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There's always a lot of talk in games about developers pushing things to the limit. Several not-yet-released games are promising that the pushing of limits will be taken to their very limits. And possibly beyond into a hitherto unexplored dimension of limits.
But what about games that promised much limit pushing that have been released? These are 8 games that all modestly claimed to be spanking consoles to breaking point. Was the big talk justified? Let's find out.
Regardless of whether you've noticed, or whether we're being completely pedantic about this whole issue, a lot of A-grade games have duff flaws in them. And what do we do? Accept it. We play all the way through the game ignoring some of the stuff that in any other title we'd have dashed back to the shop and demanded a refund.
So here's a look at the some of the biggest games we could find that contain incredible flaws that we we're happy to overlook...
Hey, did you know that videogames are made by people? It's true! Real, live people with their own unique thoughts, opinions, personalities and senses of humor. Imagine the stories such people might tell… especially when discussing the thing they spent literally thousands of hours struggling to put together.
This, after all, is why movies have director tracks, why books have forewords and why albums have liner notes – discovering an artist's creative process, no matter what the medium, is fascinating. So why don't more games give us that glimpse?
Portal did. Today, we learned that Monkey Island 2 Special Edition will as well. Here are the next five games we'd like to learn everything about...
After pumping goodness knows how much time, energy and capital into their baby, the last thing a developer wants is for it to fade into bargain bins unnoticed. You could tie it to a well-loved motion picture, thus ensuring a pre-existing audience… but what if you can’t afford the license? Then it’s time for what charitable reviewers might call “paying homage!” Here are 20 games that are just really, really big fans of their cinematic cousins… copyright be damned.
Paul WS Anderson is the director of Mortal Kombat (but not the sequel, so, kudos) and the first Resident Evil pic (ditto, though he's returning for the fourth installment). He's also the producer of DOA: Dead or Alive and the development hell-bound Castlevania movie (which he was also going to direct until he left the project for Death Race, which was basically Carmageddon starring the bloke from Crank). He's just announced that after all these movies based on videogames, he finally wants to just out and make the games themselves. So whose footsteps will he be following?
While playing a bit of Spirit Tracks I bumped into a tiny old man named Niko, who’s apparently been a part of Link and Zelda’s watery quests since the Wind Waker days. After that revelation shook its way through my bones, I realized, oh hey, his name’s Niko… as in Niko Bellic!
26 more cases of "Oh, that's interesting" inside!
Sometimes really great and really shit things go together like an unhappy married couple who've stuck it out for 40 years. Lollipops and tooth-terrorising drills at the dentist, six pints of lager and a ruinous hangover and, occasionally, rubbish characters and great games. And it's testament to the following titles' awesomeness that they somehow stayed afloat in spite of their hateful captains.
Ever wondered who's bigger out of God of War's Gaia and the Riftworm from Gears of War 2? Of course you have. That's why we've created pretty much the biggest image on the interwebs to showcase the biggest baddies in games and how they match up to each other size wise. Click on either of the preview images below to see the image in all its gargantuan glory.
Everyone knows about Max Payne taking all its best ideas (alright, one good idea) from the Matrix. But there have been many more games over the years that have taken their inspiration from Tinsel Town’s finest cinematic output. And when we say inspiration, we actually mean they broke out the tracing paper and copied these films' best scenes or stars almost exactly. And you know what? We’re thankful, because the nearly all of the
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