You know they call themselves ‘Rockstar’. Quite a heady claim to live up to. So what are they like to meet in person? We asked a few prominent journos who’ve done just that…
If we’re not jumping through hoops trying to save a kingdom, we’re fetching some rare Crystal Sword of Infinite Necromancy all out of the kindness of our hearts. What do we get in return? “Ah, gee thanks for risking life and limb to do a big ol’ fancypants favor for me and restoring our world to what it once was from the Dark Ruler of Naught. Here’s a medal, young adventurer. Never mind our bustling cleavage.
Grand Theft Auto IV nearly upon us, and the only group anticipating the release of GTA IV more than gamers are lazy-ass journalists readying their speculative segments and editorials. Crouched at the April 29th starting line and foaming at the bit for that coveted variable to throw in place of their tired "Grand Theft Auto inspires X to Y" headlines.
Crime doesn’t pay. But virtual crime? That does pay. And by the bucket-load. Even by the time the series reached Florida, it was breaking records in a major way, with Vice City becoming the fastest-selling PS2 title ever - until San Andreas beat it. And that’s despite four million Americans pre-ordering Vice City, and a million more buying it upon its release (here in the UK, the Miami Vice-vibed title shifted over a quarter of
If you’ve ever stood on top of something tall, you’ve thought about jumping off it. Luckily, games let us live our fantasies and do the impossible, without suffering any messy consequences. We hope you’ll enjoy our montage of precipitous plunges and terrifying tumbles from throughout gaming history. It’s as close as you can get to skydiving or base jumping without risking life and limb.
They say you should never go back. In GTA's case, though, it's surprising how well the old adventures have aged. But how in the hell did we put up with all the ways it sucked? We're talking GTA's many glaring or recurring flaws that, because the rest of the game was so ruddy awesome, we chose not to notice. Did we really put up with Grand Theft Auto when it sucked like this?
Regardless of whether you had any affinity for motorbike games, there was no denying SBK-07 was a bit on the hard side. There were options aplenty to mess about with so that there were umpteen degrees of slavish simulation, but there were a couple of notable problems which prevented the game from surging to the front of the two-wheeled racer pack.
Firstly, there wasn’t a whole lot of eye candy on offer - aside from the umbrella
Heroes, cities and decades change, but in the world of Grand Theft Auto, the hard-working hooker will forever remain. No matter what the year or console, we can always count on her to patrol our virtual streets and stir up our real world controversy. Isn't it time, then, that this beloved gaming icon received the spotlight she deserves? And more importantly, isn't it fun to laugh at really cruddy last-gen graphics? We think so.
"Everything about Vice City positively reeks of genius."- TotalGames.net
"San Andreas successfully fuses its grand scale with consistently clever missions..."- GMR Magazine, Nov. 2004
"[GTA III is] the most innovative, outlandish, brilliant video game I've ever seen."- Official U.S. PlayStation Magazine, Jan. 2002
Genius? Clever? Brilliant? Really?
Well, OK, yes. As a series, Grand Theft Auto has always been heaped