Set in a world where car culture is the culture, Speed Racer is set to blaze its psychedelic, loop-the-loop, so-fast-your-eyes-water trail this summer. Based on the Wachowski brothers’ film of the same name, you get behind the wheel of each character’s signature car, competing in the World Racing League on rollercoaster-style tracks at breakneck speeds. It aims to deliver eye-popping action in a racer that’s not just about
With the recent announcement of ultimate Cro-Magnon bust-em-up, WWE SmackDown! vs RAW 2009 for every system under the sun, we rounded up images from all installments to see if history’s been kind to the aging grappler. Head here to chart the rise and fall of the core gameplay, even if it has changed little (why mess with sweaty success?) The graphics, however, have gone from what we’d consider Picasso baby-chum on the
Nobody likes to see a Game-Over screen. As if knowing you suck isn’t bad enough, some games rub it in by torturing you with really annoying Game-Over screens. What could be worse than having to watch your demise from multiple angles, or sitting through the same long-ass cutscene of the world ending every time you fail? Tack one of these onto a tough boss fight, and you have a perfect formula for gamer rage. We’ve hand-picked this
Can the make-believe playgrounds of gaming really be classrooms teaching the art of self preservation? Yes they can. And the stories we've gathered here are the proof. From the slightly light-hearted to the very deadly serious, this is the evidence that videogames really can save lives.
Anticipating the approach of the latest Grand Theft Auto isn’t the same as yearning for a new Halo or Resident Evil. Most games make you anticipate the experience that the designers dole out to you in a prescribed way, whereas with GTA, you anticipate all the ways in which you will create experiences of your own design. Even if the main draw for some players is the story - and the marketing for GTAIV aims to show this will be the
We hate war. All this bickering about exclusives and online support and which console has a more phallic controller, well, it makes us sick. There’s already more than enough war in the world, and definitely not enough love, sweet love.
In the spirit of peacemaking, we’ve envisioned a game industry filled with love, and we’re sharing it with you in the only way we know how - with tasteless illustrations by resident art
Not too long ago GR threw a big ol' pillow fight we called The Week of Hate. We got a lot of crap off our chest, and the internet rejoiced in the only way it knows how: with an amusingly disproportionate amount of resentment. And that’s beautiful! We’re all about venting here. It’s extremely therapeutic.
So, when the employees of an actual Minnesota game store sent us a list of the 50 things they hate about their customers, we couldn’t help but chuckle in agreement. Our office contains more than a few veterans of retail, and we can confirm that many of you stroll into your local GameStop completely unaware of how much of an ass you are.
Consumers: The time has come to educate yourself! Because for most of you, it’s not a question of which number below represents you - it’s how many.
You may not believe this, but sometimes other websites have ideas that are just as good as the ones we think of. Of course, they aren't always as good, and some would grumble and gripe over how our articles we think are unique and deserving don't always get the attention we think that they should. However, being the progressively thinking website that we are, we get over it and understand that there are plenty of other things on
Mafia opens in 1938, as gangster Thomas Angelo arrives at a little diner to meet with an Irish cop named Detective Norman. Tommy's come to Norman to ask for police protection for himself and his family, but Norman - abrasive and impatient - scoffs at the idea. Tommy insists that he doesn't expect something for nothing, and that what he knows can help bring down a notorious mob boss named Salieri. Norman, still skeptical, demands to hear the
This is really weird, so brace yourself. Many years ago, while toiling away in the Toys "R" Us salt mines, I was in charge of the electronics department. This included the glut of cheapo PC software the company carries, from seven-year-old games that will never sell to brand new, hardware-crunching titles that no one shopping in that store could ever install. The amount of unsold software was so choking that some