Also known as: FF XII, FF12, FF12, FF12
Hands on with the final Japanese version leaves us wanting more
Words: Christian Nutt, GamesRadar US
As we previously experienced in the demo disc that came packed with last year's Dragon Quest VIII, the battles in Final Fantasy XII feel fairly different from other games in the series. Rather than breaking out to a separate battle screen at random times, you'll see enemies roaming the levels and engage them directly. Though you can run right up to, and even circle around enemies while fighting them, this is definitely not an action game.
As with most FF games, you have to wait for a timing meter to fill up before you can perform a move; the difference here is that the timer begins after you pick your option, rather than while you're waiting for your next chance to strike. Even if you're outside of battle but wish to use a healing spell, you'll have to wait for the bar to fill before the spell will be cast. Monsters roaming through the levels with red life meters above their heads will automatically attack you if you get too close; those with green bars will not attack unless you attack them first. In fact, they might even help you out.
The Knowledge
Final Fantasy XII
Genre: Role Playing
Release date:
Oct 31, 2006
Published by: Square Enix
Developed by: Square Enix
Latest Articles About This Game
We get another look at this fall's monster - and summon the 10 things you need to know
PS2 Preview
-
Sep 1, 2006
Hours in, and this massive RPG refuses to give up all its secrets ... but we've got plenty more info...
PS2 Preview
-
Mar 22, 2006
Hands on with the final Japanese version leaves us wanting more
PS2 Preview
-
Mar 16, 2006
Now with added sexy bunny girls
PS2 Preview
-
Feb 22, 2006
When Square Enix holds an event to announce a release date, it can only be the very-nearly-Final...
PS2 Preview
-
Feb 15, 2006