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20 Aug 2007
PS2 Feature | GamesRadar Digital Shorts
August 20, 2007 The denizens of underwater dystopia Rapture have always had it tough without having to worry about some downed pilot coming in to inject mysterious liquid in his wrists so he can shoot bees at their neighbors. The GamesRadar interns have seized upon this idea and crafted another marvelous short film, poking fun at what really goes on in BioShocks city of artists - not to mention what really gets the Big Daddy angry. The videos only about a minute long, so check it out. When ...
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8 Aug 2007
PS2 Feature | GamesRadar Digital Shorts
The GamesRadar interns are back at it again, starring in a war-time newsreel for tips on disarming your opponent using Metal Gear Solid 4s new tactics. Head here to see Hideo Kojimas 15-minute demo at the recent MGS 20th anniversary event and scroll to 3:10 in the clip. We think the new moves are slightly ridiculous. What do you think? Tell us in our forums. When you're done, check out The history of Resident Evil, another GR acting endeavor. Take a look below and be kind about the ...
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27 Mar 2007
PS2 Feature | The Getaway
The funny thing about inventing a genre of videogames is that, until it becomes completely played out, every game that emulates your formula is going to be attached to your name. Games that feature a wide-open, freely explorable world, for example, will have a hard time avoiding the label of "Grand Theft Auto clone," especially if their worlds are littered with vehicles to steal and drive. In the six years since Grand Theft Auto III, a slew of games have tried to become "the next GTA," but so ...
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18 Feb 2005
PS2 Feature | The Getaway
Is imitation the sincerest form of flattery or the lowest form of light-fingered skulduggery? Well, we're not entirely sure but, after Konami's announcement, last week, of , which reeks of a GTA rip-off, and today's release of Activision's GTA-in-a-war-zone, , we thought it was a particularly relevant point to ponder.Of course, publishers can hardly be blamed for wanting to muscle in on Rockstar's highly lucrative turf. But, in the long run, is tailgating the GTA juggernaut ultimately a ...
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3 Nov 2004
PS2 Feature | The Getaway: Black Monday
The Getaway: Black Monday has been two years in the making and hasn't been without its ups and downs, high points and pressure moments. A designer, senior programmer and lead cinematic artist detail the creation process behind a high profile title, the long nights of pizza blow-outs and where "Get in there, it's not f'n Narnia!" figures in all this... Developer diary: Rob Heald, designerAugust 2003 I start work with the design team. I'm responsible for five of the game's interior levels, ...
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1 Nov 2004
PS2 Feature | The Getaway: Black Monday
When walking into Sony's imaginatively named London Studios in Soho, you'd be forgiven for thinking you were anywhere but the birthplace of the gritty, foul-mouthed adult world of The Getaway: Black Monday. It's a far cry from the game that's largely set in London's more disreputable hangouts and a world infested with violent scum.Stepping out of the elevator on to the second floor, we saunter into a large open-plan room, crammed with desks proliferated with PCs, software, notes and books, with ...
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3 Jul 2009
PS2 Feature | G-Force

Contributors: Chris Antista, Charlie Barratt, Brett Elston, Matthew Keast, Shane Patterson, Mikel Reparaz

Hundreds of games are released every year, then played and forgotten by the next. Only a dozen or so will be remembered a decade from now, and only a few of those will have any lasting impact on the medium as a whole.

Which upcoming titles stand the best chance of leaving that meaningful mark? ...

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2 Jul 2009
PS2 Feature | G-Force
PS2 - G-Force - EXCLUSIVE G-Force enemy bios

Summer is full of free time, and we know what that means: staying inside, playing games and not letting the sun’s rays touch your skin. But there are also blockbuster films to deal with, which are worth going outside for, at least for the short amount of time needed to get to the theater. ...

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7 Aug 2007
PS2 Feature | Ghost Rider
This is hardcore. Or so everyone says. But what is "hardcore?" To us gamers, it means the kind of game that serious gamers devote their time to. You know, hundreds of hours of time. The kind of game that kept Granny away from gaming until Wii came along. It's about depth - of learning and understanding a game before truly mastering it. Hardcore games present the greatest (and often longest) challenges, yet also the biggest payoffs, assuming you understand how they work. Of course, ...
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20 Jul 2007
PS2 Feature | Ghost Rider
In 1983 you, like us, would have played a Commodore 64. It was also the year you could have picked up a copy of 2000AD in the UK, to read it for Skizz written by a young Alan Moore. Twenty-five years later, the worlds of comics and games have definitively separated in terms of experience - so why do we see so many of our favorite comic creator names appearing in the credits of certain games? Rebellion bought 2000AD and Judge Dredd Magazine, Top Cow is half-owned by Eidos and Rockstars marketers ...
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