Boxing is more than just the noble art of punching someone repeatedly in the face until they fall over. There's also biting, brain damage and selling branded electric grills to gutbuckets worldwide. But from Frank Bruno's Boxing onwards, no game ever managed to really make us feel like we were be part of that brutal world.That is until the original Fight Night came along. Sure, it looked good, but what made it great was the Total Punch Control. Which instead of being the usual load of raging
We always like a bit of a punch-up to start the week, so we're pleased to see these new screens of Fight Night, Electronic Arts' follow-up to their long-running Knockout Kings series.Compared to its predecessors, the main difference you'll notice is in the interface - a system called Total Punch Control makes use exclusively of the analogue sticks, with nary a hint of button bashing in sight. At first, we were having horrible flashbacks to Square's early PS2 grappling game All Star Pro