How noble, the human species! Once a year we selflessly take a break from wrapping products in toxic plastics and burning piles of old tires to appease this stupid, stupid planet we live on. How dare it demand more trees, breathable air and animals that don’t choke to death on our trash?

Thanks a bunch, Christopher Nolan. Ever since Batman Begins took the universally-reviled cinematic bastardization of a cool character and redrew it in the drab colors and long shadows of The Dark Knight Returns, the “gritty reboot” has been back in fashion. In Hollywood-speak, the term's a nice way of saying “we've screwed this up, can we have a do-over?” Of course, games being a forward-looking sort of medium, players have been wise to this trick for years now – and we're still suckers for it.
Whether it's a deeper-'n-darker sequel or restarting from scratch, rejigging your series with a darker palette and more distorted guitars is a great way to draw attention to what might otherwise be just more sequel-abuse. But how well does it work? From a player's perspective, a gray coat of paint is hardly going to turn gameplay upside down... but from a “cataloguing the tricks they'll pull to sell a new installment” standpoint, dark reboots are just gravy...
Has it really only been 12 months since the last avalanche of “Best Games of 200X” awards? Well, we all love a good list, and you won’t find a better barf bag of random praises than our own Platinum Chalice awards, the place to have someone else’s gaming opinions shoved upon you. How important are these awards? So important. Real important. What do the other guys have, gold trophies? Screw that.
Admit it - you’ve thought about choking quite a few videogame characters to death. Whether it’s an annoying sidekick or a particularly tough boss, there’s no denying that the urge to bust somebody in the mush hasn’t seized you. There are a lot of deserving punks we could put into this article - but the most aggravating offenses come from the cutest characters. Those fluffy types just there to make a game more

Composers in games are always the bloody bridesmaids. While Kojima, Clifford Bleszinski the Third and Shigeru Miyamoto lap up all the credits, complimentary hookers and free mini muffin baskets, the men and women behind their games' epic music go unnoticed.
Steven Spielberg famously said that composer John Williams' score in Jaws was responsible for 50% of the movie's success. And when you consider the iconic tunes from Super Mario Bros. or Shadow of the Colossus' sweeping score, it's hard to underestimate the impact a well composed soundtrack can have on a title. That's why we're giving some of gaming's finest composers the long overdue recognition they deserve.
We recently took issue with the claim that “gaming has not yet had its Citizen Kane”. As you can see, we managed to find 25 games that qualified for that title – and you had plenty more suggestions besides.
We’d have had no trouble whipping up a counter-list of dismal flops.
So what would happen if amoral Balkan sociopath Niko Bellic was in everyone's favourite cute and cuddly cartoon racer? Would Mario and chums accept him into the line-up with grace and humility? Would Niko keep the lid on all his murderous rage when Yoshi was firing red shells up his tailpipe? Of course, not. This is what would happen if the worlds of Liberty City and the Mushroom Kingdom clashed...
And that got us thinking. What
We absolutely know that you've been waiting with eager anticipation for a feature to come along that catalogues examples of new games that share an identical name with an old game. It doesn't happen very often, so it's genuinely exciting when it does. Anyway, we've written that feature, and this is it. Direct all messages of thanks and amazement to the comments thread. K? Cheers.
Afrika | PS3 | 2009
The new Afrika: Is
We collect a lot of gaming merchandise at GamesRadar. While we buy some of it ourselves, one of the perks of working in the industry is that a week rarely goes by without some new item of promotional gaming paraphernalia finding its way to our desks. And generally it's a pretty even mix of awesome and crap
E3 2009 was a monster. A huge, massive, face-eating beerdemon that erased the agonizing memory of 2008’s meager, emaciated E3 from our minds with a flood of great-looking games, earth-shattering announcements, and a few quizzical oddities we never want to speak of again. After this, we mean, because some things are so good, bad, or just bewildering that you just have to tell people about them.