Whether they’ve advanced menacingly toward our camera lenses, hidden their faces when we look at them or just sort of hovered aimlessly, ghosts have been a semi-constant threat in videogames almost since the medium was invented. One of the great things about games, however, is that they’re a way to explore unusual viewpoints – and every once in a while, they give us a chance to see through the eyes of these undead phantoms, and find out what it’s like to flit insubstantially through an earthly plane that’s perpetually, almost comically afraid of us.
Only a handful of games have actually offered a chance to see things from the proverbial Other Side, but these are our favorites...
There’s something very special about the process of old-fashioned, frame-by-frame, 2D animation. In the old days, the only way to get your animated character to wave his or her arm was to spend hours upon hours painstakingly crafting each frame and constantly readjusting your work to make sure everything flowed correctly. Now you just set a couple of keyframes and let a computer do it all for you.
Cutscene after cutscene, they exhibit planet-shaking combat abilities and a level of indestructibility which would make God himself jealous. But as soon as you pick up the controller? The Incredible Hulk turns back into Bruce Banner and all of those showboating tricks and superhuman powers disappear into the ether.
Just why do game characters save their best tricks until we've already done all the hard work for them? Here are the worst offenders.
Over the years we've enjoyed steering some of the animal kingdom's most awesome specimens through some pretty awesome games. Banjo the bear. Donkey Kong the ape. Amaterasu the wolf. We've loved them all. But it's not always nature's most magnificent beasts that game makers deem suitable for the role of hero. Some creatures that have made the jump from wildlife to virtual life are little more than food chain filler. And this is those pathetic
Generally, the first rule when it comes to rescuing hostages is ‘don’t let everybody get horribly done in.’ But sadly, this proves too much of a stumbling block for many game heroes. Be it accidentally killing geriatrics with a killer virus or letting the damsel in distress get crushed by a cow, the following rescue missions all get botched. Spectacularly.
There’s something very special about the process of old-fashioned, frame-by-frame, 2D animation. In the old days, the only way to get your animated character to wave his or her arm was to spend hours upon hours painstakingly crafting each frame and constantly readjusting your work to make sure everything flowed correctly. Now you just set a couple of keyframes and let a computer do it all for you.
Unsung, underrated and unbelievably good. Sit back, relax, and enjoy.
Video game water levels, the old saying goes, are a lot like pubic lice. Irritating, deeply unwelcome, and it seems like they’ll never go away, but if you like having fun there’s a chance you’re going to run into them eventually. The bane of every gamer’s existence, they’re usually a developer’s lazy attempt to throw in a bit of variety by mixing up the gameplay and upping the difficulty. And nine times out of ten, they turn into an awkward annoying mess beloved of absolutely no-one who plays them.
But there are exceptions. Via clever design, innovating thinking, and (shock) even using water for its fun potential rather than the opposite, some designers have turned up some absolute soggy stormers. They’re rare, but they exist. Everyone else, please start taking notes now.
As in life and Uwe Boll's Postal, it's always the good that die young in video games. Playing Earthworm Jim HD recently, we suddenly started thinking about 90s characters we'd loved that slipped away into gaming obscurity long before they should have. So join us, as we hold a wake for our favourite game stars from the decade of Jar Jar Binks, who all checked out in premature or undignified fashion . Sleep well, gentle princes. You truly were too beautiful for this world <sniff>.