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PS2 Features


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Jun 11, 2007
PS2 Feature | Tales of the Abyss
If there's one thing that can get you pumped to play a game, it's a rockin' intro. Even in this age of overblown cinematics and increasingly elaborate plots spiraling into gaming oblivion, there's something about a few guitar licks and a hint of action that get the gamer juices flowing. Ever since consoles started kicking out high quality music and graphics in the early 90s, we've been addicted to the art of the intro. 7. Ys: The Ark of Napishtim (PlayStation 2, 2005) When this game hit the ...
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Jan 23, 2007
PS2 Feature | Tenchu 3: Wrath of Heaven
A game is made, and it turns out to be good. The game comes out, becomes popular... and then becomes a series. Usually, we have nothing bad to say about that. Until, inevitably, things start to slide. The creator that made the game what it was bails. Or it fizzles in the transition from one console to another. Maybe the staff just forgot what made it great. Whatever the problem, we've selected seven of the biggest offenders, for your ...
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Jan 23, 2007
PS2 Feature | Tenchu: Fatal Shadows
A game is made, and it turns out to be good. The game comes out, becomes popular... and then becomes a series. Usually, we have nothing bad to say about that. Until, inevitably, things start to slide. The creator that made the game what it was bails. Or it fizzles in the transition from one console to another. Maybe the staff just forgot what made it great. Whatever the problem, we've selected seven of the biggest offenders, for your ...
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May 19, 2009
PS2 Feature | Terminator 3: Rise of the Machines

If there’s a character ideal for multiple mediums of sci-fi, it’s the Terminator or at least the idea of Terminators. The concept of a cyborg (cybernetic organism, or rather a robotic endoskeleton with living tissue over it) going back in time to kill the leader of the human resistance once the world goes kablooie isn’t that hard to grasp. ...

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Jan 31, 2007
PS2 Feature | Test Drive Unlimited
Okay, so you're still saving your pennies in the hope that someday you'll be able to get a shiny, new PlayStation 3. Don't feel like there's nothing at all to play on your PS2. It may not be the new hotness, but it's got plenty to keep you from going into the irradiated wasteland some call "outside". Tomb Raider Anniversary - Crystal Dynamics - PS2 - ETA: June 2007 Why is a remake of a ten-year-old game so important? Because Laras original adventure is one of PlayStations all-time greats, and ...
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Nov 17, 2006
PS2 Feature | Thrillville
Sim games certainly aren't anything new. Hell, games that let you make your own theme park, and then manage every tiny detail of said park have even been around for decades. If that's the case, then what's so special about the upcoming Thrillville? Weve got the inside word straight from the developers and producers on why you're going to plop down on the couch and become the next roller coaster tycoon. Every week until the game ships (that'd be November 21), we're delivering a ...
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Nov 17, 2006
PS2 Feature | Thrillville
David Braben, Chairman of Frontier Developments and Executive Producer on Thrillville My role as executive producer means that I have an overview of the game as it's being developed. It's up to me to ensure that it stays true to the original vision - to make sure it works well overall. The idea for Thrillville came from a general feeling we had something more to offer over and above the strategy/simulation games of the past. Why should the "computer people" get all the fun? Playing mini-golf, ...
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Nov 9, 2006
PS2 Feature | Thrillville
So, you've been given the job of making the latest and greatest theme-park game. The objective: create an authentic theme-park experience in a box. Where do you start? Jonny Watts, Senior Producer at Frontier Developments Well, a good place might be to go to a few real theme parks and see how "the competition" does it! We've made quite a few games set in theme parks over the last few years now and although it really helps that we're nuts about roller coasters and theme parks in general, ...
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Nov 2, 2006
PS2 Feature | Thrillville
Developer Frontier has had experience creating other theme park-based games for the PC, such as RollerCoaster Tycoon 3. But Thrillville is different - it's been designed from the ground up for consoles and handhelds, including PS2, Xbox and PSP. With that comes a bevy of challenges - the most significant of those ...
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Oct 26, 2006
PS2 Feature | Thrillville
You know that saying about the customer always being right? Yeah, that's true only so long as the customer continues to spend lots of lots of money. And if the average tourist family wants to funnel half their annual salary into your custom-built theme park, who are you to tell them they're wrong? But Thrillville lets you do more than just overcharge your visitors for cheap t-shirts, styrofoam stuffed animals and grease-brick pizzas. As our fourth of six developer diaries explains, you can ...
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