4. God of War
SCEA Santa Monica | SCEA | 2005
A tempestuous anti-hero commits serial acts of delicious and utterly relentless violence against a mythical backdrop inspired by fantasy spectacular Clash of the Titans
What made it so great?
The stupidly satisfying combat makes this epic tale of bloodshed and mythical beast-beating a legendary piece of PS2 history. Even the first moment you swing Kratos' devastating Blades of Chaos is an empowering experience, but leveling-up delivers ever more layers of brutality and, by the time you reach the end of your quest, its impossible not to be entirely consumed by the sadistic thrill of combo-based carnage.
Yet somehow God of War's massacres never collapse into a button-mashing mess - the flux of battle is more viscerally rewarding when performed with a degree of control. After playing God of War, other third-person action adventure games' combat feels flaccid in comparison. It's not just a gameplay element; it's a genuine gift from the gods.


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