Thrillville - Developer Diaries

Learn how to micro-manage a sea of malcontent attendees

Words: GamesRadar US

Sim games certainly aren't anything new. Hell, games that let you make your own theme park, and then manage every tiny detail of said park have even been around for decades. If that's the case, then what's so special about the upcoming Thrillville? We’ve got the inside word straight from the developers and producers on why you're going to plop down on the couch and become the next roller coaster tycoon.

Every week until the game ships (that'd be November 21), we're delivering a behind-the-scenes look at Thrillville's creation. Keep checking back for more ways to insure your puke-inducing rides are getting all the attention they deserve, and your mess of side attractions are pulling in fistfuls of cash to fund even more crazy design experiments.

Week One - A Nonstop Party

Week Two - Making Everything Work Together

Week Three - Crazy Coaster!

Week Four - Different, Dangerous and DEEP

Week Five - Things Worth Doing Are Never Easy

Week Six - Just call it "research..."

Week Seven - The Vision Thing...
 
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