At the end of every year we get a new year – one that is numerically superior to its predecessor and brimming with new stuff to buy. But how do you know what to buy if all the shiny “best of” awards are given at the end of the year? You could spend your precious 365.24 days reading game reviews, but what are they compared to shiny metallic awards?
We fear the unknown. Psychologists have proven that nothing troubles the human mind more, in fact, than that which cannot be predicted. Our phobias of death, darkness and strangers all stem from this single, simple truth. Apparently, so does our predictable taste in horror games.
Maybe we're fools, or maybe we're masochists.
After celebrating the best games of 2010 (so far) last month, we could have stopped. We could have accepted that this was already a surprisingly fantastic year for the industry, and eagerly looked forward to the rest, without ever even knowing about the dark and depressing experiences that waited on the other end of the quality spectrum.
But no. We had to wonder. We had to investigate. We had to find out which games were reviewed the absolute worst in 2010, and then share those sad and dismal results with you, our – up until this point – blissfully unaware readers. We had to go and ruin the whole year for everyone...
Deep down, you realize they’re not real. You understand that what you’re seeing on screen is only pixels and polygons, that what you’re talking to is only a voice actor and that what you’re supposedly interacting with is only a fancy collection of programming codes. Sometimes, however, you can’t help but be a little fooled. Especially when you’re a young, dumb, naïve and impressionable kid…
So, today is the day when George Bush finally - finally - exits the White House. His eight year stint in the presidential hot seat will be remembered for many things. Most of them bad and with terrifyingly global ramifications. But GamesRadar isn't the place to pick apart George W Bush's political legacy. No. That's what the rest of the internets is for.
Instead, we mark the historic momentousness of today by cooking up some
They might not look all that, but give them the wrong look and the following group of surprising badasses will kill the hell out of you. Wimpy either in appearance, profession or nature it doesn’t stop these secretly Chuck Norris hard characters from saving the world and giving evil the bird, while murdering hundreds of baddies in the process.
Somehow, though, we’re just not buying their unexplained ass-kicking
So what would happen if amoral Balkan sociopath Niko Bellic was in everyone's favourite cute and cuddly cartoon racer? Would Mario and chums accept him into the line-up with grace and humility? Would Niko keep the lid on all his murderous rage when Yoshi was firing red shells up his tailpipe? Of course, not. This is what would happen if the worlds of Liberty City and the Mushroom Kingdom clashed...
And that got us thinking. What
Way back in 2007 we cobbled together a fun little list of frequently mispronounced game names. Far more obnoxious than the simple “Mah-rio/May-rio” switch, these names are routinely butchered and for a defensible reason – they’re almost all nutty as hell.
We thought we’d expand on that original feature, as 2007 is like 70 million years ago in internet time.
GamesRadar UK returns to the studio for another round of non-commital, mostly mis-informed game chatter. It's nearly as good as a night out at your local Homebase.
If there's one thing videogames have become exceedingly good at, it's forcing tedious, mind-numbing busywork upon unsuspecting gamers. Repetitive and tawdry tasks, or uninspired, frustrating, cut-and-paste missions infest an inexcusable number of games, and it's getting pretty dire.
I'm sick of games making me do the same old shit, and it's about time somebody did something. Nothing solves the world's problems quicker than a sarcastic list column, so join me as I stomp my feet over the miserable chores that videogames keep imposing upon me...