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Nov 10, 2008
PS2 Feature | War Jetz
PS2 - War Jetz - The Top 7... worst release dates EVER

Videogames, like movies and music, live and die by their release dates. A smartly planned launch can make a niche product soar to unpredicted heights or cause a long-respected franchise to slip beneath consumers’ radar. ...

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Feb 6, 2008
PS2 Feature | Warriors Orochi

On some level, roughly 95 percent of games have always been about assassination: go to point A and kill prominent entity B, fighting your way through goons C through Z to get there. Most games tend to come up with a morally justifiable pretext for all the violence, but more and more, we're seeing games that drop the act and let you be what you've secretly known yourself to be all along: a remorseless killing machine bent on destroying your targets. ...

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May 12, 2009
PS2 Feature | We Love Katamari
PS2 - We Love Katamari - 33 iPhone games for REAL gamers

If you’re fortunate enough to own an iPhone or iPod Touch, you’re also unfortunate enough to have tried browsing the gadgets’ application store. With over 35,000 downloads currently available, finding the quality in all that quantity is growing increasingly difficult, frustrating and costly. ...

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Nov 5, 2007
PS2 Feature | We Love Katamari
5 Nov, 2007 Ask any seasoned stick-twiddler to name a genuinely original game from the last five years and chances are that the first name that pops into their head is Namco's brilliant Katamari Damacy. Based on the fairly out-there premise of rebuilding the cosmos by rolling around a magical sticky ball, Katamari wooed gamers not just for its innovative core gameplay mechanic, but also its irresistible characters and bonkers style. We fell in love the moment we first saw the intro, which, if ...
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Jan 16, 2007
PS2 Feature | We Love Katamari
Let the haters and the old ladies complain about how those newfangled video computer games teach us to be killers; we've always taken the view that violent games are a pressure valve for blowing off steam in a harmless way. Don't believe it? Play something fierce and bloody the next time you're in a really bad mood, and then try telling us you didn't feel better afterward. But why stop there? If games can keep you from climbing a clock tower and expressing your inner pain in the form of ...
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Jan 11, 2008
PS2 Feature | Who Wants to be a Millionaire 2
11th Jan, 2008 Games based on licensed IPs are the unpleasant body odour of gaming. No-one really likes them, but they're inexorably tied to the medium and just keep coming back no matter what we do to get rid of them. As crap as most of these games are though, the licenses they're based on usually make sense. Big movies, popular, action-packed TV shows and successful sports stars are all perfect subjects to stick on a box in order to persuade the unsuspecting buyer to pick it up. It's a ...
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Mar 2, 2007
PS2 Feature | Wild Arms 4
Last week, we brought you a list of popular, classic games... that we despise. But that's easy; for every work of genius, there's a hater (with good arguments.) This week, we're doing something much, much weirder. We've compiled a list of games that range from "totally sucky" to "mostly sucky" that we... well, we love them. A tough task? We agree. That's why we've roped in editors from three other top game publications - PC Gamer, Official Xbox Magazine and PSM to help us out. Hey, they're ...
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Aug 15, 2005
PS2 Feature | Without Warning
It's been 18 months since Adrian Smith upped sticks from Core Design, took half the development team with him, moved a quarter of a mile up the road and, along with brother Jeremy, set up Circle Studio.Since then the team at Circle has been busy working on its opening gambit - third-person terrorist shooter Without Warning - and, as Smith explained when we visited the Derby-based developer, it knew exactly what was required from its flagship title."It was quite an easy decision for us that the ...
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Feb 22, 2005
PS2 Feature | Without Warning
After the widely documented fallout from , Eidos whisked the series away from original developers Core Design and handed it over to Crystal Dynamics, who are currently working on Lara Croft's seventh incarnation. Following the debacle, Jeremy Heath-Smith - who co-founded Core in 1988 - left the company and has only recently resurfaced with brother Adrian with a new coding outfit, Circle Studio. Their first offering? - a third-person action-adventure, natch. We caught up with Heath-Smith to ...
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Apr 17, 2008
PS2 Feature | WWE SmackDown! Here Comes the Pain
PS2 - WWE SmackDown! Here Comes the Pain - The Visual history of WWE SmackDown!

With the recent announcement of ultimate Cro-Magnon bust-em-up, WWE SmackDown! vs RAW 2009 for every system under the sun, we rounded up images from all installments to see if history’s been kind to the aging grappler. Head here to chart the rise and fall of the core gameplay, even if it has changed little (why mess with sweaty success?) The graphics, however, have gone from what we’d consider Picasso baby-chum on the ...

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