 AK47 guys hanging off of it. Get close enough to the area, and you can grab the rocket launcher someone has left there for you to take out the helicopter. Once all those guys are dead, grab the briefcase indicated by the green arrow over by the limousine and beat it out of there. I was almost dead, so I had to grab the limo because I was closest to it. Do your best to get to the Pay –N- Spray to lose the wanted level. (Yes, it’s a pain in the ass, but the limo fits in there.) Once you are squared away, take the briefcase to the Liberty Tree Offices, the same place you went at the end of the last mission. $1500 for shooting down a helicopter. We need a raise. Karmageddon – Cool! We get to steal a firetruck! Head up to Belleville Park and grab it. This is kind of a cool mission. All you have to do is drive around and smash up cars until the blue meter on the right side of the screen gets full. You have 4 GTA hours to complete this mission. Don’t destroy the firetruck or the mission fails, and expect a warning level, ‘cause lifes just like that. You’d think this would be pretty easy, but I had a hard time keeping the firetruck upright, because the wrecks worth the most points, inevitably are not so much good for the firetruck either. After about my 6th time through this, I finally managed to get the meter full. The only thing left to do once you’re finished is to destroy the firetruck so you don’t leave any evidence. Of course now I couldn’t get the damn thing to flip even if I tried, so I just took it to the south end of the island, headed full speed towards the water and jumped out before it got there. The firetruck plummeted over the edge and into the water. Mission completed, and $1500 was mine. False Idols – Looks like we’re going to whack some famous people. They are all coming in from different directions and by different modes of travel. Faith W in a helicopter, DB-P by boat, then bulletproof Patriot, and Black Lightman by limo. (“One if by land, two if by sea . . . . “) Your first stop is to Phil Cassidy’s to get a rocket launcher, oh yeah, and Father Ned paid for it already. Once you’ve got the rocket launcher, there is a quick and easy way to do this. Right in the center of the island just to the east of Belleville Park, there is a pair of roads that form kind of a lopsided diamond shape. Stand on the sidewalk at the southern point of this diamond, on the eastern side of the eastern road, and just wait. Black Lightman will soon cruise by slowly for you to take out with the rocket launcher, and shortly after that, DB-P will follow in his bulletproof Patriot. Fortunately, his Patriot is not rocket-launcher-proof, so do away with him as well. At this point, there is only one left to deal with and you most certainly have a wanted level, so hop in the car and head to the road that runs down the west side of the island and head south. You should see the helo creeping slowly along this road. Get ahead of it and stop in the median somewhere and arm the rocket launcher. The helo moves real slow, so pop it when it gets into your crosshairs, and now Faith W is done too. You’re not quite done yet. Hop in the car and head back over to the church so you can tell Father Ned. Drive into the yellow marker and watch the cutscene. It seems Father Ned wasn’t actually Father Ned after all, but your mission is done and you still get your $1500, thus closing your Church Confessional missions. Wait briefly outside the church to get your phone call from Donald Love to open up some more of his missions. 6. DONALD LOVE – REVISITED *********************************************************** “Calm down, evidence goes missing every day. Not to mention judges, witnesses, jurors . . . .” --Tony Cipriani Love On The Rocks – Before you go to meet the contact, make sure you have armor, sniper ammo, rockets and AK47 ammo. This mission stinks and I hated it and I’m going to go ahead and give credit now to ‘Gaseous Snake’ from gamefaqs because I finally had enough and looked at his PSP walkthrough for this game. Head north up the road that runs up the east side of the island to meet Donald’s “man” under the overpass. It was on this little trip that I first realized the return of the Yakuza Stinger . . . SWEET! You’ll have to get off of that road about a block ahead of time to go around one block to get completely under the overpass. When you get there, climb in the car with the contact indicated by the blue arrow. You find out you have to steal a van containing the evidence which is right up the street from you. You could simply pull up and grab the van if it weren’t for the small army of machine gun carrying fellas that don’t seem to want you there. Move a little forward toward this entrance way and pull out the sniper rifle. There are three guards on the ground and one standing up and to the right on a wall. Take them out in relative peace. Climb up on the wall where the guard was standing and you’ll see another guard in the distance standing behind a small ramp (you’ll see him if you’re using the sniper scope anyway). Go to the bottom of the ramp right in front of you and look through the sniper rifle again to see two more guards straight ahead of you (one on the ground, the other standing on another ramp). Move slightly forward and look to your left around the blue trailers. There are two more guards over there to take out. Move forward and out into the parking lot a bit and a car with 4 angry dudes in it will come towards you and stop a fair distance away. If you were smart and brought the rocket launcher, you can take care of this problem before anyone even gets out of the car to shoot you. Get behind the trailers to the left and get up on the ramp behind them. Look over towards the right where the van should be and you should see another guard to take out. Go a little further, and you should be able to take out the one standing right in front of the van. There are three more guards in this area, and at this point, you should still have full health and armor, so you can just run in there and take them out with the AK47, or you can squeeze around a little square concrete area with the sniper rifle and eventually you will manage to take them all out. You may now climb into the van at your leisure. When you do manage to get all the way to the van, there is some health nearby you can grab if you need it, however, if you’ve done it the way I’ve described so far, you shouldn’t have a scratch on you. Get in the van and you will be instructed to drive to the drop off point, which is at the the southern end of the island. At this point, Gaseous Snake says you can drive toward the entrance where you killed the first four guys and when the Banshee that wants to stop you pops out, simply back up and use the rocket launcher on the trucks and the Banshee will be no more, HOWEVER, while that may have worked on the PSP, on my PS2 version I was not so fortunate. When I went to leave here, that part was not completely blocked off anymore (the car that was parked between the trucks had mysteriously disappeared), and on some occasions the Banshee popped out from the right and on other occasions it didn’t, waiting to come out much farther up the road (because, of course, even with Gaseous Snakes walkthrough I ended up doing this level --lets just say numerous—times). In fact on the final time that I finally finished this level, the Banshee was waiting for me all the way up at the top level streets. All I could do at this point was get out of the van so they didn’t blow it up and waste the two guys that came out of the Banshee after me (Their guns are quick and powerful, so do this quickly even if you have full armor or you’re toast and you have to start aaaaaaaaaaaaaallllll over again!) Once they are disposed of, you are enemy free to the end of the mission, unless you have a wanted level, in which case, pop on down to the Pay –N— Spray and handle that issue since its just up the street. If you’ve reached this point, you’re pretty much home free unless you drive like a complete idiot and flip the van . . . .because the van flips easy, ya see, so for cryin’ out loud be careful getting this thing to the garage. When you enter the garage, you’ll get the final cutscene and find out what your reward is for completing this miserable mission . . . . NOTHING! You get NOTHING! You get an ASS CHEWING FROM DONALD LOVE!! (You think Donald was pissed!! -----Hooooo, boy!) You get a phone call on your way out of here, from Sal. He’s been busted and he needs you to come help him out, and whaddya know?! He’s in SHORESIDE VALE!! Ok, so at the very least after that last mission, at least you got THAT going for you. Head on over there. *********************************************************** C. SHORESIDE VALE *********************************************************** When you get here and walk into the yellow marker at the cop shop, you’re told to go to the new blip on the radar which is a clothing store. You need some lawyery lookin’ duds. Head there and get some. Of course when you do, they also become available at the safehouse . . . .as soon as you get one here. Head back over to the cop shop and enter the marker. Now you’ve got your first mission on this island. 1. SALVATORE LEONE PART OMFG EVEN VITO CORLEONE DIED AT SOME POINT! *********************************************************** Rough Justice – You’ve got to go pick up some buddies and then hunt down some Forelli’s. Head to the blue marker and grab your friends. Oh yeah, you need a 4 seater car, so don’t show up in an Infernus like I did. Now take your pals over to the red blips and lets bust up some cars. When you get to a car, just run into it and you’ll start your little gang war. Take care of the 10 or so Forelli’s that come after you, and then you can move on to the other car. Repeat the performance over there and you’ll complete the mission and get $2500. You have a safehouse on the north side of the map here, so go up there and do that. It’s a big beautiful house this time, and do you know, I was angry as hell the first time I saw it because I thought it didn’t have a garage. Dead Reckoning – Make sure you start this mission with a rocket launcher in your pocket (or are you just happy to see me?) You’re going to need it. We’re going to get Paulie Sindacco. Take a PCJ 600 for this one too. This level is quick and easy. Head to the yellow marker and drive into it and watch the little cutscene. When its over, take off like a bat out of hell, heading for the bridge over to Staunton Island (I know, this doesn’t sound right, but trust me, it’ll work. On the curve just before the airport, there is a little path to the left and just to make things helpful, its on your map. Go down this little path and it ends at a broken bridge that overlooks the river. You’re simply going to stand out on the edge and wait for Paulie to come by in the boat. You’ll get a couple of guys that want to run up on you and shoot you, but just whack ‘em with a AK47 or something and watch for Paulie. It doesn’t take long. When you’ve got him in sight, sight him with the rocket launcher and just start chuckin’ rockets at him. 2 or 3 rockets and one of them is bound to hit. Ignore it if you’re getting shot at, especially if you’ve got full armor and health, focus on hitting the boat with the rockets. When you do, Paulie’s dead, missions over, $3000 just for you. Donald calls you when this mission is over too. Apparently he is sucking up now and he has some stuff for you to do, and his red “D” now appears just down the road from Salvatore’s. Shogun Showdown – Time to start island hopping. Get your assignment from Salvatore, and he’s going to send you back over to Staunton Island to check out the Yakuza compound, so off we go. Pull into the yellow marker you see in Aspatria. You’ll get there only to find you can’t get in, so we have to be creative. Take off up the road and look around for a Yakuza Stinger. You shouldn’t have to go far to find one and you should be able to recognize it quickly with its telltale Silver/Red paintjob. Grab it and head back to the compound, and when you arrive, the gate will open for you like you own the place. You are told to pull in and look around the compound. You quickly discover that they have a tank stashed in there, and you want to destroy it. Well, you would think you have options, but you really don’t. Don’t bother wasting rockets from the open garage behind it, it doesn’t work, and for some reason, the guards don’t even turn around and look when you start firing them. I guess we’re going to have to steal the damn thing. Do that. Quickest way to do away with it is just to find a cliff and drive it off into the water. Please jump out before it goes over. No matter what CJ learned how to do in San Andreas, we still don’t know how to swim in Liberty City. Once it goes in the water, the mission is over and you are $3000 richer. Keep in mind, that if you played this mission the same way I did, which would be the “let’s see how much shit I can destroy with this tank before I sink it” method, when the mission ends and you get paid, you will keep whatever wanted level you got in the mission, so you’ll still have to find a way to get rid of it. Have fun! Ok, we’re done with Salvatore . . . . again. Sometime shortly after this, you will get a strange phone call from a distinctly oriental woman and a new mission start point will appear on your map as a white “T” in Torrington on Staunton Island. You’ll soon discover that this is Toshiko Kasen, the sister of the kinky Asuko Kasen from GTA III (She can whip me anytime!) 2. TOSHIKO KASEN *********************************************************** More Deadly Than The Male – We’re going to go screw with the Yakuza again, and we’re getting paid by the Yakuza to do it. It seems the Mrs isn’t real happy with her husbands business, and now she is hiring you to take care of it. You have to start off by stealing an arms shipment from Bedford Point that is well guarded. Head to Phil Cassidy’s and load up on some rockets and sniper ammo and let’s get jiggy. There’s seems to be a large crowd of guards around the boat you are trying to steal, but just take it one step at a time and its pretty easy. A rocket launcher on the group on the upper street takes that out pretty quick. Walk over and stand on the edge of the cliff overlooking the pier and you can pick most of the guys off from there. Now just walk down the path and there are a couple more there you can take out with the AK. From there, it’s just two boats with gunners. They don’t go very far or very fast, so a couple of rockets for them and then its just you and the blue arrow boat. There is armor, health and some more rockets down here on the pier in case you need some. Using the procedure outlined above, I never took a scratch, so I didn’t need it. Now just climb in the boat and head north to the very top of the island behind the ferry station. 4 Yakuza boats will show up to chase you. Don’t let them blow you up, which is saying a lot because this boat you are driving is nearly impossible to steer. This is one of those missions I did 37 times and threw the controller several times because this boat doesn’t do what you tell it to do and you will inevitably be blown up while looking at and driving around the yellow marker you are supposed to get to to end the mission. I finally had done it enough times that I just crept the boat north until I knew the boats were going to come after me and then I stood up and used the rocket launcher on them. This works really well as long as you get them on their way to you. They are moving fast, so give them a good lead and let rip and you should get rid of them before they even get to you. If they do manage to get close, there is a very high likelihood that they will hit you and knock you into the water, and again, you are not CJ, so you can’t swim. When you manage to maneuver that piece of crap boat into the marker, you’ll get a cutscene showing you delivering the goods to Phil Cassidy, and the mission will be over with $2000 for you. You will also see that the mini-gun becomes available at Phil’s shop. Cash Clash – This mission was a welcome relief from the one before it. It was over in 30 seconds. You’ve got to burn the man’s cash. It’s in 3 armored trucks and they have just left the casino right outside where this mission starts, and you have to get them before they reach the Yakuza compound where you found the tank earlier. All I did was head up the road that Phil’s gun shop is on and got ahead of the armored trucks. I stood on the sidewalk with a rocket launcher as they headed towards me and rained the fires of hell on them when they got within’ range. 1 – 2 – 3 – DONE! $3000 for me. A Date With Death – We’re going to the opera. When you get control, run around the building to the blue marker, and get the limo. Drive it up to the door to pick up Toshiko. You’ve got three GTA hours to get a tux and get to the opera. Once she’s in the car, you’ll get another marker on the south end of the island to head to. That’s where you’re going to pick up your tux, so do that now. Don’t screw around because ordinarily this would be plenty of time, but you haven’t seen where they put the opera yet. It’s in Las Venturas. I’m kidding, but it might as well be, as its on the northern end of the island, so dust off the limo driving skills and beat feet for the opera house and enter the yellow marker. When you get there, you’ll get a cutscene and then you’ll be asked to protect Toshiko and kill the Forelli gangsters. No sweat, because at this point I’m carrying an AK like pocket change, so take out the 4 Forelli’s and then get back in the limo so you can take Toshiko home. I had a warning level at this point, which only served to double the abuse I was going to take on the way back, because the Forelli’s are coming after you as well, and they will all abuse that limo. I just headed south to the Pay –N- Spray and took care of the wanted level. After that, I only saw one Forelli car and I just ignored him and took her home. When you get there, you’ll drop her off, a Yakuza car will scope you out and the mission will be over and you’ll get $2000 and the tuxedo in your safehouse. Cash In Kazuki’s Chips – Ok, we’re done toying with this freak. Time to kill him. Head to an alleyway one block directly west from your Staunton Island warehouse, and drive into the yellow marker. You’ll be swiftly attacked by several Yakuza, so whip out the AK and make them not so swift anymore. When they are all ghosts, Kazuki will take off in a helicopter for the casino, so it looks like we’re headed that way. There are a couple of Yakuza Stingers handy, so grab one and off you go. A couple of Yakuza Stingers come after you on this little trip as well, but I discovered that they don’t handle going the wrong way down a one way street too well. When you get to the casino, there will be an army waiting for you. Killing all of them isn’t necessary, but you do have to somehow make it up to the roof to face off with Kazuki, who calls off his men because he wants to kill you personally. Of course, his men won’t just stand by, so start running as soon as you have control again and kill the two guards first. There is armor up here if you need it. When they are gone, it’s just you and Kazuki. He takes a few more shots than a normal digital human, but once he’s dead, you’ll have his sword, and now you have to take it to Toshiko as proof that he is dead. As luck would have it, in the last ten minutes you have driven like a complete moron, killed numerous people and just generally caused some major havoc, so you will most likely have a wanted level. I had only a two star level, but I purposely allowed several cops to continue breathing just so I wouldn’t raise it too much further. Now you COULD go down to the Pay –N- Spray, but Toshiko’s apartment is one block over and on the way, so you might as well just drive into the marker. You get the mission ending cutscene in which Toshiko now feels bad about the whole ordeal and she jumps out the window and kills herself. Oh well, mission is over and you still get your $4000 for it, but chances are pretty good that you’re not having any more Toshiko missions. 3. DONALD LOVE – Part, uh, Shoreside Vale Part *********************************************************** Panlantic Land Grab – Grab a ride and take Donald to the yellow marker at the airport. Any ride will do. When you get there, you soon find out you have to kill good ole’ Avery Carrington, the contractor you did some work for as Tommy Vercetti in Vice City. You have to kill him and steal his plans. He is well guarded by a couple of Columbian Cartel trucks with AK47 wielding mean guys. The best plan is to take out the trucks if you can, but don’t destroy the one Avery is in. You just want to batter that vehicle until he gets out. When he does get out, you have to kill him and then take his plans. Once he’s dead and you have the plans, you now have to get Donald back to his rat hole. Since you are most likely well onto Staunton Island by now, head for the Pay –N—Spray if you’ve got a wanted level to lose, then head back across the bridge to take this whiner home. Get him there, and $3000 is yours to keep. Stop The Press – Apparently some press nerd saw us whack Avery, so now we’ve got to go take care of him. He’s supposed to be over at the church on Staunton Island, where we did the Confessional Missions, only on the other side of the church. Go there. Walk into the marker when you get there and you find yourself having to intimidate the reporter. (For those of you that have played “The Godfather” game, pretty much the same idea as taking over the shops) Just aim a gun at him. You don’t have to fire or anything. Just aim it at him until the scare meter fills up, and then he’ll tell you that the photos are at his lockup. Now we have to go there. It’s just around the block. Pull into the yellow marker and you will have a brief cutscene in which you will make the flash go off on the reporters camera in your face (moron!) and the reporter will take off running on a Faggio. Simply chase him down and kill him. They provide you with another Faggio to chase him with, but I preferred the Cheetah I had driven there so he got a little further away than I would have liked, but of all places, he went into the alley where my safehouse is on Staunton Island, so I cornered him there and killed him. Mission completed and $2000 for me. Morgue Party Resurrection – This mission was a little vague the first time I played it. Apparently we have to chase down the ambulance that Avery is in and steal it, but they put two markers on the map. One in Shorside Vale and the other in Staunton Island. The hearse is carrying Ned the reporter you killed, and we need to get his body and get it to the hanger before the guards lock it up. The ambulance is carrying Avery, and we’ve got to do the same for him. It’s pretty simple really. The hearse in Staunton Island is parked, so just jump in it and drive it back over the bridge. The Ambulance is just kind of cruising around Shoreside Vale, and its just as simple to catch. Wait for it to stop, or pull in front of it and make it stop, then steal it and bring it to the hanger. When both dead guys are there, $2000 for you. Now, Donald’s not on the map anymore, but you do get a phone call from him and he’s sending you over to 8 Balls to get some explosives for your next mission. 4. 8 – BALL *********************************************************** No Money, Mo Problems – This starts off well. 8 Ball takes your money, says he’ll call you when the hardware is ready and boots you out into the parking lot. That’s it. Bringing The House Down – We’re going to take a vanload of explosives over to Staunton Island via the underground tunnels that you can enter over by the airport. Lets not forget that you can’t damage the van, you will be chased by the Forelli’s and the van drives like a bag of wet puppies. Good luck with this. Follow the yellow markers through the tunnels. Just to keep you from getting bored, you’ll also be driving through sections of the tunnel that are still under construction, so going into the wrong lane to avoid giant piles of dirt that want to flip your van over, will happen. Once you get into the tunnels, the Forelli dimwits generally blow themselves up once you turn right into the first set of “under construction” tunnels, and you can usually get this far with less than half of the damage meter full, so you should be good to go. You’ll turn right into a yet another set of “under construction” tunnels, but I had no one following me at that point, so it was pretty smooth sailing. When you get to the end, two guys will come running out and they are screaming “Let’s get the hell outta here!” Whether they are a danger or not, I don’t know because they run right at you and I just ran them over. You’ll go into the next yellow marker and get a quick cutscene where you will get out of the van and plant the explosives. You also get a timer that starts counting down from 3 minutes. All the yellow markers after this, you just have to drive through, you don’t have to get out of the van, but maneuvering the van in some places can be tricky, and not flipping it over can be a challenge. When you’ve planted the 4th bomb, a guy will come running at you. Just shoot him, get back in the van and go forward to place the 5th and final bomb. Now you have to escape the tunnels through the subway entrance, and there is a Bobcat here for your driving pleasure. It’s not far off, but the Forelli’s have blocked off the exit. There’s only two of them, so just get out and waste them with the AK. You have to go out through the other exit, and you need a vehicle to smash through the gate, so either drive your Bobcat through it, or take the Forelli Express that those other two idiots had blocked the first exit with and blast on through the gate. Final cutscene begins and that whole section of town gets blown to pieces, and some pretty funny stuff happens when it does, so watch the mayhem and claim your well earned $5000. You may now return to Shoreside Vale, and the next set of Donald Love missions which is very conveniently located on the same street as your safehouse over there. 5. DONALD LOVE – Again *********************************************************** You’ll have to get out of the car at the gate to this new house and walk into the yellow marker, after that, you can drive in through the gate and up to the yellow marker at the front door of the house. Love On The Run – This is VERY much like a mission we had in GTA III, at the same house even. We’ve got to protect Donald from the Columbians and get him out of there. Your best option here is to head to the open garage that is to your right. Stand inside the door and just take out the Columbians as they come towards you. You should be able to destroy them pretty easily here, even though there are a LOT of them. If you’ve got some rockets hanging around still, those will help immensely with the trucks of Columbians when they pull in. Otherwise, you can get half of them with the sniper rifle and barely take a scratch. Just for added buffer, there is armor in the garage, and health right in front of the house. They almost gave you this one. When all is said and dead, you’ve got to take Donald to the airport. Grab whatever vehicle you showed up in, or take one of the Columbian’s trucks . . . .they don’t need it anymore. I didn’t see any Columbian’s chase me, but the 2 star warning level was a bit of nuisance that was solved by a quick stop at the Pay –N- Spray. The rest of the trip was uneventful. Drop Donald off at Avery’s hanger and the mission will be over. Donald will get to do what we don’t get to do in this game . . . . fly. Oh well, I’ll ease my pain with the $6000 I just got. It’s looking like we’re done with Donald Love . . . .but everytime I say that they pop back up again, so we’ll just say that’s it for now. Sal will call when you are done here, because that sonofabitch just won’t die. Sal’s “S” is now back on your map at the Shoreside Vale cop shop. 6. SALVATORE LEONE – The Don that would not die *********************************************************** The Shoreside Redemption – You need a police car. Having one while not having a wanted level would be a plus here. Oddly enough, the one that is ALWAYS parked outside here is now gone, just to be annoying. Walk around behind the building though, and there is one there. Grab it and pull into the new yellow marker. Don’t worry about which direction to face. You will be turned the correct way after the cutscene in which they load Salvatore into an armored truck. You now have to escort the convoy to its destination. You’re only going to get as far as Cochrane Dam, and then you’re going to come under attack from a rocket launcher. The front patrol car is blown to hell, and now it is up to you to protect the van with Salvatore in it. (I’m not sure why I’m protecting an armored van with a rolling tin can, but that’s what they want.) Don’t get too far from the van or you’ll fail the mission. You will have to bash through a total of 4 roadblocks ahead of the van, so it can get through. Two are on the way to the airport in Shoreside Vale, another is on the bridge over to Staunton Island, and the last is on Staunton Island, as soon as the curve coming off the bridge straightens out. Don’t play with them, just bash through them, because you are taking more damage than the damn van. Don’t know why they even bothered to put a damage meter on the van. When you get to the courthouse, you get a cutscene. Salvatore is a free man, and you get $4000. You also get to go all the way back to the house in Portland to get any more missions from him. The Sicilian Gambit – Apparently Salvatore has gotten a little cocky, and more than a little stupid. He’s told the Sicilian’s to “go fuck themselves”, and now he wants you to drive him halfway across the map of this game. You’ve got to take him from the mansion in Portland Beach, to city hall on Staunton Island, and you have to “watch out” for Sicilian wise guys. Just keep an eye out though, because there’s still a chance you won’t see any Sicilian wise guys. (I cannot roll my eyes with enough enthusiasm here) Actually, I only had one set of wise guys in a Banshee come after me right after I left the mansion. Never saw another one. When you get to city hall, you have to get out and kill all the Sicilian mobsters. There’s only 4 of them so the AK does the job pretty quickly. When they’re done, you’ve got to head to the pier just below city hall. Of course there is only one way down there meaning you have to drive all the way up near your safehouse and go down where you did for the “Love On The Rocks” mission, and drive all the way up to the pier. When you get there, enter the yellow marker. You have to shoot one Sicilian wiseguy down on the pier, and then you are playing gunner again in a boat. This time Salvatore has invested in some superior weaponry, and there is no reload. You’ve got a mini gun with an unlimited supply of ammo and no reload. This is an effective weapon and does a good job against the nonstop onslaught of boats and one helicopter that comes after you. When you get to the lighthouse off of Portland Beach, you’ll be standing on semi dry land again, and have to take out the rest of the wiseguys on foot. (You may want to grab hidden package #40 here as long as you are standing next to it, so you don't have to find a boat and come back here later.) There are 4 of them on the way up to the lighthouse, and the one straight in front of you is not nearly as dangerous to you as the ones to your side, so move slowly up stairs and you should be able to take out two of them with sniper rifle without getting hit. Then you can get the one in front of you. You can get the last one as you climb the stairs to the top with the sniper rifle as well. When you get all the way up there and into the yellow marker, you’ll get a cutscene and your target soon takes off in a helicopter, which you now have to shoot down. There is some armor up here for you if you need it, and some ammo for the M16, but I was still carrying the AK as I was rather happy with it. The rocket launcher probably would have been more effective and quicker to take the helo down, but the AK did a nice job and did it fairly quickly. When it crashes to the water, you get an extended cutscene, and all things are good in Liberty City again. Congratulations, you are watching the closing credits for Liberty City Stories and when they are done, you are $500,000 richer and the King outfit is available at the safehouse. I have no idea what you’re going to spend that money on. *********************************************************** IV. SIDE MISSIONS *********************************************************** A. Portland **************************** ** 1. Car Salesman ** You are told about this job during one of your early missions in Portland. When it opens up, you can come to the car dealership (duh) at the northern end of Portland right next to 8 Balls shop between 0800 and 1800 to perform these missions. When you do, you will see 4 cars with blue arrows over them in front of you in the parking lot. Your task here is to take these customers on a test drive and impress them so that they buy the car. To start off, you have 2:30 to complete the first sale. Time is added to each consecutive sale upon the successful completion of the sale before it. There are four types of sales for which you will have to do one of each to complete each level successfully. You must do all 4 sales in one sitting to complete each level. You cannot do one sale, exit out and then come back. If you do, you will have to start over. The types of sales you will have to do are (you can do them in any order, but the order I have listed is the order I would recommend): The Off Road Sale The Speed Sale The Sunday Driver Sale The Vehicular Manslaughter Sale (My own name for it) Now let me outline each type for you to simplify matters for you: The Off Road Sale -- The car you are selling here is always one of 3 types; a Patriot, a BF Injection or a Bobcat. This customer wants to jump and roll the vehicle over, and the more the better. The quickest way to accomplish this is to take the vehicle over to the street that your safehouse is on and face downhill. Run full speed down the hill and jump the large grassy hill at the bottom of it. Twist the vehicle, hit the hill sideways, do whatever you have to do, but your goal here is to get the vehicle to roll over and land back on its wheels. I never had to do this more than twice to get the sale meter to fill. Once it is full, the customer will ask you to take him back to the dealership to close the deal. Drive back and park in the yellow marker and your job is done with this customer. This customer will buy the car no matter how much damage it has. The Speed Sale -- The car you are selling here is going to be a performance vehicle. In almost every case, it is a Banshee, Cheetah or Stinger. This customer wants you to go FAST. Go too slow for too long and he'll call off the deal and you fail. Wreck the car too much and the same thing. There are two fairly convenient places to accomplish this without too much trouble. You can go two blocks west and just speed up and down this main road until the customer is satisfied (Pretty much up to the Ammu-Nation and back does the trick). This method has more traffic, but once the sale is completed, you are very close to the Pay -N- Spray if you dinged the car up a little and need to stop there before you go back to the dealership. The other option is to head up behind 8-Ball's shop and go into the train tunnel. As long as you don't bounce off the walls, you can speed yourself stupid in there and quickly close this sale. The only trouble with this one is that in the later levels, it becomes more frequent for the customer to say that he "likes the car, but doesn't like the color", and if you're in the train tunnel, the Pay -N- Spray is further away. This sale requires that there be NO damage to the vehicle to complete. The Sunday Driver Sale -- This is the easiest of the bunch. This sale is usually a Perennial or a Manana. Simply take this customer out of the parking lot and just tap "X" around the block and drive slowly without hitting anything. If you took a right out of the parking lot, the deal is usually done around the time you get to the firehouse. Get the car back without hitting anything and this deal is usually done in about 30 seconds. This sale also requires that there be NO damage to the vehicle. The Vehicular Manslaughter Sale -- I saved this one for last because this one has a tendency to give you a wanted level (which would be why I didn't name this one the Sunday Driver Sale). This sale is usually a Stallion or and Esperanto. This customer wants mayhem. The quickest way to make this sale is to drive around the block to the firehouse if there is a firetruck there and just drive-by the fire truck until it explodes. This will fill the meter almost completely up. You can fill it up the rest of the way by heading back towards the dealership and just mowing down pedestrians until the deal is sealed. This customer will buy the car no matter how much damage it has, just like the Off Road Sale. Completing a round of 4 sales as outlined above constitutes the completion of 1 level. You can continue on to the next level, or you may exit out at this point. When you return to the Car Salesman missions, you will start from the next level that you have NOT completed. A couple of things will happen as you progress through the levels: Completing Level 4 spawns a Hellenbach GT in the showroom from this point forward. Completing Level 6 means that the company now pays you protection up to $4000. Come and get it often to keep your cash flow up. Level 6 is also required to achieve 100% completion of the game. Completing Level 9 (This is verified on the PSP version only!!) should give you the effect of snow in Liberty City. As far as I have seen, this does NOT happen in the PS2 version, and I have done this mission up to level 11. If you know otherwise, feel free to write me and I will correct this and give you credit for it. ** 2. Bumps and Grinds ** You can find this task on the northwestern corner of Portland. The easiest way to find it is to go north on the boardwalk that runs up the west side of the island. When the boardwalk turns to the left just a little bit and you have passed under the train tracks, look for a Sanchez parked against a tree on your right next to the dirt track. Get on the Sanchez to trigger this course. I will not tell you step by step, how to complete each course because you are given big stinkin' yellow markers every 20 feet to lead you through the course. I will tell you to be fast, cut corners when possible, brakes are for wimps and there is absolutely no room for error. If you wreck and fall off the bike, get used to the idea that you did not pass the course and will have to start over again. All courses are 3 laps. The race times you have to beat for each race are: Course 1: 0:58 Course 2: 1:15 Course 3: 1:14 Course 4: 1:13 Course 5: 1:30 Course 6: 1:32 Course 7: 1:30 Course 8: 1:51 Course 9: 1:23 Course 10: 1:19 Complete all 10 courses and you get $2500 and the Manchez will be unlocked there at the dirt track. ** 3. Slash TV ** This little event takes place on the southern end of the island on the same ship and in the same place you did the 'Portland Chainsaw Masquerade' mission when Vincenzo tried to wipe you out. In fact, its the same mission only more vicious than before. You need to show up wearing the overalls you recieved for completing 'Portland Chainsaw Masquerade' and the mission is only available at night between 2100 and 0600. You also want to show up with a whole lot of ammo for the Colt and full armor. I also recommend already having completed the vigilante missions and the paramedic missions so that you have extra armor and unlimited sprint capabilities. Go to the lower part of the ship as you did before, and you will have to push R3 to start Slash TV. You will only have one camera angle here, but for the most part, it works for you. Psychos will come after you from the right and the left with chainsaws and you have to make them be dead psychos. The Colt works very well for this part as it is a one shot, one kill weapon for this particular group. When the first wave of guys is dead, you have completed level 1 and you will move on to the next level. There is a total of 5 levels to complete with each level having more psychos to eliminate. You will receive a cash reward for completing each level as such: Level 1 - $100 Level 2 - $300 Level 3 - $500 Level 4 - $700 Level 5 - $1500 Now while this seems like a small amount of money for the task you have to complete, all the psychos drop a boatload of cash when you kill them, and you make more money off of that than you do from completing the mission. Completing level 5 does not make you a winner though. For some reason Rockstar has decided that you need to do this mission twice in order to earn 100% completion of the game, and as is par for the course, it is even harder the second time. The second time around you will earn the same prizes for completing each level, but the psychos are now wearing chicken suits and they take no less than 2 shots from the Colt to die. Fortunately for you, the chicken psychos are incredibly dumb. If you run around and manage to get a set of boxes between you and the chicken guys, they tend to get stuck behind the boxes and stand there running in place like idiots while you blast them. When you manage to squeeze your way through the 5 levels again, your job here is done. When you finish the first 5 levels, you get more Colt ammo. When you finish the second 5 levels, you get a mini-gun and you get the Cox Mascot Suit delivered to your safehouse (The chicken suit). ** 4. Wong Side Of The Tracks ** You can find this mission in St. Marks at the train station across the street from Marco's Bistro. Get up on the platform and climb on the Sanchez parked in the corner. What you are presented with is a race around Portland up on the raised train tracks. You have 3 opponents and as long as you get the jump on them from the beginning of the race, they are incredibly uncoordinated and have a very difficult time keeping up with you. Take this race carefully. Going full speed will not accomplish anything for you except surely falling off the tracks which will fail the mission for you. Keep a medium, but steady speed, watch for oncoming trains and be careful around the turns so you don't fall off the tracks. They aren't terribly generous with the time given between each checkpoint, but as long as you don't get turned around and stay consistant, you should have no problem getting to the checkpoints in time. When you get all the way back around to where you started, the race is done and the mission is complete. $1500 for you. ** 5. Noodle Punk ** From the entrance to the Callahan Bridge, head straight north and just before the street comes to an end, look to your left and you will see the Noodle Punk restaurant and the bright red Noodle Punk Faggio sitting out front. Climb on the Faggio to start the mission. Your job here is simply to deliver noodles to odd little people that just seem to be standing on the sidewalks around town wanting noodles. The concept is simple, you drive to the odd little person, use R2 or L2 to look towards them and throw noodles at them with the circle button. You have 4 minutes and 20 seconds to do this and get back to the restaurant. Sounds pretty easy doesn't it? Well, of course it isn't! It starts off pretty easy, for each level of this mission, you are given one more customer. Therefore you have 1 customer in level one, 2 customers in level 2, 3 customers in level 3 and so on. You must complete level 10 to finish this mission. By the way, you can only carry 6 boxes of noodles at a time, so above level 6, you will be returning to the restaurant to refill. Just to keep things interesting, you will get 4 minutes and 20 seconds for every level, whether you are delivering 1 box or 10. You will never get any more time than that, so in the later levels this is going to get tight. (You want to know PISSED, the first time I did this mission I got all the way to level 10, delivered the last box of noodles and headed back to the restaurant and ran out of time before I got there . . . and I could SEE the damn yellow marker in front of me!) The best strategy to get through this once you get in the later levels is to go to your start menu map as soon as your customers appear and plan the most efficient route possible. Generally what this will entail is delivering to the customers furthest north first as they are going to be the furthest away and then the ones to the south last. Trying to get customers all in such a way that they are on a direct path works in your best interest as well. Watch your noodle count so you don't run out, don't miss hitting the customer with the delivery although they aren't real particular about picking their stuff up off the ground either, and for cryin' out loud try not to fall off of this whining piece of crap. Level 8 is going to be tight, level 9 is going to be DAMN tight and level 10 is going to be white knuckle until you pull back into the restaurant. Complete this mission and Noodle Punk will now pay you protection money just like the car dealership here in Portland and the bike shop in Staunton. Your health bar will also be 25% longer from now on, so thats a bonus for you as well. ** 6. Thrashin' RC ** The jackass that came up with these missions needs to be publicly tortured and I want to be the guy that does it. There is a van parked in the construction site in Hepburn Heights (White van that says "Toyz in the Hood" on the side). Get in the van to trigger the mission. You are going to race little RC trucks around the construction site. The RC trucks are so incredibly difficult to control its rediculous. They tend to go where they want to go instead of where you tell them to go. They roll over and bounce uncontrollably if someone sneezes. When they do flip over, the will NEVER end up facing in the direction that you want them to and to make matters worse, the RC trucks you are racing against very much DO know how to drive and they will wreck you at every opportunity. The ONLY advice I can give you for this is to use the directional pad to steer rather than the joystick, take it easy around the corners and do your best not to even LOOK like you are going to hit anything. I'm not even going to bother to describe the course for you, because you're going to do this a dozen times at a minimum so you'll know it soon enough. I will say to use the back stretch where you go up the street to your advantage, because that is the ONLY time during the course of this race you're going to make any headway against your opponents. For 100% completion of the game, you're going to have to go through 3 levels of this. The course itself doesn't change from level to level, only the number of laps. 1 lap in level 1, 2 laps in level 2, and finally 3 very painful laps in number 3. Two or three days from now when you finally complete this level and have had to buy 2 new controllers from having thrown them, you can enjoy the fact that now you can mark this mission off your list. I don't know when Rockstar hired Satan himself to be on the design team, but he's not in the least bit funny. You get $1500 for beating the first level, $2000 for beating the second, and $2500 for the third. You get an additional $500 per level for winning the race with the best lap time. ** 7. Scrapyard Challenge ** This mission is indeed a challenge. Go down to the car crusher and behind the brown building just to the south of it, there will be a Snachez leaned up against the wall of the building. Get on it and you will trigger this mission. You now have a grand total of 2 minutes to collect 21 points or more by driving through the colored rings. A green ring is 1 point, a yellow ring is 2 points and a red ring is 3 points. Since chances are, you will probably do this mission several times before you finally pass it, I'll only give you a general idea of what I did to get through it, but the method you use may be different and be based on your abilities to navigate this course. I started off by going up the hill at the north end of the scrapyard and up onto the seawall. Then heading slightly east and south again, you can drive off the seawall onto the trailer below to get the red ring off the roof. Whether or not you fall off the bike at this point is dependant on the speed you chose and if the Perennial decided to spawn on the other side of the trailer. From there I went slightly east then turned to go west again so I could go up and over the school bus to get the yellow ring and green ring in the grass after you come off of it. From there I snatched the green ring off the bottom of the large ramp a little bit to the north on the other side of the car crusher itself. I attempted the large ramp several times to try to get the red ring in the air above it, but never once did I get up enough speed to get high enough to reach it, and just to be doubly annoying, that ramp is not there when you are not in the mission, so you don't even get the opportunity to practice. At this point, I went to the southwestern side of the scrapyard, up and over a low pile of rocks for a green ring, then up a hill to the sidewalk where I turned back to the north up and over a hill to grab a yellow ring on a narrow ledge. You can stay on this narrow ledge and it will do a 180 degree turn back to the south where there will be a green ring at the turn. Follow the narrow ledge further and it will lead to another yellow ring, then to a ramp that will require a short burst of speed to get the ring in the air above it. This will put you back down in the street with about 16 points under your belt. Head back down below street level and go to the east and aim yourself right and you can get up the narrow board to the yellow ring on top of the stack of crushed cars right behind the building you got the Sanchez from. Turn around 180 degrees from there and you should see a long dirt ramp that goes up to the west, and above it, a red ring. Pull that jump off in time and you've earned your 21 points. For completing this mission, you will now be paid 4 times what you were paid for scrapping cars before. ** 8. Scooter Shooter ** Go south up the main road on the west side of the island and not long before the curve in the road, watch your radar for a building on your left with an "L" shaped alleyway in it. Go into this alleyway and climb on the Faggio you will find parked there to trigger this mission. You will now be the passenger on the bike and you will have control of a machine gun site. Your job is going to be to take out assigned targets around town, 9 or more targets to be precise. You will also have 3 adrenaline pills available to you to slow things down a bit to help you out. I recommend you save them for your last couple of targets. Your first two targets will be pretty easy since they are nothing more than big clunky Mr. Whoopie trucks. Your biggest challenge for these two will be to NOT shoot your driver in the back of the head (although the way he drives, there will be times when you wish you could). The next two targets will be a convertible Stinger with a guy in the passenger seat shooting back at you. Pop the tires and try to take out the shooter so you can blow up the car worry free. The next three targets will be the blue Cartel Cruisers (the ONLY time you will ever see these vehicles in Portland) and they too will have a guy in the back shooting back at you. Use the same strategy as before. The last two targets will appear to be a relief as they are Landstalkers with no visible shooter to harass you. You will quickly find this to be an error when you pull up behind it and the rear door flies open to reveal an angry guy with a machine gun firing back at you. Use your adrenaline pills for these vehicles, and you'll find it pretty easy to empty a couple hundred rounds into the dark gaping back end of the Landstalker and kill the angry machine gun guy. Then you can feel free to blow up the truck at your leisure. You can continue and destroy more targets after this if your Faggio has any life left in it, or you can shoot your driver in the back of the head like you've been wanting to do, your choice. You have destroyed the 9 targets necessary to get 100% completion. You'll get paid for each target thusly: First - $5 Second - $20 Third - $45 Fourth - $80 Fifth - $125 Sixth - $180 Seventh - $245 Eighth - $320 Ninth - $405 ** 9. Red Light Racing ** You can find this race by going to the yellow marker at the payphone at the southern end of the main road on the west side of the island. After you have triggered the mission, find a Sanchez if you didn't already have one, or I grabbed the Manchez I aquired from completing the 'Bumps and Grinds' mission. If you planned on bringing a PCJ to this freakshow, also plan on getting your ass kicked. This is a 3 lap race through the Red Light District. The route is very plainly marked by gigantic yellow markers that obscure your view of oncoming traffic so that you wreck frequently, particularly when going downhill in front of the Pay -N- Spray. Enjoy that. Do your best to stick to the center of the road to at least make an attempt to avoid this. Complete the race in first place to earn $1500 and check off another box on your 100% completion list. I'd say this was a difficult race, but I had just finished the RC race in the construction site, so this was gravy compared to that. ** 10. Low Rider Rumble ** Find this race by going to the payphone with the yellow marker down in the little sideways figure "8" road near Portland Harbor. After you have triggered the mission, find a suitable car and head for the starting line of this race. I have heard suggested to use a patrol car and someone else used a Thunder Rodd. Personally I used the Hellenbach GT found in the showroom of the car dealership (assuming you have passed level 4 of the 'Car Salesman' missions) and I won this race the first time through, so it must have done the job. As it turned out, everyone else was in a Hellenbach as well, so I fit right in. The other drivers are going to do everything they can to get you to wreck . . .and they're pretty damn good at it, just apparently not as good as I was at getting away from them. Get ahead of them and there is a pretty good chance you are going to stay ahead of them for the remainder of the race assuming you don't do something incredibly stupid. Keep an eye on your radar so you are looking ahead for the markers as some of them twist around in some nasty 180 degree action and it can be easy to miss and take off down the wrong road. This is a two lap race that ru