PS2 Features


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Apr 25, 2007
PS2 Feature | Haven: Call of the King
When a developer sits down to create a game that involves a central starring character it's probably the most important part of the whole game making process. The key is to design a character who is not only aesthetically pleasing, but also someone you care about and believe in. Get it wrong or misjudge what your audience wants and your game baby might never turn into the multi-million dollar franchise you'd hoped ...
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May 15, 2007
PS2 Feature | Hitman 2: Silent Assassin
We all know Hitman is great, and Blood Money - the fourth and most recent installment - is the best. Right? Wrong. As the very first Hitman for PS2, Silent Assassin crept up and slayed us with some of the most enticing set-ups imaginable; the best-laid and most exciting missions ever. And yes, thats “ever” - as in all games, not just the Hitman ...
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Jun 16, 2006
PS2 Feature | Hitman: Blood Money
As we played through Hitman: Blood Money, we couldn't help but be captivated by both the moody environment and the twisted sense of humor. In fact, we were so tickled by Agent 47's various methods of madness that we shot a couple of our favorites on our uber high-tech video capture stations and stitched 'em together for you in a feature we've titled "Hitman: Blood Money's Top ...
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Apr 6, 2006
PS2 Feature | Hitman: Blood Money
Agent 47, everyone's favourite hired killer, makes a welcome return this summer, and we tracked down Rasmus Hojengaard, game director at IO Interactive, for a Hitman: Blood Money interrogation. Born in a secret lab and genetically engineered to be a ruthless killer, Agent 47 uses his shadowy ties to an unknown agency to acquire missions - and for the first time, we'll finally be able to earn cash for killings and blow it on gleaming metal murder-tools. Hitman: Contracts gave us some excellent ...
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Mar 9, 2006
PS2 Feature | Hitman: Blood Money
Agent 47, everyone's favorite hired killer, makes a welcome return this summer, and we tracked down Rasmus Hojengaard, game director at IO Interactive, for a Hitman: Blood Money interrogation. Born in a secret lab and genetically engineered to be a ruthless killer, Agent 47 uses his shadowy ties to an unknown agency to acquire missions - and for the first time, we'll finally be able to earn cash for killings and blow it on gleaming metal murder-tools. Hitman: Contracts gave us some excellent ...
» Read More
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