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By PSM3 UK posted 3 years, 8 months ago

Even two console generations ago we stopped batting our eyelids if games contained other, smaller games within them. It didn’t even seem odd if whole games were made up of dozens of little ones. Nowadays we use minigame mechanisms to open doors, enact fancy stealth kills, slaughter bosses or open chests. Minigames are everywhere, be it shoving boulders in Conan, coercing peasants in Oblivion or doing anything at all in Thrillville or


Tyler Wilde - GamesRadar
By Tyler Wilde posted 2 years, 9 months ago
Remember how great StarCraft: Ghost was going to be? Sorry, it’s dead. It’s not uncommon for games to be cancelled. It usually happens like this: A game is announced, we hear nothing about it for years, then buried somewhere in a press release about another game we find a note that mentions that it has been “indefinitely delayed,” which actually means “permanently delayed.” And that’s it, we never hear about it again.

Tyler Wilde - GamesRadar
By Tyler Wilde posted 2 years, 9 months ago
Remember how great StarCraft: Ghost was going to be? Sorry, it’s dead. It’s not uncommon for games to be cancelled. It usually happens like this: A game is announced, we hear nothing about it for years, then buried somewhere in a press release about another game we find a note that mentions that it has been “indefinitely delayed,” which actually means “permanently delayed.” And that’s it, we never hear about it again.


By Tom Goulter posted 1 year, 2 months ago

Thanks a bunch, Christopher Nolan. Ever since Batman Begins took the universally-reviled cinematic bastardization of a cool character and redrew it in the drab colors and long shadows of The Dark Knight Returns, the “gritty reboot” has been back in fashion. In Hollywood-speak, the term's a nice way of saying “we've screwed this up, can we have a do-over?” Of course, games being a forward-looking sort of medium, players have been wise to this trick for years now – and we're still suckers for it.

Whether it's a deeper-'n-darker sequel or restarting from scratch, rejigging your series with a darker palette and more distorted guitars is a great way to draw attention to what might otherwise be just more sequel-abuse. But how well does it work? From a player's perspective, a gray coat of paint is hardly going to turn gameplay upside down... but from a “cataloguing the tricks they'll pull to sell a new installment” standpoint, dark reboots are just gravy...


Dave Meikleham - GamesRadar
By Dave Meikleham posted 2 years, 2 months ago

Decca Records famously passing on signing the Beatles because they thought ‘guitar bands were on the way out.’ George Clooney’s suit being given plastic nipples in Batman & Robin. That’s two quick examples of history been plagued by downright ridiculous decisions right there. Video games are no different. And whether it’s Mircosoft failing to give the 360 a feature the Dreamcast enjoyed 10 years ago or Hideo


By GamesRadar UK posted 2 years, 6 months ago

The Sony press conference got things underway at gamescom in Germany earlier today. Rumours of a PS3 price drop and an all-new skinny version of the console had been building momentum in the build up to this week's event. So did the PlayStation people deliver? Find out below with our bullet-point rundown of all the Sony conference highlights.


By GamesRadar US posted 2 years, 8 months ago

E3 2009 was a monster. A huge, massive, face-eating beerdemon that erased the agonizing memory of 2008’s meager, emaciated E3 from our minds with a flood of great-looking games, earth-shattering announcements, and a few quizzical oddities we never want to speak of again. After this, we mean, because some things are so good, bad, or just bewildering that you just have to tell people about them.


Every dog has its day. But we're not talking about dogs. We're talking about video games. Video games that were once great and mighty and strong but have for whatever reason failed to retain their status as being a big deal. These are all games that at one time or another created a deafening, self-perpetuating buzz around themselves. But now...? Well, they're just 'big' games that don't get the love like they used to.

Mortal


By GamesRadar US posted 4 years, 11 months ago
25. Kingdom Hearts Squaresoft | Squaresoft | 2002 A third-person action game with light RPG elements added - and which happened to merge the Disney and Square universes in an utterly captivating way What made it so great? Kingdom Hearts is what happens when you give classic, universally loved characters to the best RPG storytellers in the business and ask them, "could you maybe fancy this up and make one of those video games with 'em?" It sounded ludicrous at first - Donald Duck as a wizard,

George Walter - GamesRadar
By George Walter posted 1 year, 11 months ago

In a recent interview Naughty Dog co-president Evan Wells hinted at a possible resurrection of the developer's PS2 platformer Jak & Daxter:

"Maybe we could go to Jak and Daxter as the next project. Maybe we stick with Uncharted [laughs]. Maybe we come up with a new IP. It's tricky to be able to tackle all of those at once. Right?"

Game developers have a habit of doing this. They say something without thinking about the ramifications of teasing us with words. Words that we ponder over. Like why we think there most definitely should be a new Jak & Daxter game on PS3. Here are six reasons why...

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