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21 Sep 2004
PS2 Feature | Crash: Twinsanity
PSone's unofficial mascot Crash Bandicoot grows up on PS2 with his new free-roaming 3D platformer Crash Twinsanity. In a bid to vanquish an even bigger evil, Crash has to call a truce and enlist the aid of his nemesis Dr Cortex, replete with new dual character mechanics.The days of running towards the screen, being chased by boulders and suchlike, are all but gone. Yes, this Crash game finally delivers the freedom we demand and it looks absolutely gorgeous. The draw distance is striking and the ...
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14 Sep 2004
PS2 Feature | Splinter Cell: Chaos Theory
There is usually a moment on a press trip, typically just after you first enter your hotel room after a transatlantic flight, when you wonder whether the game you've come to see is worth the countless miles travelled. This time, however, there's no such instant of contemplation because the answer is to be found lying on the room's desk. Ubisoft has kindly arranged for a Splinter Cell 'goodie bag' to be delivered but, unexpectedly, it's the hotel directory next to it that has boosted our ...
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7 Sep 2004
PS2 Feature | FlatOut
Developed by Finnish petrolheads Bugbear Entertainment, mental stock car pile-up FlatOut is not for the faint-hearted Sunday driver. Thanks to completely destructible cars and worlds and persistent, dangerous debris, each and every lap is more fraught than the last.In the first of a series of exclusive developer diaries, Bugbear's Ilari Lehtinen - the game's 3D artist - talks us through flattening cars and driving them into telegraph poles...I'm a 3D artist in the car team - smack in the middle ...
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7 Sep 2004
PS2 Feature | Grand Theft Auto: San Andreas
The latest screenshots of Grand Theft Auto: San Andreas have taken a distinct turn for The Wurzels, with a whole farm-full of countryside action, including combine harvesters, quads, sit-on lawnmowers and lumberjack shirt-wearing yokels. It's like a virtual home from home.While the main action in San Andreas takes place in the game's three cities of Los Santos, San Fierro and Las Venturra, between those urban sprawls are large countryside areas packed with their own peculiar take on GTA. We're ...
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6 Sep 2004
PS2 Feature | LEGO Star Wars
To begin, a line of Lego trivia. The word Lego comes from the Danish 'Leg Godt', meaning to play well. That is the Lego philosophy - playing well - and that confident quality oozes from almost everything the Danish manufacturer has branded since its inception. To continue, a cheap shot. Lego videogames have not (traditionally) played well. Star Wars games, too, have forged an unenviable reputation recently, apart from a certain RPG. So, from an Edge reader's point of view at least, Lego Star ...
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13 Aug 2004
PS2 Feature | Grand Theft Auto: San Andreas
We've finally had a chance to see Grand Theft Auto: San Andreas in action and, predictably, it's already looking great. But, based purely on the handful of Los Santos missions that we've been privy to, there's nothing yet that marks it out as being leagues ahead of what was on offer in its (admittedly fantastic) predecessor Vice City. While the state of San Andreas - which is loosely based on California and parts of Nevada - consists of three major cities, a smattering of rural conurbations, ...
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4 Aug 2004
PS2 Feature | Grand Theft Auto: San Andreas
Following yesterday's , Rockstar have today revealed yet more about a selection of specific elements in the game, including tattoos, the camera system and, er, dirt on cars.TATS THE WAY I LIKE IT As previously covered, main character CJ can change his body shape depending on what he eats and how much exercise he does. While it's also possible for him to visit the barber and alter his clothes, perhaps more significant is the array of tattoos that you can plaster him with."We wanted people to be ...
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3 Aug 2004
PS2 Feature | Grand Theft Auto: San Andreas
gamesradar.com has today exclusively obtained a mammoth batch of almost 20 new screenshots of Grand Theft Auto: San Andreas, which reveal further aspects new to the game that weren't seen in predecessor Vice City.As , main character CJ will become fat and lose stamina and strength if his diet is poor. As well as having to watch what he eats, you can also send him to the gym, of which there are several in San Andreas. Gyms vary from one to another in terms of equipment but the one pictured here, ...
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2 Aug 2004
PS2 Feature | Prince of Persia: Warrior Within
"Even before Prince of Persia was finished, we sat down and discussed what needed improving and how we could make this game even better." This is what we were told by Yannis Mallat, producer of Prince of Persia 2, during a recent visit. Three main areas were identified by Ubi Soft's in-house developers and we caught up with the game to see just how those improvements are coming along on Xbox and PS2.In particular, Ubi Soft highlighted the fighting system, replay value and longevity and, lastly, ...
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1 Jun 2004
PS2 Feature | Prince of Persia: Warrior Within
What would you do if you could turn back time? Fans of Prince Of Persia: The Sands Of Time, whether paying punters or industry insiders, have been agonising over that question in recent months. Ubisoft's game generated a great deal of affection as it neared completion and then reached market last autumn, but that never quite seemed to translate into a tangible mass market presence and popularity. If expectations of an instant Vice City-sized cultural impact were a little extravagant, it's still ...
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