ok im in the bejuhba mines i need the damn key to get to the other side where in the hell do i get it.please Ladys/guys who play the game tell me where the key is i know i gota talk to a guy but i cant ever find him.
Hi Guys !Someone can help me ,please ! I need the password for the guide !I make the download,but I can't read the guide !Someone can help me PLEASE ! Thanks !!!
We get another look at this fall's monster - and summon the 10 things you need to know
Sep 01, 2006
If there's one thing we truly know about Final Fantasy XII, it's massive. Years in development have yielded what is very likely the biggest single-player Final Fantasy game yet. We played the import for hours and hours and we barely scratched the surface.
So it's no surprise that there are plenty of details we have yet to uncover. Good thing that Square Enix stopped by with the game and uncovered some exciting new details. Though the game was only on demo for maybe half an hour, we learned a
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Hours in, and this massive RPG refuses to give up all its secrets ... but we've got plenty more info
Mar 22, 2006
Our first hands-on preview of Final Fantasy XII cut straight to the basic details of this mammoth RPG, the most monumental PlayStation 2 release of 2006. More time spent under its spell proves the game to be a slow burn - one of the most deliberately-paced in the series. Somehow, though, it's still addictive.
So far in the first several hours of the game, all action has revolved around blonde leading man Vaan - though Ashe, the princess who played a leading role on the demo disc, has made a
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Hands on with the final Japanese version leaves us wanting more
Mar 16, 2006
Final Fantasy is, for most gamers, absolutely synonymous with the concept of role-playing games. These games represent the pinnacle of technology and visual artistry wherever they land. If we're lucky, they also tell captivating tales, filled with adventure and love. From what we've played so far, Final Fantasy XII is set to uphold this tradition. It is both like and unlike its predecessors, and instantly feels epic. Whether or not it holds up over its entire playtime ... well, we'll find out
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When Square Enix holds an event to announce a release date, it can only be the very-nearly-Final Fantasy
Jan 18, 2006
At E3 in 2004, FFXII's idiosyncratic project leader Yasumi Matsuno confided to us that if his game was released on time and with 80 per cent of his vision intact, he would be happy. When the game finally reaches Japanese stores on March 16, it will be almost two years late; Matsuno, rumoured to have been hospitalised for exhaustion during the extended development, has not even been directly involved for one of them.
But handing the reins of Square's most popular blockbuster to its most indie
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New Final Fantasy, slightly new rules. Ever since the series redefined what role playing games could be with Final Fantasy VII for the original PlayStation, gamers have flocked to play each and every one. Somehow, though, developer Square Enix keeps us guessing. Final Fantasy VII and VIII mixed sci-fi with fantasy, Final Fantasy IX featured super-deformed ragamuffins instead of troubled teens, FFX added voice acting, FFX-2 marked the series' first direct sequel and the emergence of girl power
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ESRB Rating
Final Fantasy XII is rated: Teen
Animated Blood,
Violence,
Mild Lyrics