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Ghost Riderdoes have a way of forcing you to mix up your play, though, in the form of level-determined shields on certain enemies. See, at the end of every stage you’re given various ratings - for speed, damage dealt and so on - ranking from A to D (each given awful hell-related titles like “Avenged,” “Brutal” and “Condemned”). During the levels your fighting skill rating is constantly updated - the bar is filled if you vary your moves, improving your rating from “Damned” upwards, and resets completely if you’re hit. Certain enemies are protected by shields which can only be broken once you reach the skill level written on the shield itself. Not a bad idea, you might think - at least it’s forcing you to mix up your tactics after all - but surely a better way would be to not make it so easy to get through the game by jumping in the air and hammering the attack button, rather than arbitrarily saying “this guy’s invincible unless you can reel off your whole move list without getting hit.”
