Okay. We could bang on about how Fight Club isn't actually about fighting, but an attack on the sort of consumerist culture that - for instance - licenses out popular films and makes them into games. Or we could point out that in Fight Club, the winner doesn't matter, so that the structure of the game - which revolves around travelling between groups and hitting incidental characters from the films - doesn't make sense. We could even question the inclusion of kung fu-style spinning kicks that ...