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As you're probably aware, Red Dead Redemption comes out this week, and hopes are running high that it could mean a dramatic shift in popularity for westerns as we know them. Regardless of whether or not it's a hit, though, videogame westerns – too frequently dismissed by jaded critics as a genre that always sucks and always sells like shit – have been with us for a long, long time. Long enough to diversify, experiment and get really, really weird. To celebrate all this bold innovation of what's always seemed like a stale genre, we've dug up a selection of the most unusual, unorthodox and flat-out bizarre westerns we could find.
Oh, and while we realize it's going to be the first thing that pops into a lot of your heads, we'll just say up front that Custer's Revenge isn't one of them.
Being the internet connoisseurs that we are, we stumbled upon a highly amusing article that pondered the deadly serious question of what superheroes would do if they were assholes. After we’d successfully boarded the roflcopter, we knocked up our own version starring game heroes abusing their skills. So if you’ve ever wondered what would happen if Solid Snake used his powers of super sneakery for evil, you’ve come to the right place…
Some games kick off with an almighty bang. God of War, for example, let's the dog (the player) see the rabbit (colossus-sized boss) before the pad has even had time to warm in the hands. But not all games commence with such lightning speed and dramatic gusto. These are seven such stellar software experiences that take their time to move through the gears.
Ever wondered who's bigger out of God of War's Gaia and the Riftworm from Gears of War 2? Of course you have. That's why we've created pretty much the biggest image on the interwebs to showcase the biggest baddies in games and how they match up to each other size wise. Click on either of the preview images below to see the image in all its gargantuan glory.
There's nothing like an art contest to make you realize how many super-talented folk are out there. This week's winner of the Mega Man 10 art contest over at the Capcom Unity blog is a stunning Solar Man re-imagined in an Okami style. As you can see, it's pretty frickin' sweet. Artist P-RO is talented.
The entire top 10 entries in the competition are well worth a look. Go check 'em out. Also, if you haven't already done so,
Everyone knows about Max Payne taking all its best ideas (alright, one good idea) from the Matrix. But there have been many more games over the years that have taken their inspiration from Tinsel Town’s finest cinematic output. And when we say inspiration, we actually mean they broke out the tracing paper and copied these films' best scenes or stars almost exactly. And you know what? We’re thankful, because the nearly all of the
Pac-Man and Mario owned the 1980s. Sonic, Lara and Snake took over for the 1990s. Their games are considered classics. Their names are timeless and iconic. Their images are burned into the memory of every gamer, even those who were born after the characters themselves.
Now we have another ten years worth of heroes, villains, sidekicks and love interests to occupy our imagination. Which, however, will remain there?
Like comic books and movies, videogames tend to present an exaggerated representation of men and women. Dudes are typically muscle-bound meatheads with powerful jaw lines and a thorough understanding of all forms of combat, while women generally have back-breaking chests and dress like strippers regardless of their profession.
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