Just because a game's a little long in the tooth doesn't mean it's stopped being fun. Come with us as we take a trip through the archives and gather up all the guides, cheats and FAQs from yesteryear for some of gaming’s all-time greats.
Just because a game's a little long in the tooth doesn't mean it's stopped being fun. Come with us as we take a trip through the archives and gather up all the guides, cheats and FAQs from yesteryear for some of gaming’s all-time greats.
There are 50 snapshot locations to be found throughout San Fierro. These collectibles only appear while looking through the lens of a camera – to pick one up, zoom in close to the object and take a picture of it.
Just because a game's a little long in the tooth doesn't mean it's stopped being fun. Come with us as we take a trip through the archives and gather up all the guides, cheats and FAQs from yesteryear for some of gaming’s all-time greats.
Just because a game's a little long in the tooth doesn't mean it's stopped being fun. Come with us as we take a trip through the archives and gather up all the guides, cheats and FAQs from yesteryear for some of gaming’s all-time greats.
Whatever your opinion about sex in videogames, the simple fact is this: games won’t really be taken seriously as an art form until they can get certain things right, and one of those things is sex. It’s an essential component of film, music, books, paintings and even television, and yet gaming lags sadly behind.
Part of this is because games still haven’t quite shaken their kiddie-toys stigma, but mostly it’s because the rare games that try to get sex right almost never do. The results of their endless efforts tend to range from mildly off-putting to outright mortifying, with varying levels of ugliness and hilarity in between. Maybe someday, we’ll see an in-game love scene that doesn’t make us recoil in horror – but in the meantime, here are 13 that did...
MotorStorm Apocalypse is coming. In fact, put your ear to the ground and you can probably hear the thunderous sound of cities falling as apocalyptic earthquakes shake the foundations from the skies. But while the new Motorstorm goes to the extremes by letting you drive down the side of skyscrapers as they collapse, it’s by no means the first game to reward you for driving like a maniac. History is full of ’em. Let me show you...
Love’s a funny old thing, ain’t it? It inspires great works of art. It knows no boundaries, conquering race, creed and geography. And it totally forces you to fork out for cheap-ass chocolates on anniversaries. While love affairs can end a bit messily in real life, we’ve yet to see a couple with romantic woes commit international espionage or murderise a series of skyscraper-sized monsters for each other. But in video games? Hell, its normal practice for digital Cupid’s arrows. So, in the spirit of being a week late for Valentine’s Day, we thought it was high time to celebrate some of gaming’s most ruinous romances.
Look, we understand local, small-market TV journalists have a hard time. The gig pays slightly less than games journalism (which is right above “fry cook” on the pay scale) and offers advancement only to a select few. Thankfully for these intrepid reporters, you can always generate fear and fill airtime by ginning up controversy about video games. After all, if you fear-monger hard enough and long enough, you could even achieve the coveted status of local celebrity. However, when your “hard-hitting expose” is this inane, you deserve to be ridiculed mercilessly...
Let's face it, archaeologists are full of it. "See those small walls? Right, that was a kitchen where the king of Wales used to eat dodo eggs. Whole." Thing is, nobody can disprove it because they weren't there. So what would archaeologists of the future say if they dug up today's gaming peripherals? Let's step into the future and take a look...
One of the most well-known game developers in Japan, Yuji Horii created Dragon Quest all the way back in 1986, and has been in charge of the series ever since. With each new entry and rerelease selling millions of copies, it’s one of the most popular game franchises in the world, even if DQ’s international success is a fraction of its popularity in its native Japan. We got a rare chance to sit down with Horii at the Nintendo offices on the eve of the long-awaited US release of Dragon Quest VI. He, along with Yuu Miyake (Dragon Quest series executive producer) and Noriyoshi Fujimoto (Dragon Quest VI producer), answered our questions about the renowned series...