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Another holiday shopping season is here, bringing with it the grim realization that, once again, the game industry has failed to learn its damn lesson. Just like every other year, seemingly every game publisher on the planet has decided to shove its biggest releases onto store shelves for the holidays, confident that they won’t be buried under the avalanche of every other publisher doing the exact same thing.


By GamesRadar US posted 1 year, 6 months ago

We're not gonna lie – this is a sparse month for games. The biggest publishers are saving their biggest products for September, October and November, leaving August with a very short list to choose from.

Fear not, however, because scattered across the barren wasteland of the next four weeks are some very promising oases of gaming goodness. Some of these titles will be just enough to last through the end of summer, while others have the potential to keep you occupied – and happy – right through the fall, distracting you completely from Call of Halo or Fallout Rising 2...


By GamesRadar US posted 5 years, 11 months ago
With Xbox 360 out (if you can find one) and PlayStation 3 just around the corner, you might think the only place left for your old PS2 is in a box in the attic. But hold that thought, and cast your eye over our deluxe selection of upcoming titles: this generation isn't shuffling off quietly. Valkryie Profile: Silmeria The original Valkryie Profile, for PSone, slipped under the radar of all but a few dedicated RPG fans. Shame, because it was one of the most exciting games to hit the genre, with


By Christian Nutt posted 5 years, 7 months ago
Never played Valkyrie Profile, right? Sure, a few of you out there did, but the game's developer tri-Ace didn't hit it big till years later - with Star Ocean: Till the End of Time. That PS2 RPG captured the imagination of hundreds of thousands of gamers. But it was hardly the first epic adventure tri-Ace had taken on. No, the company's roots reach much further back. The original Star Ocean debuted on the Japanese version of the Super Nintendo. Arriving almost comically late - July 1996, almost

Hide and seek is one of the oldest playground games in existence. It only makes sense to translate the thrill of escaping your friends’ clutches into a digital form. After all, “don’t get caught” is a parameter gamers can instantly recognize.

It’s a simple premise that has expanded from outwitting a single enemy unit into outthinking collective AI.


By Joe McNeilly posted 3 years, 10 months ago

Nobody likes to see a Game-Over screen. As if knowing you suck isn’t bad enough, some games rub it in by torturing you with really annoying Game-Over screens. What could be worse than having to watch your demise from multiple angles, or sitting through the same long-ass cutscene of the world ending every time you fail? Tack one of these onto a tough boss fight, and you have a perfect formula for gamer rage. We’ve hand-picked this


Tyler Wilde - GamesRadar
By Tyler Wilde posted 2 years, 11 months ago

Thanks to two films - Chinatown and Blade Runner - every action game is practically required to have a Chinatown level. It’s not the Chinatown you see in real-life - a thriving community and marketplace established over a unique hybrid of  Western and Chinese culture – no, it’s all neon signs and gangsters, dragon statues and tile roofs. A lot of tile roofs. And it's usually in the future or


By GamesRadar US posted 1 year, 4 months ago

September marked the end of the summer doldrums, cranking out a fair number of noteworthy games in its 30 fair weather days. But October, as has been the case for years now, is overflowing with must-play titles nestled in between would-like-to-play-eventually games that’ll undoubtedly be crushed at retail. Still, that’s good news for us as gamers, as we’re about to be treated to some of the best games of the year...


Tyler Wilde - GamesRadar
By Tyler Wilde posted 2 years, 9 months ago
Remember how great StarCraft: Ghost was going to be? Sorry, it’s dead. It’s not uncommon for games to be cancelled. It usually happens like this: A game is announced, we hear nothing about it for years, then buried somewhere in a press release about another game we find a note that mentions that it has been “indefinitely delayed,” which actually means “permanently delayed.” And that’s it, we never hear about it again.

By PSM3 UK posted 3 years, 8 months ago

Even two console generations ago we stopped batting our eyelids if games contained other, smaller games within them. It didn’t even seem odd if whole games were made up of dozens of little ones. Nowadays we use minigame mechanisms to open doors, enact fancy stealth kills, slaughter bosses or open chests. Minigames are everywhere, be it shoving boulders in Conan, coercing peasants in Oblivion or doing anything at all in Thrillville or

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