Hey, Street Fighter fans! Capcom isn't done with your wallet just yet. With the release next month of Street Fighter Alpha Anthology, they'll finally give you a chance to complete your collection with what many consider the best games in the series.
For those who have somehow never played them, the Street Fighter games were a revolution in 2D fighting. Their pixelated graphics and cartoonish super moves might seem antiquated next to modern-day punchfests like Tekken 5 and SOULCALIBUR 3, but
In part one of our interview with two of the developers of WWE SmackDown! vs RAW 2007, we learned about wrestler rosters, new opportunities for dirty tricks and their sources of inspiration. In part two, Yuke's Senior Vice President Hiromi Furuta and Senior Director Taku Chihaya (along with translator and project manager Colin Mack) talk about making the leap to next-gen consoles, their thoughts on the Wii and why the PS2 version won't suck despite its current-gen tarnish.
When you first
Thursday 25 May 2006
Codemasters brings one of its most loved franchises back to our screens next month - and after getting our hands on an almost complete PS2 copy of the game, we can confirm it's as fun as ever.
Playing on the premise that awesome racetracks can be made from household locations such as breakfast tables, the garage and the back garden, Micro Machines V4 sees you racing tiny cars through the kind of courses you dreamed up as a kid.
Of course, the game's been around since Mega
Friday 28 April 2006
The film is out next month. The multi-million selling book is still pounding the sales charts week after week. It's was about time we delve into The Da Vinci Code game and unravel the mystery of what it's actually like to play.
Although it's based on the film, The Da Vinci Code fleshes out the action with a fresh line-up of cryptic puzzles and locations. For example, Langdon - the bookish hero - treads the stones in a church called Saint-Sulpice, while his cryptologist
Wednesday 24 May 2006
In part two of our exclusive interview, SmackDown! developer Yuke's talks PS3 controllers, keeping up with roster changes, elusive legends and Wii. To read the first part of the interview, click here.
Sony recently announced its new PS3 controller will have a motion sensor. Can you see a way of using that in a future SmackDown! game?
Taka Chihaya (Yokohama studio senior director, Yuke's): Well, I only touched one for the first time at E3 so I haven't had much time to
God of War II
Developer: SCE Santa Monica
Release Date: Feb. 2007
If you need assurance that Sony won't abandon the PS2 after the PS3 launches, look no further than God of War II. The short level cobbled together for E3 hit all the right notes, from the opening where Kratos plummets about 30,000 feet and lands unharmed to his acquisition of the Golden
If you've watched a horror movie or two, you know that creepy kids are pretty much about as disturbing as it gets. Rule of Rose takes that to heart, putting you in the shoes of a teenage girl sent to an infernal orphanage, forced to bow to the whims of a group of strange children who make her fetch them presents. Where does she nab them? From the heart of a monstrously large zeppelin she's been trapped in.
Yeah, it doesn't make a hell of a lot of sense. But like Silent Hill, it's all down to
Friday 19 May 2006
Hide the cattle and cover your behind - the aliens are back. Apparently, Cryptosporidium 137's boss, Pox, has been captured by the Russians, so the Furon warrior has to conquer Earth all over again - this time during the free-love movement of the '60s.
The biggest and best news about this spoofy actioner is that it has adopted a more free-form, open-world approach. The first game was actually very linear and required each mission to be solved in a certain way. Not so with
The toys may not be quite as big as they once were, but the Micro Machines video games have always been a multiplayer riot. The racing is a little unconventional (you all share one screen and try to zoom out of it before everyone else), but throw in some power-ups and a close-quarters camera and you've got a party game that lasts for hours.
Our new screens come from the PC and PS2 versions, which look basically identical, though Micro Machines V4 is also headed to the DS and PSP on June
Our first real glimpse of Lego Star Wars II: The Original Trilogy was of Luke Skywalker running over pedestrians in a landspeeder. As he thoughtlessly careened around the streets of Mos Eisley, any Lego people who got in his way were reduced to flailing their limbs while lying helplessly on their backs. No wonder those goons in the cantina don't like him.
While it still features plenty of the adorable lightsaber-swinging, puzzle-solving, multiple-character-controlling action that made the