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Being the whiney-ass jerks we are, we love to complain about our jobs. “X publisher is being a dick! Every game I play sucks! I hate doing a job that thousands of people would kill baby seals to do!”
In our defense, it isn’t easy sorting this hurricane of press releases, PR bullshit, speculation, trailers, screens, and boob jokes into something intelligible and interesting. Nevertheless, we are far from the
As Sega’s Dreamcast led the charge in next-gen gaming, the 90s dissolved into the double-Os and gamers eagerly anticipated Sony’s successor to their 100 million selling original PlayStation. And as Nintendo further sought to reach the casual consumer, PC giant Microsoft would stun gamers with their forceful entry into the console market. Sega would soon be put out to pasture. Join us as we chart the past rocky decade of the
What happened to Snake? With those layered and textured wisps of oh-so-touchable hair, that Rambo-ninja headband, and a perfectly landscaped maze of lovable facial scruff, MGS 2 Snake was downright dreamy. Several years and one blond douchebag later and Snake is back with crow’s feet and the beginnings of a Geraldo Rivera 'stache. If anything is suited for sneaking, it’s the varicose veins crawling up the skin stuffs stretched over his legs.
The '70s were jam-packed with wannabe consoles that failed to make an impression on anyone. The '80s ushered in golden age for gamers, delivering the industry-saving NES and Sega's first major contender, the Genesis/Mega Drive. The '90s proved to be a bit of both eras, with Nintendo and Sega still fighting amidst a graveyard of utterly confusing machines that died quiet, yet expensive deaths. And then, just when it looked like Nintendo could
As the decade turned, the popularity of videogame consoles waned from an oversaturated marketplace. Coupled with horrible third-party releases, the US gaming industry crashed and led to the bankruptcy of many electronics companies. As home computers (PCs) took off, a brave few stepped through the fire and ashes and breathed life into an industry on life support.
Cutscene after cutscene, they exhibit planet-shaking combat abilities and a level of indestructibility which would make God himself jealous. But as soon as you pick up the controller? The Incredible Hulk turns back into Bruce Banner and all of those showboating tricks and superhuman powers disappear into the ether.
Just why do game characters save their best tricks until we've already done all the hard work for them? Here are the worst offenders.
We’re kicking off four days of cartridge-based nostalgia with our guide to the consoles of the '70s. Before you roll your eyes - hey, we saw that - keep in mind these were the first consoles ever created. And without our decrepit forefathers, we wouldn’t be enjoying digital ambrosia with the likes of Mario or the Master Chief on our fancy HDTV. If you wanna know how your parents kept it real, behold - the consoles of
Nothing's perfect. Stare closely enough at anything - even a masterpiece - and you're bound to find flaws sooner or later. They might be small. They might be insignificant. They might not detract from the overall quality of the piece at all...
Except when they really, really do. With these seven games, in fact, you don't need to stare. Their flaws are so huge, so obvious, so frustrating and so effing obnoxious that you can't help but
The summer Olympics are coming up. Bet you didn’t know that, huh? It’s cool - ‘cause Agetec’s got you covered by spiking Women’s Volleyball Championship into your face this August on the PS2. Featuring a slew of easily digestible gameplay modes and Olympic teams, WVC is poised to be a viable alternative to the big name franchise sport sims (read: Madden) hitting late summer.
There's been a lot of talk over the last few years about how videogames need to provoke more of an emotional response from gamers, and of how the technology is gradually allowing developers the freedom to evoke those responses. But in reality, videogames have been tapping into one of our most basic emotions for years: Fear.