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Welcome to the Game-shunary, GamesRadar's truly epic gaming dictionary. The goal of the Game-shunary is not to tell you a bunch of crap you already know (gee, what’s a joystick?). You’re smarter than that. The Game-shunary is a portal into the bloody, juicy heart of gaming culture. The Game-shunary is knowledge. The Game-shunary is power. The Game-shunary ate a dragon for breakfast and washed it down with lighter fluid.
We try to be roundly educated gamers. We claim broad interests and experience. But the truth is that we all have our fears and foibles; those bogey-games we’ll gladly feign Legionnaire’s Disease to avoid. But real men face their fears. We knew we had to grit our teeth and install these detested titles or forever have our parentage questioned.
Ever slogged away at a game for hours only to find that there's nothing waiting for you at the end of it? Or just the chance of doing it all again with a different character? Here are our top 7 worst rewards in gaming
For years now, the "dancing" genre has been dominated by Dance Dance Revolution and its many knockoffs, all of which require players to hop around, rhythmically stomping along to music while a dull cascade of arrows floats by. But it wasn't always that way, and B-Boy - a breakdance sim released nearly two years ago in Europe and only now headed for a US release - is a throwback to a time when dance games were more about rhythm than legwork. It aims to do for breakdancing what Tony Hawk's Pro Skater did for skateboarding: make it accessible to people with zero fitness or leg coordination.
Since inventing the survival-horror genre 16 years ago, the Alone in the Dark series has been defined mainly by creeping around in dimly lit corridors and hoping something didn't lurch out of the shadows to gnaw your face off. The creators of the new Alone in the Dark, however, want you to know that crawling through claustrophobic spaces won't be the focus this time around - and to hammer that point home, they'll literally tear those spaces
Still searching for the skulls in Halo 3? How about Intelligence Items from Call of Duty 4? Maybe you're more of a Nintendo gamer and have finally gotten around to playing Metroid Prime 3 and Phantom Hourglass. Whatever your poison, puzzle or problem, we've got a guide for you.
Simply gaze below for complete guides on everything from BioShock's plasmids to shiny Pokemon.
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Ah, the box art story. Ol' R'liable we like to call it, always good for a laugh and sure to inspire conversation about what makes cover art good, bad or legendarily awful. This time though, we're going a different route and focusing on covers that totally botch the simplest rule of box art - it should reflect the product cleanly and clearly. These poor examples couldn't even keep it together long enough to be regular old "bad box
Once the lights turn from red to green at the start of a race, the only thought is to weave to the front of the pack and stay there until the chequered flag is in sight. But those three seconds spent on the starting grid is an experience relived again and again, causing a garage full of gridline starts to be burned into a gamer's brain. Our question is, how well can you remember them?
What do Shigeru Miyamoto’s Super Mario World, Roy Lichtenstein’s pop art, Nick Park’s Wallace and Gromit, and Art Spiegelman’s Maus have in common? They’re all on display together at the Vancouver Art Gallery. KRAZY! The Delirious World of Anime + Comics + Video Games + Art runs through September 7, and presents choice examples from comics, graphic novels, animated cartoons, anime, manga, visual art, and computer and video games.
We can't believe how much the world of gaming has progressed over the last few years. So join us as we look back at the shocking technology that used to impress us. It's not going to be pretty
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