PS2 Features


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Jul 23, 2008
PS2 Feature | PlayStation 2

E3 is hard. The grip of monotonous press conferences, overlapping appointments, games to play, people to talk to, and drinks to drink quickly transformed us from skeptical but eager journos into bags of dehydrated flesh and tangled wires.

After considerably little thought, our response to the whole thing was, "To hell with it, why should we try to think of interesting things to say about avatars, REM, and make-believe saxophones when ...

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Jul 23, 2008
PS2 Feature | PlayStation 2
PS2 - PlayStation 2 - CRAP games that scraped a seven out of ten

Let’s be honest. You don’t need a certified games “journalist” to explain why Grand Theft Auto IV is awesome or that the Dirty Dancing videogame is shit. You’re intelligent. You know what kinds of games you love and which ones you despise. ...

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Jul 22, 2008
PS2 Feature | PlayStation 2

1. All in all - A code phrase signifying the start of the final paragraph of a review, wherein the writer will sum up the meat of his opinion in a few brief sentences. If you see this at the end of a review, it's a clear sign that the last paragraph is the only one you actually needed to read.

2. Immersive - So fascinating and realistic, it almost makes you forget that you're actually sitting on a couch, twitching your thumbs ...

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Jul 22, 2008
PS2 Feature | PlayStation 2

E3 2008 was on the whole a rather lame affair. But there is a great big hope on the horizon, and that hope is the Leipzig Games Convention, which happens next month in Germany ...

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Jul 21, 2008
PS2 Feature | PlayStation 2
PS2 - PlayStation 2 - The Top 7... Lazy Character Clichés

Game design must be super, super hard. What else can explain the number of shortcuts being taken in almost every one? Genres are repeated, environments are recycled and storylines all begin to sound the same. Most copied, however, are the characters. Dreaming up an entirely new personality with entirely new traits is a daunting task, so the majority of folks you meet in games end up feeling identical to the folks you met in previous games. ...

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Jul 21, 2008
PS2 Feature | PlayStation 2

Now that the dust has settled from the most aggressively mediocre E3 yet, we've entered that yearly lull in which the game industry kicks off its shoes and takes a pre-autumn nap. With crumminess behind and boredom ahead, we can't think of a better time to dedicate this week to a celebratory prodding of all that is banal, boring and mediocre in the game industry. In the coming days, we'll drag the laziest aspects of our industry - kicking ...

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Jul 18, 2008
PS2 Feature | PlayStation 2

E3 is not so different from being trapped on a supernatural island wondering what the hell is going on. Our video response should clarify things for you. Enjoy!Jul 18, ...

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Jul 17, 2008
PS2 Feature | PlayStation 2
PS2 - PlayStation 2 - E3 08: The Most Excruciating Moments

E3 may be getting smaller and smaller, holding fewer and fewer surprises, but you can still count on the show for one thing - horrible, horrible press conferences. When a bunch of corporate suits and publicity flaks try to relate to gamers, while still hitting all their boardroom selling points, the results are never pretty.

2008 is certainly no different. After only two days, we've already suffered through an agonizing gauntlet of ...

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Jul 17, 2008
PS2 Feature | PlayStation 2

With all the meetings taking place in the hustle-bustle of E3, we feel the manner with which our colleagues have overlooked a very crucial "appointment" is absolutely disgraceful. Year after year, these longstanding convention attendees greet the press with warmth and unbiased affection and it’s about damned time someone sung their praises. You’re welcome.

We’ve peppered the poopy jokes with clichéd gaming ...

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Jul 17, 2008
PS2 Feature | PlayStation 2

So there’s this book knocking around E3. It’s produced by the (yawn) Entertainment Software Association. It’s green. It’s full of, and I quote, “Essential facts about the computer and video game industry. It’s quite dull and probably only of use to marketing types who like pleated trousers, wear ear-piece phones (ACKKKK!) and talk in serious tones about “fiscal years.”  Either way, we ...

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