By
GRamber
posted February 24, 2012
Every week GamesRadar receives more game trailers than the internet can be expected to hold, so in those seven days some people might tragically miss a few of these new videos. That's why we've collected them into one new video, remixed for your pleasure...
To celebrate Independence Day (the holiday, not the movie), we’ve scoured our encyclopedic minds for the most patriotic games to be developed. But that wasn’t funny enough. So, we dug deeper to find the most rabidly patriotic games every developed. Ya know - the ones with so much love for Old Glory that it starts to get a little ridiculous. Behold - our results!
America's ArmyUS Army | 2002Any game can add the word
Sony seems to be on something of an HD remake kick lately. This week finally brought us long-awaited confirmation that the Ico and Shadow of the Colossus Collection will head our way sometime next year; with last year’s God of War Collection and the upcoming Sly Collection, that brings to three the number of classic PS2 series Sony’s retrofitting with 1080p visuals and Trophies, before re-releasing as budget-priced PS3 games.
This is a trend we can really get behind; as much as we love our old PS2 games, we can barely stand to look at them anymore. Give them a makeover so they don’t look crap on our new TVs, though, and we’re all over them. With that in mind, here are a few other series from the last generation we’d love to see resurrected for the modern age of HD consoles...
Game music has been a passion of ours roughly since, oh,
1985, but in the past 10 years, it’s come to mean something more. Don’t get us
wrong, we still love the beepatronic music of the 8- and 16-bit periods (and
the wave of chiptune artists it inspired), but the past decade has also seen
licensed music become a surprisingly important part of gaming. Sometimes, this
just means a selection of familiar hits to accompany our music games, but every
so often, a game will use licensed tracks to careful, brilliant effect – and in
the process, will expose legions of gamers to music they might never have heard
otherwise.
What follows are the games and franchises that have been the most
influential in bringing strange and terrifying new musical styles to gamers’
ears – and in the interest of making this our most self-indulgent Top 7 since that other one, we’ve
asked a handful of our editors to explain what made each one important to them
personally...

Since we enjoyed sharing our personal favorite games of 2010, we thought it was only appropriate to share the games that most let us down last year, the games that most drew our vitriolic ire. These aren't objectively the worst games of 2010 - they are the ones that most rubbed us the wrong way. There are even fantastic games on this list, but if everyone loved the same things, we wouldn't all be unique slowflakes in the great blizzard of life, now would we...
Pac-Man and Mario owned the 1980s. Sonic, Lara and Snake took over for the 1990s. Their games are considered classics. Their names are timeless and iconic. Their images are burned into the memory of every gamer, even those who were born after the characters themselves.
Now we have another ten years worth of heroes, villains, sidekicks and love interests to occupy our imagination. Which, however, will remain there?
Real-life shopping. Unless you enjoy shambling about like an extra in a Romero flick, it's a mostly soul-destroying activity that ranks somewhere between 'watching The X Factor' and 'tasting vomit' on our list of Things We'd Rather Not Do If We Can Help It. So it's testament to the subversive qualities of games that they can make shopping not suck. How do games do it - what makes shopping in games so much more enjoyable than shopping in
The virtual 1% have been called villains, tyrants, madmen, and crime lords. Now it's time to show these unsung heroes some long overdue love in our tribute to the Gaming's richest (so-called) "jerks"...
Pac-Man and Mario owned the 1980s. Sonic, Lara and Snake took over for the 1990s. Their games are considered classics. Their names are timeless and iconic. Their images are burned into the memory of every gamer, even those who were born after the characters themselves.
Now we have another ten years worth of heroes, villains, sidekicks and love interests to occupy our imagination. Which, however, will remain there?
Many videogames are designed with conflict in mind, and thus revolve around intimidating, sometimes even frightening, the player. The survival horror genre has been crammed full of horrific monstrosities designed entirely to terrify their audience. Developers are so good at creating scary monsters and super freaks, however, that it seems they can't help themselves. In short, even when games try to be cute or otherwise non-threatening, they often end up even spookier.

In this column, we take a look at some of the scariest videogames characters that were never designed to be scary. Their creators wanted something adorable, or amiable, or at least vaguely likable, but instead gave birth to hideous, misshapen, nightmarish beasts that will break your spirit and claim your dreams. Read on only if you have nothing left to fear...