GamesRadar - PS2 Featureshttp://www.gamesradar.com/ps2/features/l-G/s-a-zBioShock - Big Daddy's super pissed (GamesRadar Digital Shorts)http://www.gamesradar.com/f/bioshock-big-daddys-super-pissed/a-2007082012593988036August 20, 2007 The denizens of underwater dystopia Rapture have always had it tough without having to worry about some downed pilot coming in to inject mysterious liquid in his wrists so he can shoot bees at their neighbors. The GamesRadar interns have seized upon this idea and crafted another marvelous short film, poking fun at what really goes on in BioShocks city of artists - not to mention what really gets the Big Daddy angry. The videos only about a minute long, so check it out. When ...<br/>PS2 featureAug 20, 2007MGS4 - Close Quarters Combat and you (GamesRadar Digital Shorts)http://www.gamesradar.com/f/mgs4-close-quarters-combat-and-you/a-20070808131440427067The GamesRadar interns are back at it again, starring in a war-time newsreel for tips on disarming your opponent using Metal Gear Solid 4s new tactics. Head here to see Hideo Kojimas 15-minute demo at the recent MGS 20th anniversary event and scroll to 3:10 in the clip. We think the new moves are slightly ridiculous. What do you think? Tell us in our forums. When you're done, check out The history of Resident Evil, another GR acting endeavor. Take a look below and be kind about the ...<br/>PS2 featureAug 8, 2007Battle of the GTA clones (The Getaway)http://www.gamesradar.com/f/battle-of-the-gta-clones/a-2007032712758324075The funny thing about inventing a genre of videogames is that, until it becomes completely played out, every game that emulates your formula is going to be attached to your name. Games that feature a wide-open, freely explorable world, for example, will have a hard time avoiding the label of "Grand Theft Auto clone," especially if their worlds are littered with vehicles to steal and drive. In the six years since Grand Theft Auto III, a slew of games have tried to become "the next GTA," but so ...<br/>PS2 featureMar 27, 2007Grand Theft Aspirations (The Getaway)http://www.gamesradar.com/f/grand-theft-aspirations/a-20060223105949265003Is imitation the sincerest form of flattery or the lowest form of light-fingered skulduggery? Well, we're not entirely sure but, after Konami's announcement, last week, of , which reeks of a GTA rip-off, and today's release of Activision's GTA-in-a-war-zone, , we thought it was a particularly relevant point to ponder.Of course, publishers can hardly be blamed for wanting to muscle in on Rockstar's highly lucrative turf. But, in the long run, is tailgating the GTA juggernaut ultimately a ...<br/>PS2 featureFeb 18, 2005The Getaway: Black Monday developer diaries (The Getaway: Black Monday)http://www.gamesradar.com/f/the-getaway-black-monday-developer-diaries/a-20060223105938625005The Getaway: Black Monday has been two years in the making and hasn't been without its ups and downs, high points and pressure moments. A designer, senior programmer and lead cinematic artist detail the creation process behind a high profile title, the long nights of pizza blow-outs and where "Get in there, it's not f'n Narnia!" figures in all this... Developer diary: Rob Heald, designerAugust 2003 I start work with the design team. I'm responsible for five of the game's interior levels, ...<br/>PS2 featureNov 3, 2004The Getaway: Black Monday (The Getaway: Black Monday)http://www.gamesradar.com/f/the-getaway-black-monday/a-20060223105938140011When walking into Sony's imaginatively named London Studios in Soho, you'd be forgiven for thinking you were anywhere but the birthplace of the gritty, foul-mouthed adult world of The Getaway: Black Monday. It's a far cry from the game that's largely set in London's more disreputable hangouts and a world infested with violent scum.Stepping out of the elevator on to the second floor, we saunter into a large open-plan room, crammed with desks proliferated with PCs, software, notes and books, with ...<br/>PS2 featureNov 1, 2004Upcoming games that could revolutionize the industry (G-Force)http://www.gamesradar.com/f/upcoming-games-that-could-revolutionize-the-industry/a-20090702115859375050<p>Contributors: Chris Antista, Charlie Barratt, Brett Elston, Matthew Keast, Shane Patterson, Mikel Reparaz</p> <p>Hundreds of games are released every year, then played and forgotten by the next. Only a dozen or so will be remembered a decade from now, and only a few of those will have any lasting impact on the medium as a whole.</p> <p>Which upcoming titles stand the best chance of leaving that meaningful mark? ...</p>PS2 featureJul 3, 2009EXCLUSIVE G-Force enemy bios (G-Force)http://www.gamesradar.com/f/exclusive-g-force-enemy-bios/a-2009070217650698089<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/G/G%20Force/Bulk%20Viewer/360/2009-06-05/gf_gpx360_04--article_blog_image.jpg" border="0"></img><br /><p>Summer is full of free time, and we know what that means: staying inside, playing games and not letting the sun&#8217;s rays touch your skin. But there are also blockbuster films to deal with, which are worth going outside for, at least for the short amount of time needed to get to the theater. ...</p>PS2 featureJul 2, 2009Retrobot presents: Hardcore games (Ghost Rider)http://www.gamesradar.com/f/retrobot-presents-hardcore-games/a-20070807112829421004This is hardcore. Or so everyone says. But what is "hardcore?" To us gamers, it means the kind of game that serious gamers devote their time to. You know, hundreds of hours of time. The kind of game that kept Granny away from gaming until Wii came along. It's about depth - of learning and understanding a game before truly mastering it. Hardcore games present the greatest (and often longest) challenges, yet also the biggest payoffs, assuming you understand how they work. Of course, ...<br/>PS2 featureAug 7, 2007All the Write Moves (Ghost Rider)http://www.gamesradar.com/f/all-the-write-moves/a-2007071911468272068In 1983 you, like us, would have played a Commodore 64. It was also the year you could have picked up a copy of 2000AD in the UK, to read it for Skizz written by a young Alan Moore. Twenty-five years later, the worlds of comics and games have definitively separated in terms of experience - so why do we see so many of our favorite comic creator names appearing in the credits of certain games? Rebellion bought 2000AD and Judge Dredd Magazine, Top Cow is half-owned by Eidos and Rockstars marketers ...<br/>PS2 featureJul 20, 2007Ghostbusters: the Harold Ramis interview (Ghostbusters The Video Game)http://www.gamesradar.com/f/ghostbusters-the-harold-ramis-interview/a-20090616115229124025<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/G/Ghostbusters/Bulk%20Viewers/PC_PS3_360/2009-03-09/SS_Library_Outside03--article_blog_image.jpg" border="0"></img><br /><p>It&#8217;s been 25 years since Harold Ramis, Dan Aykroyd, Bill Murray and Ernie Hudson saved New York City from the Stay Puft Marshmallow Man in Ghostbusters. After a theatrical sequel that didn&#8217;t live up to the original in many fans&#8217; eyes, the quartet have reunited for an original videogame outing that unfolds like a third installment of the film franchise and ships today on PC, Xbox 360, PS3, Wii, PS2 and DS. ...</p>PS2 featureJun 16, 2009Will there be any decent movie tie-ins this year? (Ghostbusters The Video Game)http://www.gamesradar.com/f/will-there-be-any-decent-movie-tie-ins-this-year/a-20090109111159968049<p>The Hitchhiker&#8217;s Guide To The Galaxy, Ghostbusters on C64, Aladdin, Goldeneye, Riddick: the list of great movie tie-ins is barely longer than Russell Crowe&#8217;s temper. What chances, then, of even seeing a few good ones during 2009? Can the year that sees Barack Obama&#8217;s inauguration, a Michael Jackson comeback, and a Star Trek movie that doesn&#8217;t suck, prove that anything is possible?</p><p>Ghostbusters: The Video ...</p>PS2 featureJan 9, 20092007's worst kept gaming secrets (Ghostbusters The Video Game)http://www.gamesradar.com/f/2007s-worst-kept-gaming-secrets/a-200712189104926109018th Dec, 2007 There are some things that developers and publishers just don't want you to know. And given the unnaturally high number of game announcements, hardware revelations, industry shake-ups, and all round cool things going on this year, they've wanted you to not know a lot during 2007. Thankfully though, the internet exists, and thus nothing is sacred. That's the eternal irony of the games industry. It's a business which tries to shroud itself in secrecy, but whose patrons congregate ...<br/>PS2 featureDec 18, 2007CheatPlanet's Top 5 FAQ Submitters (God Hand)http://www.gamesradar.com/f/cheatplanets-top-5-faq-submitters/a-20061222103835582008You turn every knob, pull every switch, press the A button, the B button, the &ldquo;just get me past this effing level&rdquo; button, but nothing works. After exhausting what seems to be every possible solution with no success, your burning frustration finally sears a hole through your thick ego. You have no choice, its time to put down the controller and find help. Weve all done it. Its free, easy, and available - no, not your buddys hot sister - the answer to your gaming woes. Detailed ...<br/>PS2 featureDec 22, 2006Grabbing the God Hand (God Hand)http://www.gamesradar.com/f/grabbing-the-god-hand/a-2006092916592555008At this year's Tokyo Game Show, we had the luck to sit down with a very talented man. Atsushi Inaba is a maverick game creator who's had his hand in a number of off the wall game titles. He first became known for the one-two-punch of Viewtiful Joe and the incomparably complex and obscure Steel Battalion (that Xbox game that required a $200 cockpit controller.) Now, he's back with two big hits: Okami and Phoenix Wright, and topping it all off with the absolutely off-the-wall God Hand. We've ...<br/>PS2 featureSep 29, 2006If video game characters were Pokemon (God of War)http://www.gamesradar.com/f/if-video-game-characters-were-pokemon/a-20090702144480002<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/07/If%20game%20characters%20were%20Pokemon/Finished/Mario--article_blog_image.jpg" border="0"></img><br /><p>Ever wondered what it would be like to have video game characters in your Pokemon party? Why choose boring old Bulbasaur when you can choose a beautiful Kasumi? Or a&#160;level 50 Sackboy?</p> <p>We've given 21 game characters the Pokemon treatment, with four moves to choose from and some evolutionary states too.</p> <p>Who would you choose? ...</p>PS2 featureJul 3, 2009The secretly sinister storylines of your favourite games (God of War)http://www.gamesradar.com/f/the-secretly-sinister-storylines-of-your-favourite-games/a-2009060911582296048You never knew they were so wrong... ...<br/>PS2 featureJun 12, 2009SkeleTONS: nearly every bony bastard in the gaming universe (God of War)http://www.gamesradar.com/f/skeletons-nearly-every-bony-bastard-in-the-gaming-universe/a-200810301391168049<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/10/Skeletons/Finished/bullyhalloween--article_blog_image.jpg" border="0"></img><br />A few months ago we had this idea to make a &#8220;Skeletons of Street Fighter&#8221; feature. Street Fighter IV hype was asploding across the webs (GamesRadar&#160;included) and we felt there was no better time to excuse a barrage of boney bastards across the site. <p>Then we thought, &#8220;why stop with Street Fighter?&#8221; There&#8217;ve got to be a billion goddam skeletons creeping through virtual graveyards just begging to have their toothy visage slapped on the immortal internet. Who are we to deny them such a privilege? So, without further yammering, we present, just in time for Halloween (y Dia de los Muertos), the biggest batch of skelleys you&#8217;ve ever seen... ...</p>PS2 featureOct 31, 2008"Mature" games that are actually mature (God of War)http://www.gamesradar.com/f/mature-games-that-are-actually-mature/a-20081014113316766003<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/10/Mature%20Games/Finished/101408_maturegames_obs13--article_blog_image.jpg" border="0"></img><br /><p>Real world definition of "mature": Showing the mental, emotional, or physical characteristics associated with a fully developed person; involving serious thought. Videogame definition of "mature": Shits, tits and gibs. ...</p>PS2 featureOct 14, 2008TalkRadar HQ (God of War)http://www.gamesradar.com/f/talkradar-hq/a-2008051910434862049<p>Every week TalkRadar brings you unbiased, unfiltered news on every topic that means a damn to gamers. It's loud, rude and occasionally inappropriate, but it is never <i>boring</i>. That's why it's one of the fastest-growing videogame 'casts out there. Hit us in the&#160;forums or on iTunes, we want to make TalkRadar as entertaining and interactive as possible. It also ain't for the young'uns, so the under-18 crowd should take a hike - unless your parents are super-cool gamer types who know you'll hear the word "shit" on other podcasts, YouTube, HBO and South Park. ...</p>PS2 featureMay 19, 2008