Generally, the first rule when it comes to rescuing hostages is ‘don’t let everybody get horribly done in.’ But sadly, this proves too much of a stumbling block for many game heroes. Be it accidentally killing geriatrics with a killer virus or letting the damsel in distress get crushed by a cow, the following rescue missions all get botched. Spectacularly.
“We’re in the era of casual games, and it’s time to say ‘this is for the hardcore gamer’,” says Hideo Kojima, creator of Metal Gear Solid 4. “So it’s really, really important [MSG4] succeeds.” Has he got a point? With budgets spiraling (a decent next-gen title costs anywhere from $20-40 million) companies are becoming more risk-averse, keener on pumping out sure things than trying out new
Two minutes. One video. Fifty-five perforated skulls.
You know that red line that pops up in Word, Firefox or any other program with a spell check? It's helpful, don't get us wrong, but they really should spend some time working on spell check's virtual intuition. When we typed "Firefox," just now while writing this article, the red line asked if we meant "firebox." Um no, we didn't. And that's what happens countless times every second across the world when people type in video game names -
Ever find yourself in a no-win situation? Try as you might, sometimes life will just toss a dilemma at you from which there's little to no chance of a positive outcome. And if you're playing a video game at the time? Forget about it! Here's your spoiler warning for 8 games that refuse to offer any easy solutions, now with the addition of the fan favorite Community Choice...
In love with a gamer? Can't find a decent card? Then print out one of these! We've made a selection of romantically-slanted gatefold images perfect for folding in half and sending to your intended. Or just having a giggle at. Either way will do...
Unsung, underrated and unbelievably good. Sit back, relax, and enjoy.
Earlier this year we posted a video of our extremely handsome mugs chattering on about the most important games of the past decade. Did you miss it? Were you so distracted by our handsome facial hair that our words washed across you impotently like waves over rocks? Good news everyone!
Most people don't think that the skybox is a particularly sexy or clever element of game design. But most people are dead wrong. Don't be like those people. Read on and we'll deliver you from their wrongness. With knowledge.
We’ve all had our fun spotting recurring elements in games. So many kidnapped princesses! So many spiky-haired antiheroes! But why the constant repetitions? Are developers that lazy? Or could games, in their transition from high-score one-upmanship to narrative medium, have tapped into the basics of mythic tropes?