The Hitman series has always been about finding creative solutions to problems, specifically the "problems" its protagonist is hired to kill. As the bald assassin named 47, players have been able to run around with guns blazing, sneak through the shadows and garotte guards from behind or slip on a disguise to poison or smother their targets, all to more or less equal effect.
Due in May, Hitman: Blood Money ups the ante not only by giving players inventive ways to kill, but also by giving them
It's hard to believe it took until March of 2006 for Sega to strap Sonic's feet to a plank and point him downhill. Everyone from Final Fantasy VII's Cloud to Solid Snake have already geared up for some video grinding over the years. It's not exactly skateboarding or snowboarding, but Sonic Riders is close enough. You'll choose one of 16 characters and guide them down a mountain, through a steamy jungle or into a machinated wasteland while busting tricks and staying ahead of the pack. These
At the end of last year we told you how Sam Fisher had agreed to undertake a dangerous undercover mission following the shocking death of his daughter to a drunken driver.
How he had to get himself arrested and thrown into a top security prison so that he could meet and gain the trust of terrorist Jamie Washington, then escape with him and gain access to his group.
This month, we got to play the PS2 version of the game. The game actually begins with Sam in Iceland, carrying out the sort of
Jennifer, unwilling heroine of Rule of Rose, has fallen in with the kind of crowd her mother warned her about: the kind that would lure her into the wilds of 1930s England, ritually humiliate her and bury her alive.
And that's all in Rose's opening half-hour - after which she regains consciousness in the groaning, creaking bowels of a Zeppelin, finding herself a galley slave of the Red Crayon Aristocrats' Club.
Spiteful and quite possibly murderous in the way only children can be, the
At times the internet's a shiny electro-portal straight into the heart of tomorrow, a winged techno-messenger bringing news at the speed of light. And at others, it's a river of filth, the father of lies and the crackle of static farts. It varies. But how to tell truth from desperate fiction? Well, GamesRadar, for one. And time reveals everything. Here are our favourite modern myths, debunked, de-frilled and derided.
STALKER: Shadow of Chernobyl
It's going to be released this
Sometimes a name is enough. When the teaser trailer for Neversoft's Gun hit at E3, the simple conjunction of those two words was enough to grab everyone's attention.
It had long been known that Neversoft was going to diversify from its Tony Hawk empire to work on a very different property, but there was little more than pure speculation on what it might be. And then, bang! There was Gun.
The trailer was enough at odds with Tony Hawk's easygoing tone to pique interest - bloody, pounding, and
After reading 50 Cent's biography, it comes as no surprise that the bullet-riddled rapper is starring in his own virtual adventure. Indeed, 50's eventful history of making dollars, building rep and getting shot enough times to kill a baby elephant, sounds more like a game synopsis than real life.
But while Mr Cent might have all the necessary credentials to be an ass-capping avatar, if the game's a big pile of steaming toilet food then people will be especially quick to berate it as a smash
Although they have two fewer wheels than cars, motorbikes are twice as hard to portray convincingly in virtual form.
Much of the complexity comes from the rider's direct physical input and the intricate effect this places on a bike's handling dynamic. Recreating this successfully is a considerable challenge, and one that only a handful of biking titles have managed.
The historically low success rate wouldn't appear to bother Polyphony. The developer recently used the Tokyo Motor Show to
At E3 in 2004, FFXII's idiosyncratic project leader Yasumi Matsuno confided to us that if his game was released on time and with 80 per cent of his vision intact, he would be happy. When the game finally reaches Japanese stores on March 16, it will be almost two years late; Matsuno, rumoured to have been hospitalised for exhaustion during the extended development, has not even been directly involved for one of them.
But handing the reins of Square's most popular blockbuster to its most indie
From Russia with Love is reminiscent of EA's previous third-person Bond adventure Everything or Nothing, at least insofar as the controls feel similar.
You can shimmy up against walls and peek around corners, the unique method of aiming (by locking on to targets and fine-tuning your aim with the C-stick) returns, and the on-foot action is broken up periodically by driving sections.
However, while its predecessor was rife with annoying niggles, From Russia with Love seems much more