PS2 Features


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Aug 20, 2007
PS2 Feature | GamesRadar Digital Shorts
August 20, 2007 The denizens of underwater dystopia Rapture have always had it tough without having to worry about some downed pilot coming in to inject mysterious liquid in his wrists so he can shoot bees at their neighbors. The GamesRadar interns have seized upon this idea and crafted another marvelous short film, poking fun at what really goes on in BioShocks city of artists - not to mention what really gets the Big Daddy angry. The videos only about a minute long, so check it out. When ...
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Aug 8, 2007
PS2 Feature | GamesRadar Digital Shorts
The GamesRadar interns are back at it again, starring in a war-time newsreel for tips on disarming your opponent using Metal Gear Solid 4s new tactics. Head here to see Hideo Kojimas 15-minute demo at the recent MGS 20th anniversary event and scroll to 3:10 in the clip. We think the new moves are slightly ridiculous. What do you think? Tell us in our forums. When you're done, check out The history of Resident Evil, another GR acting endeavor. Take a look below and be kind about the ...
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Nov 3, 2004
PS2 Feature | The Getaway: Black Monday
The Getaway: Black Monday has been two years in the making and hasn't been without its ups and downs, high points and pressure moments. A designer, senior programmer and lead cinematic artist detail the creation process behind a high profile title, the long nights of pizza blow-outs and where "Get in there, it's not f'n Narnia!" figures in all this... Developer diary: Rob Heald, designerAugust 2003 I start work with the design team. I'm responsible for five of the game's interior levels, ...
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Nov 1, 2004
PS2 Feature | The Getaway: Black Monday
When walking into Sony's imaginatively named London Studios in Soho, you'd be forgiven for thinking you were anywhere but the birthplace of the gritty, foul-mouthed adult world of The Getaway: Black Monday. It's a far cry from the game that's largely set in London's more disreputable hangouts and a world infested with violent scum.Stepping out of the elevator on to the second floor, we saunter into a large open-plan room, crammed with desks proliferated with PCs, software, notes and books, with ...
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Aug 7, 2007
PS2 Feature | Ghost Rider
This is hardcore. Or so everyone says. But what is "hardcore?" To us gamers, it means the kind of game that serious gamers devote their time to. You know, hundreds of hours of time. The kind of game that kept Granny away from gaming until Wii came along. It's about depth - of learning and understanding a game before truly mastering it. Hardcore games present the greatest (and often longest) challenges, yet also the biggest payoffs, assuming you understand how they work. Of course, ...
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Jul 20, 2007
PS2 Feature | Ghost Rider
In 1983 you, like us, would have played a Commodore 64. It was also the year you could have picked up a copy of 2000AD in the UK, to read it for Skizz written by a young Alan Moore. Twenty-five years later, the worlds of comics and games have definitively separated in terms of experience - so why do we see so many of our favorite comic creator names appearing in the credits of certain games? Rebellion bought 2000AD and Judge Dredd Magazine, Top Cow is half-owned by Eidos and Rockstars marketers ...
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Dec 18, 2007
PS2 Feature | Ghostbusters The Video Game
18th Dec, 2007 There are some things that developers and publishers just don't want you to know. And given the unnaturally high number of game announcements, hardware revelations, industry shake-ups, and all round cool things going on this year, they've wanted you to not know a lot during 2007. Thankfully though, the internet exists, and thus nothing is sacred. That's the eternal irony of the games industry. It's a business which tries to shroud itself in secrecy, but whose patrons congregate ...
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Sep 29, 2006
PS2 Feature | God Hand
At this year's Tokyo Game Show, we had the luck to sit down with a very talented man. Atsushi Inaba is a maverick game creator who's had his hand in a number of off the wall game titles. He first became known for the one-two-punch of Viewtiful Joe and the incomparably complex and obscure Steel Battalion (that Xbox game that required a $200 cockpit controller.) Now, he's back with two big hits: Okami and Phoenix Wright, and topping it all off with the absolutely off-the-wall God Hand. We've ...
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May 19, 2008
PS2 Feature | God of War

Every week TalkRadar brings you unbiased, unfiltered news on every topic that means a damn to gamers. It's loud, rude and occasionally inappropriate, but it is never boring. That's why it's one of the fastest-growing videogame 'casts out there. Hit us in the forums or on iTunes, we want to make TalkRadar as entertaining and interactive as possible. It also ain't for the young'uns, so the under-18 crowd should take a hike - unless your parents are super-cool gamer types who know you'll hear the word "shit" on other podcasts, YouTube, HBO and South Park. ...

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Mar 21, 2008
PS2 Feature | God of War
Legions of exasperated gamers whined that Kratos' escape from the bowels of Hell - complete with rotating columns of bladey cartilage, platforms of bone and two huge towers of spinning blades - was 'stupid', 'cheap' or 'toohardIwantmymummy!' but we loved it. ...
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