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QOTW: What overused gameplay element are you terribly sick of?

Answer our weekly question and check out our favorite user answers from last week!

Words: Brett Elston, GamesRadar US

Every week the hosts of TalkRadar present and answer a new "Question of the Week" - a personal inquiry which unearths some of our deepest, and sometimes most sinister, gaming memories. Everyone is encouraged to answer each week's question, so go ahead, tell us your most glorious, nostalgic, or shameful story!

This week's question:

“What overused gameplay element are you terribly sick of?”

Interactive cutscenes? Day and night cycles? Collectibles? What tired, overused gameplay idea have you grown to hate over the years?

Answer this week's question in the comments!

Questions can also be answered in the QOTW forum thread. Our favorite posts this week will be read next week on TalkRadar 58, and appear in the next edition of this article. Listen to TalkRadar 57 on Friday for our answers!


Last week's question:

“What’s the most you’ve geeked out over a game?”

Below are a few of last week's answers that tickled our collective fancies, but since we can't feature them all here, check out last week's article and forum thread for more...


G0523 wrote…

The games that I've geeked out on the most are the Sonic games...well the decent ones. If you ask anyone what's one thing that I love, it's Sonic. A few of my friends even got together and bought a giant Sonic plush doll almost as tall as me! I even showed off Sonic Unleashed to anyone who was within distance of me to show how fast the Sonic levels are. I have so many Sonic toys, comic books, dolls, and games that sometimes my friends and family worry about me.


Above: A fine group of games 


Thephntm wrote…

SSBM. When I unlocked Mr. Game & Watch, I did this stupid dance around the house, yelling "Mr. Game & Watch" over and over again. Then I sat down and played as him and found out he SUCKED BALLS!


Above: Preparing to SUCK BALLS? 


SandroTheMaster wrote…

Heroes of Might and Magic V... let's just say this much: I participated on the beta, I endured time and time again the terrible connection crashes just to keep playing that limited part of a game... aaaaaaaand, I made a 200+ page (in Microsoft Word, font 10) story based on the setting of the game in the official forums. It was called Heroes Fables. My enthusiasm even inspired Ubisoft to make a small promotion based on writing small 2 page tale that was called, guess what: Heroes Fables Competition. I participated, but ironically, my country wasn't eligible for the contest, but I participated knowingly of this fact. Then... the game was launched, everybody left the forums and I lost 90% of my readers. I wasn't exactly disappointed with the game, but, as some pointed out in those forums, they could have improved the campaign a lot by ripping off my story (and that's not a statement to my talent... just a statement to their lack, unfortunately).


Above: Sir Ivory Feathers has a compelling backstory. Maybe 


BadgerWilson wrote…

Most definitely the Fallout games, specifically Fallout 3. I've played that game for around 250 hours since I got it a couple months ago, which is probably about 4 times as much as I've played any other game. I found a way to relate everything in a conversation to something in Fallout 3 to the degree that MY GIRLFRIEND OF 3 YEARS BROKE UP WITH ME. Example: we were in the theater watchin "Up" and, when they mentioned Paradise Falls I leaned over to her and said "That's the name of the slaver camp in Fallout 3!" She broke up with me when the movie was over, saying she'd finally had enough. I wish I was kidding, I wish that was an exaggeration, but it's not. So, yeah. Good times with that game. I still play it, by the way. Just started up a new game.


Above: Carol will never leave you, and neither will we 


Revrock wrote…

Has to be Super Metroid... one of the rare cases of playing for so long that I fell asleep in the chair with controller in hand, only to wake up the next morning to go at it again. Other than that, we used to have some pretty massive Mortal Kombat and Street Fighter "tourney" after parties at my house. Each person with their own favorite character and moves etc. Other than that, I think the last true "geek out" was 9/9/99 with the Dreamcast launch. Never again will we see only us "geeks" lined up to pick up consoles on release day. Too many soccer moms and auction resellers have spoiled the bunch... ahh the 90's and gaming--- I am geeking out again.


Above: Who needs geeks when we have… whatever this is? 


PatriotDye wrote…

Well, this is pretty weird but...I was in love with Metal Gear Solid 3 Snake Eater in middle school and every time the game got rescheduled and pushed back i'd take it way too hard. As a big MGS fan i just wanted to play it now, and getting my hands on the demo drove me even more crazy over the game. Sadly enough, one night i had a twisted nightmare about getting it. I dreamed i was running to walmart to get the game. I could see it through the case and everything then Freddy Krueger(yes, the Nightmare on Elm Street guy) threw me out of the was and broke the key off in the key slot, making it locked forever...I told my friends about it, they all thought it was pretty sad that i'd have nightmares about not being able to play a "lame" videogame. But several months later i finally got it and the pain of waiting was totally worth it. ^_^


Above: In lieu of a photoshopped Freddy image, here’s a picture of Snake 


Shadsy wrote…

There is a game called The Labyrinth of Time. I own two copies, have spoken to its entire development staff, have framed (and autographed) artwork by its art director, wrote the game's Wikipedia article, researched the stock music company its soundtrack came from and re-recorded it, arranged sheet music from those recordings, recreated areas from the game in Half-Life 2, own a T-shirt I won for winning the game's only ever art contest (possibly be being the sole entrant), and hold a seemingly-permanent $50 store credit with the company now that now holds its rights in the event that they ever make a sequel.

The Labyrinth of Time is a Myst knockoff that came out in 1993. I've wasted my life.

Above: We hear it’s really good 


BeefSupreme wrote…

My best nerd moment happened while I was at work, which at the time was Z Gallerie, and I was the person in charge of the art portion of the store. One evening in January of 06' I'm cleaning up the gallery, when a customer asks if we have a certain print in stock. I tell him that we don't have it but I bring out the ordering book for him to take a look at for the print he's interested in. As I'm taking the book out I notice that his jacket have Valve embroidered on it in the specific font that Valve uses for it's company logo. At that moment I'm trying to figure out in a fit of excitement if he just bought the jacket or if he actually works at Valve. I'm a little timid to ask him outright as I don't want my manager, who I had a crush on, hear me nerd out in front of a customer. I ask him if the jacket is for Valve and he replies yes, then I ask is he works for Valve.

As soon as he says yes I descend into nerd town and it now goes from me helping a customer, into a Valve admiration summit. I completely disregard any other customer in the gallery and just talk about Half Life 2, which I finally got to play when the original Xbox port came out in fall of 05', and just gush like a schoolgirl meeting Zach Ephron for 10 minutes about how great the game is, and then for another 10 minutes I go on about the glitch the game had when you played it on the Xbox 360, and then he explains in great detail that the game wasn't ported with the intent to be played on the 360. I want to sit and talk more with him about awesome the game is, but his wife finishes up at the register and is now ready to leave the store. I am such a Valve fanboy, and to be able to talk at some length with a Valve employee who involved with probably my favorite game of all time was unreal.

As soon as he leaves, I stand and stare into space for a few minutes in a euphoric haze. I put away the art book, and go back to cleaning. Just as I turn away from where I was standing my manager is standing right in front of me and just looks at me like I'm the biggest nerd she has ever met. Didn't talk to her for the rest of evening.

Above: Valve is one letter away from value!



To see the rest of the stories, check out our previous QOTW articles, and for more podcast related discussion, introduce yourself in the TalkRadar forums.

New episodes of TalkRadar post every Friday afternoon, and can be found on iTunes or as features here on GamesRadar. We archive every TalkRadar episode in the TalkRadar Compendinarium.

Jun 24, 2009


 
151 Comments
Order Comments: Newest First | Oldest First
sl33pythyme  - 5 months 9 days ago 
- Comment removed by Community
Reported
Rattlehead  - 5 months 9 days ago 
This will probably be the answer for everyone: Quiktime events, unskippable cutscenes and regenerating health
zymn  - 5 months 9 days ago 
i'm going to have to say timed sequences. sure, once you actually play them, it's usually the first time you get through. but the frustration of falling off a ledge or missing a jump can really make the veins in my head pop, because the pressure is so intense on me for some reason. i see "GET OUTTA THERE" and i'm like "AW CRAP I BETTER GET OUTTA HERE" then "WAIT. IS THAT... A TIMER?! NOOO!!"
yoreAtowel  - 5 months 9 days ago 
UNSKIPABLE CUTSCENES. Although i have to admit some of them are entertaining enough to watch over and over again, Kratos dropping the hammer on some poor soul, even Kratos few moments when hes just chit-chatting are entertaining, the man has no indoor voice. However after playing an ASS-LOAD of rpgs cutscenes are just moments when i can doze off into acoma until its time to play. The first Xenosaga was what pushed me over edge, i remember "playing" the first few hours, and after the 1 1/2 mark i realized i took 5 steps and had one battle. Also retracing steps in games, DMC4 is a giant circle of fun.
FEARTHEGOAT92  - 5 months 9 days ago 
MAN O MAN quicktime events are probably the worst but everyone is gonna say that so im gonna go with the whole "two endings" element. im sick of developers saying "O YEA this game gonna MULTIPLE ENDINGS DEPENDING ON HOW YOU PLAY IT!", but really, its just gonna be only TWO endings depending if your a good person n do all of the good deeds or if your an a-hole n you do nasy little crimes. some games do the multiple endings right like fallout 3 and MGS (i loved it how that single torture scene could change thee course of the game). butin games like The Force Unleashed (i got all excited when they told me that there would be multiple endings :( ) it just sucks.
Corsair89  - 5 months 9 days ago 
I don't like any pointless missions in sandbox games. I just want to run around and explore and cause mayham and property damage. The only reason I ever do missions is to unlock more of the area and items. Just give me and big city, vehicles, weapons, and a street full of pedestrians with destructable objects and explosions.
vekrote  - 5 months 9 days ago 
invisible walls. period. i hate it whenever i am just walkin' on along all perfectly hunky dory while beaten down a few aliens that just happen to be conveniantly placed exactly where i am, when all of the sudden...*BOOM*...my health randomly starts to drop, i run back only to find more health droppy invisible walls thingys.

It gets extremely annoying, not just in a linear based alien blastin' game like what i just mentioned, but more notably free roam games like oblivion or fallout. Lets say you are battling some demon in oblivion, then all of the sudden it starts to randomly gain some huge stat upgrade and starts to beat the everloving crap outta' you. You run away trying to find a house or cave or something to go into to get away, only to discover an invisible wall and some text stating "you cannot go here, please go back." in which case the demon thing commences beating you while you are stuck in a (invisible) corner.

*takes deep breath* feel good about getting that outta my system, it's nice to vent occasionaly, now, time to go get beat up by a demon while stranded on an island surrounded by inisible walls, fun...
Bananban  - 5 months 9 days ago 
poor respawn points and enemies that will keep respawning until you pass an invisible line. Damn you COD4!
robmh  - 5 months 9 days ago 
Underwater Levels are always really crap in games. What better way to ruin a decent game then by slowing you down, removing most of your moves and forcing you to swim for a while in slight variations of blue? Did'nt bother going past the first part of Tomb Raider: Underworld for the first few weeks just because I could'nt be bothered. After I got past that I still could'nt be bothered; but that was just because the game was pretty dull.
Dr.Mr.Gamer  - 5 months 9 days ago 
the invisible tripwire thing is games. well, more just script events in general.
TheWebSwinger  - 5 months 9 days ago 
Obligatory cover systems. Seriously, even Red Faction Guerilla, a game ostensibly about running and gunning (and blowing up) has a cover system. Yeah, we all know Killzone 2/Gears/Rainbow Six Vegas are good, but it's getting to be overkill.
Conman93  - 5 months 9 days ago 
I would have to say unskipable cutscenes.
I would have played Kingdom Hearts 1 much more than I have if I could skip the cutscenes

If you kept dying on a boss, you would to watch the entire cutscens before it over and over.People who haved played kingdom hearts will know that the cutscenes can go on for a loooooooong time
Defguru7777  - 5 months 9 days ago 
Shimmying on walls. It is so slow and pointless and asinine. Screw you, Prince of Persia, Assassin's Creed, X-Men Origins: Wolverine, and anyone else's I'm forgetting. You too Uncharted 2. You'd better watch your ass.
Jedipimp0712  - 5 months 9 days ago 
I have changed my mind... FUCK TOO HUMAN!! that game appealed to me because it was like Diablo 2, and thats all i had to play for about 3 years of my life. but back to Too Human. those fucking cut scenes PISS ME OFF!! i would say that it is worse than getting spawn camped in any FPS (namely COD 4, which i know every one has happened to them) but seriously... we, as gamers, should be able to skip any damn cut scene we want to!!! thats why man created DVR, so we could SKIP all the bullshit commercials that no one wants to see.
jballboy88  - 5 months 9 days ago 
i hav to say it would be unnecessary collectibles and hidden paths to find said collectibles. in the crash bandicoot games, after you spend months finally beating the levels and the bosses (i was six back then... it took me 3 years :P) you have to come back and find all of these gems and get relics and speed challenges and all this crap to give the game "replay value". there is no such thing as replay value. there's trophy-whoring and 100%-slutting but its never ever fun to play a game again.

recaptcha: Golden Consumption. how ironic.
Cyberninja  - 5 months 9 days ago 
I am tired of always having to save the world why can't i play as a independ party and help or destoy whoever
jpalz  - 5 months 9 days ago 
Escorting missions.

I play games to have fun, NOT TO BE A FUCKING NANNY of some stupid NPC whose only instinct is to run straight to the line of fire to get killed.
Yeah, Goldeneye, I'm looking at you :P
Zeos  - 5 months 9 days ago 
First off quick time events of course, I'd much rather do that cool looking crap myself. Not just hitting a button or moving the joystick a certain way to pull off crazy moves you otherwise can never do. Underwater levels have always been annoying for me ever since the first Mario. Game villians having these huge super lairs full of traps and crap, I mean how do the bad guys even get through them without dying themselves? Stupid puzzles (looking at you RE series) to open doors and stuff which can also go with your game characters not being able to oh I don't know, kick a door down or something? Maybe jump over that little hunk of debris that otherwise is blocking you like your some kind of retard. Guess I could have put this with the water levels, but having water be an instant-death trap in games. I mean seriously why cant these heroes learn to swim? Its not THAT hard now.
somerandomchap  - 5 months 9 days ago 
Out of context game features, e.g. WHY WAS THERE BIKE STAGES IN MADWORLD!!!
StrayGator  - 5 months 9 days ago 
Collectibles. Lumz, Side-quests, Light Seeds.
anything that has "...% complete" attached to it, really.
At some point it's less entertainment than sheer torture, and too many times have I found myself way beyond that line.
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